And another thing @leef why would anyone complain about the opposing team not using AoE while your squad is taunting
because that means your characters also wont use their AoE when someone else is attacking you. Thought that was pretty obvious if you read this thread.
Thanks for that cause the solution is still just stop being lazy and play the match yourself
You know you don't play the match when someone attacks you, right?
Yes I do. I'm not new to this world. Gaming has went from being a challenge to nothing but complaining when it's to hard for someone to beat and developers making it so easy to play that someone in a coma could play and beat.
No one is saying that something is hard to beat, but the opposite: it's too easy. Reading the comments, I see that the majority would like the AI to trigger the AOE's when an enemy tank is taunting. That would make the AI more intelligent, more human...and that would be more challenging. I really don't understand your position.
So Rancor should do slam regardless of whether you have taunt up or not? Nah...i am fine with the way it is. And since i know what Lando at gear 11 is capable of, i am fine with the bug in arena as well.
So Rancor should do slam regardless of whether you have taunt up or not? Nah...i am fine with the way it is. And since i know what Lando at gear 11 is capable of, i am fine with the bug in arena as well.
You have two interesting points.
Sorry I didn't put enough emphasis in my original post for your concern about AI in raid, but the same concern about AI in raid is the reason why in the title of my original post, I said "AI in arena".
Yes, currently, Lando has very powerful AoE ability too powerful to be used 100% efficient in the hand of AI in defense, but does it mean that AI in arena in defense has to use AoE ability with close to 0% efficiency to make AoE ability completely useless in the hand of AI in defense? now that almost every team in arena has a taunter, not to mention many teams have two taunters. Could there be more balance? The way I see it, in order to make AI in arena beatable, giving AI in arena a probability of not using AoE ability, such as 30%, while opponent is taunting, should be enough; on the contrary, AI in arena completely not using AoE ability while opponent is taunting is extreme.
So Rancor should do slam regardless of whether you have taunt up or not? Nah...i am fine with the way it is. And since i know what Lando at gear 11 is capable of, i am fine with the bug in arena as well.
You have two interesting points.
Sorry I didn't put enough emphasis in my original post for your concern about AI in raid, but the same concern about AI in raid is the reason why in the title of my original post, I said "AI in arena".
Yes, currently, Lando has very powerful AoE ability too powerful to be used 100% efficient in the hand of AI in defense, but does it mean that AI in arena in defense has to use AoE ability with close to 0% efficiency to make AoE ability completely useless in the hand of AI in defense? now that almost every team in arena has a taunter, not to mention many teams have two taunters. Could there be more balance? The way I see it, in order to make AI in arena beatable, giving AI in arena a probability of not using AoE ability, such as 30%, while opponent is taunting, should be enough; on the contrary, AI in arena completely not using AoE ability while opponent is taunting is extreme.
That would be ok. I would rather start with 30% chance to lose the game rather than 100% haha. Then again, even if they fixed his ability to make it 100% wouldn't matter against certain team comps (like droids with JE)
Anakin can do about 8k with his AoE. During a RG taunt is the single best time to use this AoE to finish off Rey or QGJ, so it absolutely needs to be fixed.
So Rancor should do slam regardless of whether you have taunt up or not? Nah...i am fine with the way it is. And since i know what Lando at gear 11 is capable of, i am fine with the bug in arena as well.
You have two interesting points.
Sorry I didn't put enough emphasis in my original post for your concern about AI in raid, but the same concern about AI in raid is the reason why in the title of my original post, I said "AI in arena".
Yes, currently, Lando has very powerful AoE ability too powerful to be used 100% efficient in the hand of AI in defense, but does it mean that AI in arena in defense has to use AoE ability with close to 0% efficiency to make AoE ability completely useless in the hand of AI in defense? now that almost every team in arena has a taunter, not to mention many teams have two taunters. Could there be more balance? The way I see it, in order to make AI in arena beatable, giving AI in arena a probability of not using AoE ability, such as 30%, while opponent is taunting, should be enough; on the contrary, AI in arena completely not using AoE ability while opponent is taunting is extreme.
That would be ok. I would rather start with 30% chance to lose the game rather than 100% haha...
Yes, I am glad we agree.
... Then again, even if they fixed his ability to make it 100% wouldn't matter against certain team comps (like droids with JE)
Sorry, I didn't understand your second setence. Could you clarify it? Which does your "100%" refer to? 100% chance of losing or 100% efficiency of using AoE ability? By "wouldn't matter", do you mean Lando will lose or Lando will win?
Sorry.
So Rancor should do slam regardless of whether you have taunt up or not? Nah...i am fine with the way it is. And since i know what Lando at gear 11 is capable of, i am fine with the bug in arena as well.
You have two interesting points.
Sorry I didn't put enough emphasis in my original post for your concern about AI in raid, but the same concern about AI in raid is the reason why in the title of my original post, I said "AI in arena".
