Just took my max attack assist team (Phasma, IG86, Tusken, Savage, Poggle) against a max team with Phasma, ST Han, Daka, Rey, and QGJ. I expected a tough matchup but first turn Rey killed IG86 and Han threw up his taunt. I nearly killed Han with the responding attack but then sat and watched that team take turn after turn until I was completely wiped out. They must have taken 20 consecutive attacks and I never got to respond. That level of broken mechanic makes me want to walk away from this game for good.
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This means stHan is working as intended.
But my condolences.
Your team doesn't have anyone that can remove the taunt and you didn't kill han first.
While this is true, none of the following would've been possible if Hannah didn't work. That's the peak of the rollercoaster right there.
Yup, broken as can be.
i disagree, phasma + daka could perma stun your team without st han.
its hard to say, but i think i prefer an evasion meta. stun meta would also be super frustrating, more than evasion even.
I guess it depends on your roster too. If you have Yoda or Rex you can buff Tenacity and Han's TM Slowdown or Stun teams don't hurt.
It is mostly Han; he gains TM on basic attacks. When he is called multiple times on Assist, it's enough to gain extra turns, and on each of his turns he removes TM from you. QGJ is similiar on a narrower scope as he also gains / removes TM on a single toon on basic attack. Meanwhile, Phasma adding 50% with Victory March / Leader assist attacks / Speed Down, and Daka stunning your characters as they get close to a turn is devastating.
Really, killing IG-86 didn't help either; he does not gain or lose TM on basic attack, nor does he stun. He hits like a freight train but he was one less character to be selected when an assist was triggered, leaving a higher likelihood that STHan, QGJ, or Daka would be called to work their magic.
Again, I think you got slammed with RNG, a perfect storm and combination of assists. And a good example of why STHan is almost always the biggest threat on the opposing team. The good news is that he is easily handled; remove his TM, ability block, or stun will keep him shut down long enough to eliminate the 2nd and 3rd largest threats. When the 2nd and 3rd biggest threats are gone, Han drops to the 5th biggest threat, because even if he does get a taunt off, there are 2 fewer characters on his team for him to feed TM. So neutralize Han first; which doesn't have to be killing him necessarily.
Lastly, part of me is not surprised this sort of thing happens. I run a stun team in GW of Dooku, Old Daka, RG, QGJ, Phasma... some teams, even those in upper echelons, don't even get a single attack during the whole match.... Dooku stuns the token Jedi (and maybe a 2nd toon), QGJ removes TM, Daka Stuns, RG stuns, then Phasma adds 50% TM... the oppo team spends the round clearing stuns, then all 5 of my team goes again. If Phasma hits speed down on 2 - 3 toons and those toons are stunned again, then it's even longer before they clear the 2nd round of stuns.
Sometimes I sub Han for Phasma and thats even worse for the other team. Han takes a hit or two, but only a hit or two and it's over.
I am still working on Fives, when he is done I am going to try switching out Phasma. I think Fives' counter, speed down, and assist attack will be a nice twist.
Really the takeaway here is that Stun / TM reduction / Speed Down are absolute must have tools these days, seek these characters as they will make your entire life easier.
You have an assist team that doesn't have QGJ or GS.
Interesting.
All teams can be defeated. Some people have given suggestions on how to improve on your strategy. It will probably take time to totally switch your team to a new strategy, but in the mean time you can avoid that particular team since you know that you cant win easily. If you are willing to take the time to learn from your defeat, you could wind up getting better. Or you could just quit. Totally up to you.
If you want help, just ask.
Or you know... you could learn how to play and know when you need to add a dispeller to your team...
What?! Changing the strategy would take way too much time and energy. Admit he needs help? No way! Take your sensible thoughts elsewhere. Let the complaining about game mechanics that work properly commence.