I feel they need two Really Awesome Revivers where it restores one toon for max health at Random and has a 8 turn cooldown. Would add a neat niche to the game. I love my lumi cause she is very good overall toon Basic is strong and she crits alot for me heal is great and can be a decent leader.
I think healers should heal for just as much as DPS can dish out damage. DPS characters already hit 12k or more each and every time. Healers have cool downs while DPS always hit big and hard. Now if we want to make DPSers have cool downs then fine. I would love to see Rey have to wait 4 turns before being able to hit big again.
I'd love to see more healing mechanics added! I do think that a 1 for 1 is not the answer though. You shouldn't have characters polar opposites like that, just wastes time. Also, they couldn't have ANY offense if they healed for that much. Weird.
I think healers should heal for just as much as DPS can dish out damage. DPS characters already hit 12k or more each and every time. Healers have cool downs while DPS always hit big and hard. Now if we want to make DPSers have cool downs then fine. I would love to see Rey have to wait 4 turns before being able to hit big again.
but rey has a 4 turn cool down on both specials I realize that would make it a 2 turn wait for a big hit.
I agree with @Toukai though, healers shouldnt heal as much as dps damages. Also because you heal your whole team, and (usually) the DPS just hits 1 character.
that said, they could use some love. I'm a bit salty that the health mods are way worse than the protection mods, would have been great for healing; a +23.5% health mod.
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Heals should always be less than DPS.
but rey has a 4 turn cool down on both specials I realize that would make it a 2 turn wait for a big hit.
I agree with @Toukai though, healers shouldnt heal as much as dps damages. Also because you heal your whole team, and (usually) the DPS just hits 1 character.
that said, they could use some love. I'm a bit salty that the health mods are way worse than the protection mods, would have been great for healing; a +23.5% health mod.
Generally heals are more than DPS. Thats because the number of attacks usually greatly outweighs the number of heals
Many heals are affected by the healer's base health, so I feel like we're already half way there.