Please give guild officers the ability to lock out raid participation

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  • SnakesOnAPlane
    4363 posts Member
    edited November 2016
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    If anyone mentions using that kiddie app Line one more time I will Force Choke them to death. Discord or nothing.
    SnakesOnAPlane
  • RancorPackGuild
    1363 posts Member
    edited November 2016
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    We have open recruiting and a mol eliza that keeps coming back like a punching bag....kick out back in kick out back in

    He always hits the rancor when he's not supposed to.....

    It would be nice to be able to ban him from the guild.....closing recruiting is the other less desire able way.

    So I vote +1 for some kind of guild member management


    Kakaka

    Goes back to player is most likely guest player under 13 and cannot read your guild feed or message board and does not know your rules. Probably comes back because he/she likes your guild and thinks a glitch is removing them.

    The only way to hopefully keep them out is to instruct every member to de-ally them. If even one player keeps that person as an ally and your player level for recruiting is wide open they will be back. Even then there is a chance they have your ally code or anothers written down. In that case your really screwed as they can send an ally request and join the guild even if you have not replied.
  • Klocko
    1017 posts Member
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    The heroic Rancor is too easy for my guild (and many others), even after the exodus of whales with the introduction of the AAT raid.

    As a result, we have experimented with different raid participation formats, most of which have been ineffective. There is no place to post raid rules and coordination efforts and no way to communicate with players too young to use chat.

    Guild officers should be able to lock out any non-officer members from participating in any portion of the raid. This would shift coordination away from a reliance on chat and actually allow us to use guild officer authority for something useful.

    Disclaimer: I am not a guild officer. Just looking to make raid participation more manageable.

    I started reading this, thinking "my guild has the exact same problem and has done the same experiments." Then I looked at the OP...What's up guildie?!

    Seriously, that's a good idea. We're lucky to be in a guild with leadership that wouldn't abuse it. Some guilds might not be so lucky, but those guilds would likely not have any members left pretty quickly.

    We are on discord already, but there are a few who aren't. One plays using a work supplied phone and says that's already risky, so any chat app isn't going to happen. A few others have discord id's, but haven't been on since joining and never chat in game, so we're never sure if they're going to cooperate. They usually do, but every once in a while they obviously didn't get the memo. The one who can't/won't get discord always gets the message (he specifically asks what's up), so there isn't really a good excuse beyond way too many messages about who geared what toon.
  • Options
    Just make the Rancor and Captain immune to TM effects greater than 50%
  • Options
    Our guild has the same issue. We are trying to make it fair for everyone, but mishaps happen almost every single time and this is seriously bad for morale.

    I think an easy way to fix this would be for EA to implement an automatic last place reward for people who couldn't participate in the raid but regularly contribute their daily 600 or close to that number. This would eliminate the need of a 0 dmg tagging pre-game and also encourage people to contribute coin.
  • Klocko
    1017 posts Member
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    HanaSola wrote: »
    Our guild has the same issue. We are trying to make it fair for everyone, but mishaps happen almost every single time and this is seriously bad for morale.

    I think an easy way to fix this would be for EA to implement an automatic last place reward for people who couldn't participate in the raid but regularly contribute their daily 600 or close to that number. This would eliminate the need of a 0 dmg tagging pre-game and also encourage people to contribute coin.

    This
  • Options
    Completely against the block idea, i'm an officer in a fun and fair guild, but many others are not, this would lead to officers locking everyone out until they had their fill, and the rest of the guild settling for low ranks and poor rewards.
  • Options
    We have open recruiting and a mol eliza that keeps coming back like a punching bag....kick out back in kick out back in

    He always hits the rancor when he's not supposed to.....

    It would be nice to be able to ban him from the guild.....closing recruiting is the other less desire able way.

    So I vote +1 for some kind of guild member management


    Kakaka

    Goes back to player is most likely guest player under 13 and cannot read your guild feed or message board and does not know your rules. Probably comes back because he/she likes your guild and thinks a glitch is removing them.

