Mods being % based means my previous efforts aren't invalidated.
Mods being nerfed heavily means now they're bonuses but not the all seeing all knowing obscene system they were.
Now I can actually take the game seriously again.
Thank you for listening.
PS. This still doesn't excuse the horrendous change to the Mod Challenge droprates, but otherwise thumbs up.
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They are doing it right!
I'm sure the hate train will continue, but I'm actually quite pleased with their fixes.
It would have been nice if they made it free to remove mods, because I will need to re-shuffle a lot of things around.
Recruiting now ! Send me an ally request : 557 787 579
Yes. This is a step in the right direction.
Can the players just take all of their feedback and give it to TI for them to post about? Seems to get things done.
Actually
"Game DesignerCapitalMethod 20 points 4 hours ago
Rancor Tenacity was not correctly adjusted to account for the Potency changes--this should be corrected very soon. Sorry, folks."
Note** after 12 hours of the update. You went too far in adjusting the mods. Now they are weak and useless. I know you're trying, but they needed small tweaks. Not burning them to the ground.
Or the GW issue with it being near impossible to finish. Finishing a GW, the way it is now, should reward 1mil + credits.
One thing at a time now... haha
The reason nothing was hitting in the raids is not from that. It's from the fact that they didn't change anything in the raids when they changed it for everyone else, so basically the rancor and captain had the old system, and the two weren't working right together. That bug got fixed. Tenacity and potency should work similarly to how they always have with this bug fix. It will just reflect a more accurate number.
My Rey at 5500 attack was having 100% crit chance and 220 speed....
not really, They said that the rancor were with a bug and will also be normalized.
What I meant by that was the set bonus, I gave my cs a bunch of crit chance mods and now it was all useless
I spend 1400 crystals on a scanner and it gets nerfed an hour later. This morning I spend 540 crystals on a potency mod and it gets nerfed. What a ducking joke!
I'll have half of the 30k crystals and 6 mil credits I spent in the last week back thanks!!
It's not perfect, just really really improved.
For example - I think the set bonuses were fine. Those didn't need to be nerfed. They take a lot of set up to get and I think they were fine the way they were.
Another oversight...
How much is it gonna cost to remove and re-equip them correctly?!
Yep