As a new level 80 and starting to get geared and powered player, my GW's have started to take a turn. I still don't feel I should have a voice in how difficult GW is as I respect the 37/38k power level for being the tipping point. That said, my GW is starting to get ridiculous and can only imagine it to be worse. Last nite I think I met 8 dooku led teams and by far and wide Rey's flurry of blows gets 100% dodged almost every single time I try it.
If it is a "flurry" how can she not at least land part of it? I mean I can see "a" dodge of one of the "flurry" but all of them? Is this a bug or is it meant to be all or nothing?
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Just bad luck
Every time though?
Flurry is ONE attack and it is considered as such ! So if it gets dodge, the whole flurry gets dodge. not 2/3 neither 1/3 !
And yeah, every time ! This is probability ! You have the same probability to GET " NO NO NO " than " YES YES YES" ! But if you get that over 20 / 50 / 100 tries, yeah maybe start asking questions ! Or ask a refund to god because you are unlucky !
So now that toons are in the 9/10 gear bracket they seem to dodge it more especially with evasion leads.
It's the reason I don't understand people saying she is overpowered, she gets dropped easily vs evasion or debuff teams.
Because those people are fighting 200+ brackets and have no idea she actually falls off high end. She is still a top tier toon, just not OP. Especially with those droid teams dominating at max gear.
Someone posted earlier this week that it actually calculates 3-4 hits for damage/crit basis and if anyone of these miss the entire attack misses. I don't know if that is actually how it works but it makes sense and explains the perceived higher miss chance. I will tell you though, as much as it hurts to see those misses it brings a smile to see a quadruple Crit attack.
Exactly this....
And to others saying it is "designed" as one attack.... have the devs confirmed this? I mean I have my opinions but without seeing the spec one can't know if it is a bug or not. If the spec says "it is one attack" then working as designed. If the spec says "it is meant to process as individual attacks" then it is a bug. I would guess none of us in the user community have seen the spec so your opinion is just conjecture.... I'm inquiring as to what the spec says? Is this a bug or is it working as intended?
When Rey was released, each attack in the flurry was considered a separate attack. This meant if Rey hit a Dooku and failed to kill him, she would receive minimum 3 attacks, then like 2 or 3 bonus attacks from Dooku procs. So, she hits Dooku 3 times and can potentially receive 6 in return.
Dev's changed it so that her flurry is considered one attack with 3 hits, meaning if the initial attack fails so do all the hits.
Sucks, but when you are in a dodge meta then that ONE attack having a high change to be dodged severely cripples your over-all damage.
@gobears21
Per my previous post, yes, the Devs have confirmed the attack SHOULD BE CONSIDERED ONE ATTACK.
The multiple attacks per hit (which each individually proc'd counter attacks) was considered a bug and NOT intended.
this. Just imagine Dooku retaliates Rey by countering 8 times in a row ... Also assist attacks does not count as individual attacks or they will get countered. This is the price for nerfing Dooku.
But there is one thing, which is not answering to that. If Rey attacks SH, he gets not one 20% TM bonus for every other ally, but 60% or 80% (for each hit 20%), so in this case its not considered as single atack, but as multiple. And this two meters inbalance is a mistake and should be repaired.
ST Han's taunt explicitly states he gives turn meter when he is damaged, not when he is attacked.
Rey, while attacking once, hits 3 separate times which does damage to ST Han each individual time because each hit is separate (not the attack). This is working as intended.
Dont agree, its just wordplay. Is SH giving TM to allies even when he is damaged by DoT (debuff)? I dont think so... No, there are just two meters to same thing, which prefers in this case unfairly Han before Rey.
@feälóke
It is not word play. It is rules. If you play any card game like Magic the Gathering, wording is everything. It is actually the reason her attack counting as three separate attacks was considered a bug: it was the wording of the ability.
And yes, when ST Han receives any damage he provides TM. If he is not on a DoT, I would say that is a bug because of the wording on his ability.
Not once in Rey's ability does it say she attacks, it says she "deals" damage twice. There is a difference between attacking, hitting, and dealing damage. You can even see this in other abilities (specifically counters) which state they counter per "attack received" not "hits received"
To say it is word play shows your lack of understanding on mechanics and intentions. Often times these sort of things result in #1 A fix to the character (Rey attacking once, hitting three times) or #2 A change in the ability's wording to reflect what it actually does.
I agree with your explanation about damage, hits and attack, but if there is "A", there must be "B". And if there is something which is not responding to this logic (like DoT in this case), then they have mistakes in meaning of damage/hits/attack themselfs.
And it depends on devs if they will fix it by classifying DoT as damaging effect or change Hans description from "damage" to "attack".
Exactly, they change multiple attacks to one attack with multiple damaging hits but mechanics typical for multiple attacks remained.
But I believe it goes through 4x dodge check.
Wrong thread buddy
Make Zader Great Again!
That's called confirmation bias, the times Rey misses stand out a lot more than when she lands her attacks
Make Zader Great Again!