To be honest, I haven't really paid attention to what shape mods drop where, or how often. Don't really care.
It's frikkin Star Wars.
They could announce JarJar is the new meta tomorrow, and I'd still keep playing
Drop rates are terrible and nothing compared to the claimed "higher than character shards" advertising. But then again never anything that has been advertised was done properly so I'm not surprised.
439-259-888 I have a bad habit of editing my typo's after posting
Drop rates are terrible and nothing compared to the claimed "higher than character shards" advertising. But then again never anything that has been advertised was done properly so I'm not surprised.
It's about 40-50%. Character shards drop at about 30-35%.
Drop rates are terrible and nothing compared to the claimed "higher than character shards" advertising. But then again never anything that has been advertised was done properly so I'm not surprised.
It's about 40-50%. Character shards drop at about 30-35%.
That's higher.
I get exactly 35percent drop rate for mods since release. I get < 5 percent drop rate for 5 dot mods. Of 5 dot mods 78 percent are + defense mods.
Same here:
Below are ALL the mk5 healths mods that I have and their primary attritubutes. I don't want to know how many mk4's and 3's I have also received.
Same here:
Below are ALL the mk5 healths mods that I have and their primary attritubutes. I don't want to know how many mk4's and 3's I have also received.
This is wrong, from the patch notes on the 15th July
"Mod primary stats will no longer have an option to have flat values Offense, Defense, Health, or Protection as a Primary Stat. All preexisting Mods that had these assigned will be automatically converted over to their percentage-based counterpart. The impact of a Mod is now tied directly to how far a Character has progressed in level, rarity, gear, and ability."
This is wrong, from the patch notes on the 15th July
"Mod primary stats will no longer have an option to have flat values Offense, Defense, Health, or Protection as a Primary Stat. All preexisting Mods that had these assigned will be automatically converted over to their percentage-based counterpart. The impact of a Mod is now tied directly to how far a Character has progressed in level, rarity, gear, and ability."
Replies
It would seem that only certain shaped mods have certain primary attributes..
It's frikkin Star Wars.
They could announce JarJar is the new meta tomorrow, and I'd still keep playing
That's higher.
Drop rates suck. And % defense is on all mods
I get exactly 35percent drop rate for mods since release. I get < 5 percent drop rate for 5 dot mods. Of 5 dot mods 78 percent are + defense mods.
Below are ALL the mk5 healths mods that I have and their primary attritubutes. I don't want to know how many mk4's and 3's I have also received.
Transmitter: 9-offense
Receiver: 11: 6-defense, 1-accuracy, 1-health, 1-protection, 1-critical avoidance
Processor: 6-defense
Holo Array: 6: 4-defense, 2-protection
Data Bus: 12: 5-health, 7-protection.
Multiplexer: 9: 2-defense, 1-offense, 4-protection, 1-health.
Here are my mk5 health mods:
Transmitter: 25 offense
Receiver: 18: 2 offense, 6 speed, 2 accuracy, 3 health %, 2 critical avoidance, 3 defense
Processor: 28 defense
Holo array: 18: 5 critical chance, 3 defense, 1 critical damage, 5 health %, 3 protection %, 1 offense
Data bus: 32: 12 protection %, 20 health %
Multiplexer: 15: 5 health %, 4 defense, 2 protection %, 2 potency, 1 tenacity, 1 offense
This is wrong, from the patch notes on the 15th July
"Mod primary stats will no longer have an option to have flat values Offense, Defense, Health, or Protection as a Primary Stat. All preexisting Mods that had these assigned will be automatically converted over to their percentage-based counterpart. The impact of a Mod is now tied directly to how far a Character has progressed in level, rarity, gear, and ability."
https://forums.galaxy-of-heroes.starwars.ea.com/discussion/55700/game-update-7-15-2016#latest
Therefore aside from speed, all primaries are % based
But if you look at the mods they still state this. So it might be reimplemented. So it's not wrong until they correct it.