Yes, currently, Lando has very powerful AoE ability too powerful to be used 100% efficient in the hand of AI in defense, but does it mean that AI in arena in defense has to use AoE ability with close to 0% efficiency to make AoE ability completely useless in the hand of AI in defense? now that almost every team in arena has a taunter, not to mention many teams have two taunters. Could there be more balance? The way I see it, in order to make AI in arena beatable, giving AI in arena a probability of not using AoE ability, such as 30%, while opponent is taunting, should be enough; on the contrary, AI in arena completely not using AoE ability while opponent is taunting is extreme.
That would be ok. I would rather start with 30% chance to lose the game rather than 100% haha...
Yes, I am glad we agree.
... Then again, even if they fixed his ability to make it 100% wouldn't matter against certain team comps (like droids with JE)
Sorry, I didn't understand your second setence. Could you clarify it? Which does your "100%" refer to? 100% chance of losing or 100% efficiency of using AoE ability? By "wouldn't matter", do you mean Lando will lose or Lando will win?
Sorry.
I mean even if Lando would use his ability when it's available, even if taunts are up, wouldn't matter against some OP teams.
So Rancor should do slam regardless of whether you have taunt up or not? Nah...i am fine with the way it is. And since i know what Lando at gear 11 is capable of, i am fine with the bug in arena as well.
You have two interesting points.
Sorry I didn't put enough emphasis in my original post for your concern about AI in raid, but the same concern about AI in raid is the reason why in the title of my original post, I said "AI in arena".
Yes, currently, Lando has very powerful AoE ability too powerful to be used 100% efficient in the hand of AI in defense, but does it mean that AI in arena in defense has to use AoE ability with close to 0% efficiency to make AoE ability completely useless in the hand of AI in defense? now that almost every team in arena has a taunter, not to mention many teams have two taunters. Could there be more balance? The way I see it, in order to make AI in arena beatable, giving AI in arena a probability of not using AoE ability, such as 30%, while opponent is taunting, should be enough; on the contrary, AI in arena completely not using AoE ability while opponent is taunting is extreme.
That would be ok. I would rather start with 30% chance to lose the game rather than 100% haha...
Yes, I am glad we agree.
... Then again, even if they fixed his ability to make it 100% wouldn't matter against certain team comps (like droids with JE)
Sorry, I didn't understand your second setence. Could you clarify it? Which does your "100%" refer to? 100% chance of losing or 100% efficiency of using AoE ability? By "wouldn't matter", do you mean Lando will lose or Lando will win?
Sorry.
I mean even if Lando would use his ability when it's available, even if taunts are up, wouldn't matter against some OP teams.
By the way, a post which I replied to Amalthea in this original post just disappeared.
Dear forum moderators, could one of you have deleted it? If so, may I ask why? Or could it be some errors that caused its dissapearance?
I replied to you earlier, but I couldn't find the post of mine that I replied to you -- it seemed to have dissapeared.
A poll would be nice; however, I think it is sensible and constructive to have a poll only when people have a thorough understanding of the issue at first.
Replies
No one is saying that something is hard to beat, but the opposite: it's too easy. Reading the comments, I see that the majority would like the AI to trigger the AOE's when an enemy tank is taunting. That would make the AI more intelligent, more human...and that would be more challenging. I really don't understand your position.
Sorry I didn't put enough emphasis in my original post for your concern about AI in raid, but the same concern about AI in raid is the reason why in the title of my original post, I said "AI in arena".
Yes, currently, Lando has very powerful AoE ability too powerful to be used 100% efficient in the hand of AI in defense, but does it mean that AI in arena in defense has to use AoE ability with close to 0% efficiency to make AoE ability completely useless in the hand of AI in defense? now that almost every team in arena has a taunter, not to mention many teams have two taunters. Could there be more balance? The way I see it, in order to make AI in arena beatable, giving AI in arena a probability of not using AoE ability, such as 30%, while opponent is taunting, should be enough; on the contrary, AI in arena completely not using AoE ability while opponent is taunting is extreme.
That would be ok. I would rather start with 30% chance to lose the game rather than 100% haha. Then again, even if they fixed his ability to make it 100% wouldn't matter against certain team comps (like droids with JE)
Yes, I am glad we agree.
Sorry, I didn't understand your second setence. Could you clarify it? Which does your "100%" refer to? 100% chance of losing or 100% efficiency of using AoE ability? By "wouldn't matter", do you mean Lando will lose or Lando will win?
Sorry.
I mean even if Lando would use his ability when it's available, even if taunts are up, wouldn't matter against some OP teams.
Dear forum moderators, could one of you have deleted it? If so, may I ask why? Or could it be some errors that caused its dissapearance?
I replied to you earlier, but I couldn't find the post of mine that I replied to you -- it seemed to have dissapeared.
A poll would be nice; however, I think it is sensible and constructive to have a poll only when people have a thorough understanding of the issue at first.