I've seen multiple threads going over the recent GW changes. Whether the changes were intentional or unintentational. We can all agree that GW has been changed to overall be more difficult. So, I'm creating this poll in hopes that when (hopefully) the Devs respond. They can easily look and see what the masses desire most.
Should GW be reverted to how it was made to be more simple, or left with the difficulty increased? 277 votes
Yes, I want the GW changes to be reverted to the more simple version.
No, I want the latest difficulty to stay in effect
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Replies
Same here, no joke squads at node 12 for me...
This exactly. And if it's taking longer give decent rewards, not the level 40 rewards we've always had.
This is very much a valid point as well. You may have the roster to complete it, but not the time. Which is absolutely understandable, and another reason why I was glad they changed it to be more simplistic. Now..... it's back to the 30 minutes of additional bathroom time.
If you cant complete it, that doesnt mean its broken. Maybe you should rethink your strategy, that could be what is broken. It might not necessarily be the battle that you cant beat where you went wrong, maybe a bad move or decision a few battles prior that is finally catching up to you.
But what about the credits? We need to do galactic war to get those
Lol I'm not sure you understand the "challenge".
When 5 of your last 6 nodes are g11-12, rank 1 arena teams, I think your idea of "good challenge" will change.
It's the same issue as before. The people who don't understand the issue love running their mouth, but once they see it first hand they quickly change their minds.
They should really just make GW tiers. Hard and normal and increase the rewards for the hard one. Challenges, events, raids, LS/DS battles, everything else is tiered or has normal and hard, why not GW.
But the GW the last couple of weeks was a way too easy, given it's billed as something that will test your entire lineup.
Nodes <9 should be easy. I'm fine with 11 and 12 being tough battles.
Adjusting the difficulty knob is tricky. It was too easy, now it's too hard.
But you've also got to acknowledge that there are 79.9 levels of play before you top out at level 80 and max out your top tier arena team. How long did it take you to get a high-power squad maxed out? I would wager it was months. I find it absurd that people seem to forget that the game doesn't just start when you hit 80. They "love running their mouth" about end-game GW when there are still a significant number of players who are still nowhere near that. The game is NOT completely about your needs, and your arrogant statements reflect that you are being willfully ignorant that there are countless folks who aren't there. It needs to be balanced across many different play levels and styles. (And for the record, I'm in the end-game phase myself.)
If you want a harder version, great, but don't make it a daily exercise in frustration. Make it weekly (or daily but only 1-3 battles) and make it a tactical challenge not a test of patience and how many resets a player is willing to attempt in hopes the next team isn't even worse.
Edit: my node 12 today and yesterday was a brutal lineup that I had to take on with a mix of remaining teams and benches. It was actually fun! But getting to it in a way that even gave a reasonable chance at victory was much too reminiscent of the pre-patch, will-sucking, slogs of yore.
I just two squad it. first half teebo, fotp, daka, gs, ashoka. second half phasma, rg, rey, qj, leia
today out of those ten I lost two charachters. my gs died 6th battle and royal guard died on 11th battle and I put FOTP back in.
Again an update has rolled back something else. Confuses and bugs me that none of the devs have said anything. It seems to be affecting most people
The game is not balanced anymore. I have too many characters at 7 stars and not enough of everything else: credits, training droids, ability mats, gear ....
This is my second time playing since the game started. I was on level 72 before on android and then started over and now on level 76 on IOS. So, I've seen the game develop in all ways. You deff can not be a top 10 contender anymore as F2P. EA and CG and developers are good lol real good.
never did I mention anything about not fixing the experience from 50 _ 79. I'm just sick of the people who love to mock others because they don't understand the issue. It's not arrogance, it's entitled accomplishment. There are a lot of us who have been playing for six or more months, spending hours a day (Not to mention money) growing and working on our teams. After that much time and dedication, for them to repeatedly mess up the only consistent source of credits (which they intentionally make scarce) is not acceptable.
You want it ti be challenging? Sure. No one will rally argue with you. But it has to be achievable or your dedicated players will get fed up and move on to better things.
Choke points work as a stop gap for lazy programming, it's a simple solution to an under staffing problem I'm sure. But you can't rely on it for months on end or people will move on. And let's be real here, if the large base of players at end game leave, its only a matter of time before those new players see way too steep a hill to climb and never open their wallet.
This happens with so many games, the second and third year become a desolate waste land because devs were greedy. Case in point, marvel **** quest, the bar is so high there that it would take 20-40k $ (no I'm not kidding) to reach any level of play that long time players have. And the game is practically dead.
A perfect example of a game that knows how to address progress over time is honestly WoW. They understand that the more content you release the bigger the barrier of entry, so they make old content more accessible.
T.l.d.r
Gw has to be accessible to everyone because of the credit crunch.
If they don't fix the Credit Crunch soon, this game will wither and die away.