Seriously, there was already a credit crunch prior to the introduction of raids, but now big rosters are basically a requirement as they greatly improve your performance in raids.
This is worse than gear imo, I have all these characters I want to use but I can't. I am unlocking characters from GW alone faster than I can level up even my current team. Meaning the fact that I actually own a Biggs or whatever essentially pointless because I cannot raise them.
And this is not me having a big roster and wanting everything handed to me either. I only have 12 7* characters which is nothing compared the average player (been playing since late January).
Now I'm frantically running about trying to raise all the heroes that I need to perform in raids and contribute to my guild, but I keep running out of credits. I don't see why this should be possible when I;
- Finish GW everyday
- Refresh Cantina 2x most days daily
- Refresh Normal Energy 2x daily
That's 400 crystals spent almost every day and 100% GW completion and I still have a credit shortage with such a small roster.
How is this seen as acceptable?
There should not be such a large shortage.
| John Salera is my favorite Sith Lord |
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Kappa 4Head EleGiggle
Sadface.jpeg I didn't even get to experience the pre credit event Nerf. It was nerfed before I reached lvl 42.
I can understand that, but here I am spending crystals like EA wants us to, yet still so broke my Rey is lvl 75 and I'm 78.
I cannot imagine how someone who is finishing under arena top 100 can even expect to compete without frustration.
Also, as whales, we can just buy creds...
50 energy for 100k credits > 24 energy for 8400 credits. By quite a bit if you do the math.
How's it going swag ..... I'm in full agreement with you both from a p2p and a f2p perspective (me and some friends run a second f2p account).
My p2p is sitting with 7 toons that could be 7* if I had the credits (mid December shard). And only 7 toons at 70 or above (I will be 78 later today). Only another 10 or so in the 60's. I don't want everyone at max, but would be nice to get more to at least 70 for raids and be able to star them up after spending so much time getting them their shards.
Our f2p is sitting at 73 (mid March shard). We never got the level cap break at 70 to raise everyone up. We have one lvl 70 (and like I said we are level 73). 9 in the sixties and no one else above 50. We didn't go after Yoda and aren't 'wasting' credits or crystals. Number one contributor and raid performer in guild. Was always top 3 in arena til recently as we needed to get some toons ready for raids. Have two toons ready for 7
Credits need to be rethought as GW and the challenges still give the same amount of credits they did when they first open (ok to be honest you can get an extra 30k or so as the challenge levels go up but that doesn't even get me a single level a week in more credits).
every day I play I feel like I'm falling farther behind instead of catching up (just got enough shards to 7* Tarkin who is currently level 30 and only 4*). So if I can magically find 7 million credits I can get him to max level and start to work on his gear.
Dear devs, please figure a way to rationalize credit rewards with increase in credits needed.
You could only do it once per day. There is no limit to the current event. They are about even.
Nope you could do it as many times as possible within an hour time limit. If you dedicated full energy and two 50 refreshes to credits for a day, that's over 600k credits.
How much energy would it take to get 600k+ credits with the current system?
Not sure if you're trolling or what.
Fudgra may I introduce you to the forum troll .... Tummy tuck
Yeah I had to edit. It's more than 600k credits with two 50s. I used to do it a couple times a week when I couldn't complete the GW back in the day.
You will know when I am trolling, trust me.
50 energy, for the most part, limited entries to 1 or 2.
Now you can invest significantly less energy per attempt over a greater period of time.
Neither one is/was great, but in practice they are quite similar.
If you planned accordingly, yes, the previous iteration could be more profitable.
It was rarely used, however, according to their metrics, and got the same negative reviews as the current iteration.
The only logical conclusion is that the credit shortage is an intentional bottleneck.
Of course it's intentional since they want people buying credits with crystals. The former challenge was far more profitable for the player though. There was no cooldown between battles and they were easy. You could rack up over a million credits in minutes if you used 50/50/100/100 refreshes.
This is a problem i run into with many mobile games: they offer me (an average player i think) no reason to spend money, not even free google money that I have nothing else to spend on. And their attempts to force me to spend money on things that have little value eventually just make me leave the game. I think the experience is similar for a lot of players.
Now here is the middle ground: give us a way to earn more credits than we currently have but less than we really want. If i had some more credits, i would be tempted to spend some money on chrome packs, or on more energy refreshes to get more shards because after i get the shards i need i can actually do something with the character at a reasonable progression pace.
TL;DR Give us some more credits without making them too abundant. Should lead to average players spending more real money IMO.
300 crystals for 1 mil credits is lower than their 8 pack credit bundle by a lot, for a lot more.
It stands to reason they did not want to negatively impact a sales item.
Basically. The real problem is rewards do not scale properly. At level 78, I am earning the same amount of credits as I was at level 60, but the credit requirements are significantly higher.
What bothers me is the fact that they changed the Yoda event within hours. Why not give this the same treatment? Perhaps we need a larger outcry from the playerbase.
Great point which is probably at the heart of the matter. I spent money 3 weeks ago on a crystal sub because at the time i had some credits, droids, etc to burn, so there was value in pursuing shards so i could spend those resources. At my current level, i don't have any of those resources to spare, so their is less value in the shards i'm collecting as well. This would be very different if rewards scaled along with the difficulty. I was pretty shocked to find out that although the difficulty of GW increases as my team gets better, the rewards stay the exact same. Same thing for Arena
I tried to do the same thing with the client restarts. But it got hidden off in the Bugs subforum so they can ignore it some more.
You get those same rewards at level 50, are you proposing they scale this back?
If they increase rewards, are you suggesting retroactive rewards for previously completed GWs? If not, how are you not punishing those that have been coping as-is since the start?
No, the rewards are appropriate until about level 65, I think. No need to scale anything back at all, just scale up.
How is now scaling things up punishing anyone? And why should they not make the game better in the long run just to keep a small handful of people from being offended? Because I have been coping as-is for months, and would not feel "punished" by scaling up. Quite the opposite, really.
On the other hand, credit demand outstripping supply is intended. Have you never played a "level up" type of game? Progression in all phases is always supposed to slow the higher you get. Certain things will grant you XP, money, gear, etc., faster and better the further you progress (and this is the case with Credits, or have you not noticed that later level LS, DS, and Cantina battles reward more than earlier ones?), but overall, progression will slow.
They pay someone else to make that decision, and they think differently.
The key is that it is ultimately a matter of opinion, and we as consumers will ALWAYS ask for more.
There would have to be a concensus for this to get traction, and that means agreeing unanimously on every detail. Then fairness and sound business still have to be considered.
They could accomplish similar goals by reducing the energy requirement for the credit event by half.
Personally, I suspect they will leave all of it as-is, unless Ships is supposed to focus on credit rewards.
There is sense in having a deeper bench. Early progression is very quick and cheap.
Bringing the entire roster card from level 1 to level 40, and from gear 0 to gear 4, would be super easy, and would give you plenty of cannon fodder for GW.
Plus then you could use those guys, which would be fun. Fun is good in a game, I think.