Fix Teebo NOW!!!

Rockstar
72 posts Member
edited September 2016
This garbage has gone on for months. There is absolutely no reason why Teebo should not already be fixed. This issue is significantly hindering game play for those that have built teams around this character.

It has been stated that stealth would need an entire rework to fix this character. That is a bunch of hogwash. There's a very simple fix to this situation:

Teebo has an ability that guarantees him stealth for 3 turns. This ability has a 5 turn cooldown. So for 3 out of 5 turns, Teebo is guaranteed to have stealth. For the remaining two turns, he has a 50% chance to gain stealth. So over time, he should be stealth for one out of two of those turns on average. This means that Teebo should most often have stealth for 4 out of every 5 turns. Raise the chance to gain stealth for Teebo to 80% and call it a bandaid.

Far too often, Teebo gains stealth via the guaranteed 3 turn ability and drops stealth THE VERY NEXT TURN. He then proceeds to not gain stealth at all over the next 3 turns. So he is going 4 out of 5 without stealth! This is completely unacceptable.

The fix is easy. The only reason not to have fixed it is because you are upset over the turn meter reduction component in raids. Get over it. Who cares if one person can solo the T7 raid? A one person guild would only be able to generate the coins for this raid once every 100 days. Furthermore, the overall loot drops do not decrease or increase based upon damage. Number one on the raid chart gets the same loot whether they do 10,000 damage or 10,000,000 damage.

The challenge to this game is the grind. Once you have made the investment in leveling, gear, stars and abilities (which often means you have invested cash as well), you should be able to enjoy what you have paid for. Not have a variance of millions in damage based upon bugs that aren't fixed and random number generator garbage. You want TM reduction to be less effective? Then make a raid with multiple targets so they can't all be controlled. You already removed the ability for TM reduction to affect the Rancor with the gate down. Fix this junk and let us play how we developed to play.

Give Teebo an 80+% chance to gain stealth on every single turn and call it a day. This can be done tomorrow. Stop making excuses.

Replies

  • The frustration and anger displayed by the OP does not make his core argument untrue; perhaps less persuasive, but not untrue.
    +1 to the fix of 80% chance for stealth on each turn.
  • @Rockstar in my experience with Teebo and his stealth issues. If I use his ability to stealth. He will be stealthed for 3 turns. UNLESS he is granted stealth by the 10% leader chance. Then it will expire the next turn as intended. I agree this needs to be fixed but it's all in the fun of strategizing lol. And remember. You can always quit out of the raid and start over if things don't go your way.
  • Characters not working as intended are not part of the fun. Strategy is fun because of the of the ability to account for variables. Broken game mechanics frustrate this. Frequently, Teebo is NOT holding stealth for 3 turns after the ability is activated. Most often, it is one and done. That's ridiculous.

    Quitting out of the raid is also a very limited option due to the vast amount of damage everyone does on the raid. As I'm sure you're aware, the TM reduction team was primarily constructed for phase 1, though people are now running the entire raid with it.

    But, honestly, if you are just hitting the reset button until you get a pattern you want, is that really the strategy that you are finding so much fun?

    We invest so much in this game in both time and money that it should work. Bugs happen, but Teebo has been broken for months. He's not even listed in the currently looking into section of the bugs thread. That is the absolute largest frustration. There are many solutions to get this working with a spot patch, but there is a blatant refusal to address it.

    That's just really bad customer service.
  • Kozispoon
    3245 posts EA Staff (retired)
    Hiya!
    This has already been addressed in @EA_Jesse 's 8/5 community update.
    EA_Jesse wrote: »
    [*] When are you going to fix Teebo?
    We attempted to put a fix in for Teebo a while back, but it instead introduced new bugs for the character. The bug fix required for Teebo goes deeper than the character himself, it involves the stealth mechanic which affects all stealth characters. The game team is still working on the fix for this and it will be ready in a future update.
    Thank you for your patience 8D Forum Guidelines
  • Please
  • During a raid while Rancor is under the gate Teebo's ability to restart Rancor's turn meter does not work. Is this a bug or is this intended?
  • @Rockstar in my experience with Teebo and his stealth issues. If I use his ability to stealth. He will be stealthed for 3 turns. UNLESS he is granted stealth by the 10% leader chance. Then it will expire the next turn as intended. I agree this needs to be fixed but it's all in the fun of strategizing lol. And remember. You can always quit out of the raid and start over if things don't go your way.

    it is not the issue here. try using the special while teebo isn't the leader. he still loses his stealth after one turn.
  • During a raid while Rancor is under the gate Teebo's ability to restart Rancor's turn meter does not work. Is this a bug or is this intended?

    That's intended. I think it was introduced a month or two ago (don't recall this being in at the beginning of raids, but maybe it's only in T7), that the rancor could no longer suffer any additional TMR while under the door.
  • NOOOO
  • It got worse with the update as now taunt and stealth cancel each other. What use is a cloaked gamerorean guard with retribution.
  • Just bumping as a potential bandaid to this issue
  • This has FINALLY been added to the Bugs being investigated list. Thank you for taking the first step in ending the 800 threads like this one.
  • So after a month of being on the investigation list, do we have any update at all to this one?
  • Instead of fixing stuff we get broken server. Success.
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