Hy Guys,
I would like to improve my damage to the pigs, so I come here to get some advices. I am an F2P player.
Everybody is at lvl80 and 7*.
My current team:
Teebo (l), g9 (omega 1st and leader skill)
Chewie g9 (omega 1st skill)
Rey g10 (omega all skills)
QGJ g11 (omega 1st skill)
Fives g9 (omega 1st skill)
This team can do 2,5 MM to the pigs, but after 25-30 minutes the enrage come, because there are some rounds when tm reduction not working.
I am thinking how I can do more damage. Thinking about chirpa and scout, but I don't know who can be replaced.
I have heard romours who can solo T6-P1 with 1 team, but I didn't find any video or strategy.
If you have any advice please share with me.
Thanks,
Regards,
Szecsa
0
Replies
Let's start with Fives. He's there for his speed down + some damage. His potency is only 0.6, however. You could replace him with Phasma. Phasma has higher potency (1.26!) and boosts turn meter. To make up for lower damage she can deal defence down on critical hits. Ideally, you max Victory March and Fusillade.
Next on our list is Rey. I'm not sure if she is the best choice for p1. She only deals damage (lots of it, admittedly), without helping with turn meter reduction. Additionally Flurry of Blows gives lots of turn meter to the captain. Maybe an assist attacker would be the better choice. I would recommend Tusken Raider (tm down on basic, but his potency is only slightly higher than Fives's and Chewie's).
Last on our list is Chewie. He reduces turn meter with high potency but he's very slow. He could be replaced, too. Scout is exactly the same but a little faster and much lower potency (so Chewie is better imo). I like Ewok Elder very much for P1. Not only can he remove deathmark or other debuffs (should it ever be necessary but he can also heal and revive. In case you don't need any of this, his basic can give 25% turn meter to teebo and 50% to himself (which makes him very fast) plus 10% to all others (if omega'd).
What I am aiming for myself is Teebo (l), QGJ, Phasma + two out of Tusken Raider, Chewie or Elder. Unfortunately I couldn't try the possible combinations yet, as Chewie and Tusken Raider aren't maxed yet because of missing credits.
https://forums.galaxy-of-heroes.starwars.ea.com/discussion/comment/446002/#Comment_446002
The team wasn't FTP: Teebo (l), Rex, Elder, QGJ, Fives. An FTP equivalent (or even better) would be Teebo (l), Elder, QGJ, Scout, Phasma. This team has solo'd T7 P1 and could solo T6 P1 (see this video).
We didn't stay in T6 very long to test out the strategies. You want to use the Ewok synergy more because of the number of extra turns generated by Teebo and Elder.
EDIT: Regarding the comp that you used, here are a few notes:
Guys, thanks for your advices. I accepted most of them. I really appreciate it and They were really helpful.
Today I did 4,7 million damage on P1 and 1,7 million damage on P4. (Two fights took 1,5+1 hours, really boring)
Both team was Teebo (lead), Ewok elder, chewie, fives and QGJ.
You are right, Chewie is really slow. Now I am focusing on Ewok Scout to gear up, I am really courious 50% different in Potency how it works. (Chewie has 110%, ES has 60% Potency at max gear/lvl). Scout has higher speed than chewie and get more tm from Teebo and Elder.
Next raid my Phasma is also ready (g10 and full of omega skills), so I will try him replacing Fives.
Can you help Defense Down skill how works? Gives some extra damage?
Slowly we can move on T7, but we are a mostly f2p guild and my guild mates are lack of important characters on 7*: many of them have 6* characters.
Awesome damage in P1 and P4!
So far we have 3 F2P comps that have solo'd T7 P1:
I've referenced videos by @Kordolin for the two first comps in this reddit post:
https://reddit.com/r/SWGalaxyOfHeroes/comments/4nh3pt/tier_7_raid_strategy_for_maximum_damage/
The Fives comp is new to me. I don't have a scanner @ G10 for Fives so I can't test out that comp yet. Instead of gearing up Scout who requires a scanner @ G10 like Fives, you could use Chirpa (easily farmable in Cantina Battles) even at G8.
Regarding Phasma, defense down is primarily for extra damage. There's been speculation that it helps TM reduction, but that hasn't confirmed, so I wouldn't count on it helping there.
If you need help with using Chirpa, please let me know and I'll be glad to help.
Which Tier do you do?
This is tier 6. We are about to start 7 to see if the guild is ready for it.
Heal/retribution is primarily to prevent chirpa from increasing capt's TM, especially if capt is near max TM. If capt's TM is low, use chirpa's basic. Keep track of everyone's TM, especially elder, phasma, and QGJ. Chirpa's assist helps not just w/ teebo's TM reduction, but all ewoks through elder's TM gain boost. If elder's basic is omega'd (which it should be) then other ally's like QGJ (TM reduction) and Phasma (TM gain) gain from chirpa's assist ability as well.
I'd consider a solo by @ManyTanks of T7 P1 as working:
Soloing T7 P1 harder or easier than solo T6 P1?
About the same. T6 requires more patience since you have more damage, however the tenacity is less, so TM reduction should be easier.