CG should add guild vs guild system similar to Clash of Clans. Every member gets 2 attacks and try to win the most stars. 1 star for winning, 2 stars for winning with casualties, and 3 stars for a perfect win. You get credits and special currency for attacking, and how much you get depends on your squad strength. If your guild win the most stars, you get to keep those rewards and a chance at gear. If not, you get a fraction of that. If you attack someone stronger than you, you get more credits and currency. I haven't played Clash in like 2 years but that was the general idea. This could be implemented slightly differently but it will be a great way to keep things fresh imo.
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