I notice many people calling for harder gw, harder raids, harder events. These people say they want these difficult modes simply because "they love the challenge" and not because they want to increase the gap between them and lower players by having access to resources less powerful players don't have. I propose an idea. Create a challenge section of brutal challenges/modes, that an individual can complete for a trophy on their profile or some type of bragging rights, but absolutely NO resources/shards of any kind. If all the challenge seekers are being honest, then this should make them happy, while allowing all of the resources and shards of the game to be accessible to everyone equally:)
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There would be the same things to spend money on as there are now. This is an addition, not a reboot of the entire game
Considering the vast multitude of vague titles that grace these forums all the time...no
Btw, no rules have been broken
Wow.. seriously? It *IS* in the "Rules"
He asked, nice and said please. He could have warned you, after all this is in the ToS.
Be descriptive
Other users may have similar but different ideas or problems. The more information that is provided the more productive your post will be.
but he did not.. he was nice, and you decide to kick it back?
I will go ahead and change your title..
Ummm no. Everyone was whining about GW being too hard, so they nerfed it, and now it's a joke...
Now I wish I saw the original title. Lol
Why would this not work. This would give the challenge seekers what they want without affecting the rest of the playerbase
Just add a rewards case when you click on people's arena team. A Vader trophy for empire challange, a Yoda trophy for the Yoda challange. A Rancor head for when your guild beats impossible mode on a raid.
This will generate more Crystal sales as the completionists will be incentivized to beat these challanges.
Then don't do them.
The arguement against making things hard with big rewards is they increase the gap between the haves and have nots which is not necessarily good for long term game balance.
Why do you play the game? (Serious question)
See you're honest about why you play. You don't sit and whine things get to easy, claiming that the "challenge" is no longer there and thats mainly why you play. You play to progress. This is to give those that honestly want a challenge something more to their liking, while simultaneously silencing those individuals who CLAIM they want a challenge while in reality they simply want rewards others aren't capable of achieving
I think what the OP is saying it would be fun to have a challenge that you could attempt and if you completed it would receive a toe men next to you name in Arena. *chief or something. But no other rewards.
There are two points that I believe could be inferred
1) we want challenging game play even if no rewards are available.
2) many people just like to brag about their abilities or their toons (this is not good / bad / or indifferent - it's just a competitive nature)
You honestly don't think I don't understand the argument? Don't get me wrong, I like challenge. I like to play a game where I'm not just smashing fingers. I can go back and play the first Super Mario Brothers and gain unlimited lives making the fear of losing a round moot. At the same time, if there is a challenge then there needs to be some kind of reward.
Not that my motivations are any of your business, but I play the game because I think it's fun and I like progressing and making my roster better.
My favorite part of your retort, by the way, was your line, "Then don't do them." I liked it because that was my argument about people not doing the tougher challenges for better rewards, in not so many words. The fact that this was your first line makes it appear you didn't understand my argument and then you went right into explaining the other side's argument, which I definitely understood.
Your counter of don't do them is very different from his. For instance, in his argument, if you don't want to do the reward-less challenges I proposed, you lose nothing. It doesn't stunt your progress. Likewise, if a person were to be unwilling or unable to do gw due to the difficulty, that person loses out on training droids, 400k+ credits, etc that are needed desperately in this credit-crunch environment we call swgoh. Big difference between his statement and yours. In this game, EVERY REWARD is extremely important because of the lack of easily available resources
That's where I think the challenge should be. When I first started GW in early feb (probably, it's hard to remember) it wasn't exactly easy for me. That fact alone was what brought me to these forums. I didn't know a thing about the retreat button, moving toons around, nothing. With the help of people here I went form maybe clearing it to almost always clearing it right away. Am I upset they nerfed it? Not really. It was a time drain that got super repetitive and tedious.
My point really is, not everyone here is capable of achieving all the same rewards. I didn't have the toons for the empire event so I didn't finish it. No big deal. Others got a lot of extra free stuff and I got nothing. I'm not complaining about it because that's just the way life is. I wasn't prepared and I missed out. I will be next time, though. If they institute a more challenging level for everything then it should be something to strive for not something for the people who can't do it yet to complain about. Everyone will get there eventually. Heroic raids weren't meant for everyone right out of the gate. It's something to strive for and you'll reap the rewards when you get there.
Look what happened with the Yoda event. They buffed it because of the level increase. People complained. They weren't ready for the challenge. The event got nerfed and it's a shadow of what it once was.
Look, I'm not saying there needs to be more challenging tiers that are close to impossible. I actually don't think there should be. But if there is then I think it needs better rewards.
Its not the challenge you claim if the person in question can field 5 "A-teams" worth of bench.
ANY level 80, 7*, G10, Max ability character mix is adequate to, at the very least, cripple a GW opponent. The challenge is in the rotation of your teams. Resting clutch characters.
Of course its nearly impossible with 5 guys. EA shot themselves in the foot, because now there is no need to improve for GW, you can just auto it with 7 randoms.
Events which need to be repeated daily should be easier, simply so that you can grind through it every day without wanting to blow yourself up.
Otherwise, make them very hard - but give them a sim button for the daily grind once they've been 3 starred.
I really dislike the idea that participation rewards should be the max rewards regardless of time, effort or money spent. And that max effort, time and money spent should not be rewarded so as not to offend those that can't or won't spend the time, effort or money. Just stop.
Yeah, I wouldn't advocate that either, just more of a nod to folks who've been here a while. Not like a trophy rating or something like that. Doesn't need to be about who's better, just if your hair has gone gray here or not haha.
It would be great to see another end-game challenge that gave out a new bragging currency that didn't give that advantage. Good post!