    The only way to hopefully keep them out is to instruct every member to de-ally them. If even one player keeps that person as an ally and your player level for recruiting is wide open they will be back. Even then there is a chance they have your ally code or anothers written down. In that case your really screwed as they can send an ally request and join the guild even if you have not replied.

    Interesting will try that. It might even be multiple players.....all with the given name.
    Que la Fuerza os acompañe!

    Kakaka

    Telegram @Kakakawakaka
    https://swgoh.gg/u/kakakawakaka/
    Código aliado 192-195-873
    https://swgoh.gg/g/516/global-elite-games/
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    Kyno wrote: »
    The heroic Rancor is too easy for my guild (and many others), even after the exodus of whales with the introduction of the AAT raid.

    As a result, we have experimented with different raid participation formats, most of which have been ineffective. There is no place to post raid rules and coordination efforts and no way to communicate with players too young to use chat.

    Guild officers should be able to lock out any non-officer members from participating in any portion of the raid. This would shift coordination away from a reliance on chat and actually allow us to use guild officer authority for something useful.

    Disclaimer: I am not a guild officer. Just looking to make raid participation more manageable.

    But then people could be blocked from rewards, while officers take advantage to get better rank.

    Just a thought

    This is indeed true. 3 Months ago I was a Guild that claimed I attacked more than once (which was NOT true) but because for the first time I ranked higher that I normally did, they went ahead and officiated behind my back and removed me. Mind you there was "No Proof" of me attacking more than once (I have Screen Shots of the deck I used) and before I could submit a **** of my deck used. These pricks removed/kicked/unguilded me w/o cause, proof or justification. I submitted ticket after ticket showing "Proof" of my attacks and the conversation I had w/2 of the guilds leaders on "Line App" we would use to sequence our attacks but to "NO" avail. Mods/Specialists dgaf. The leader of the guild basically screwed me over after I would have finished Rancor Raid number 2. I did not receive any rewards I should/would have gotten even after showing cause of how things went down. Allowing leader or officer's the opportunity to remove someone during a raid CAN BE MISUSED for selfish gain. Simply allow people to wreck the Rancor then kick them toward the end and reap their rewards.
  • Options
    More rules isn't the answer. Less rules if better for harmony in guilds.
    HanaSola wrote: »
    Our guild has the same issue. We are trying to make it fair for everyone, but mishaps happen almost every single time and this is seriously bad for morale.

    I think an easy way to fix this would be for EA to implement an automatic last place reward for people who couldn't participate in the raid but regularly contribute their daily 600 or close to that number. This would eliminate the need of a 0 dmg tagging pre-game and also encourage people to contribute coin.

    You can't force someone to play a game. Can't force them to raid. Think a little more objectively and business minded.

    Example:
    Automatic rewards is a dangerous precedent for selling accounts. 1 person (company) would just need a high level whale account to solo tier7 rancor with 49 dummy accounts. These 49 accounts become well geared and could then be sold online. Game companies don't like others profiting on their game.
  • Options
    Seems kind of selfish wanting to block players who are contributing to the raid coins. Best advice to OP is get better at raids.
  • holyjoe
    595 posts Member
    edited November 2016
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    LVTrisha wrote: »
    holyjoe wrote: »
    i'm not sure why these kind of rules exist at all. good think i'm not in one of these types of guilds. the guild i'm in is free as a bird. no limits anywhere. no need to punish anyone for any reason by limiting how much or or how little they can participate in the guild. you wanna be at the top of your guild get your toons geared leveled and starred.

    Because a lot of us could solo the majority of the raid, already have 7* han and could easily prevent you from participating at all by finishing it before you ever get a chance to go. Yes, rules need to be in place to help newer players.

    welcome to the guild i'm in. that's exactly how it goes a lot of the time. raids are started and finished before i even log on for the day. and i'm totally cool with that. i don't want han anyway.

    and after reading some of the comments i'm more glad than ever that i exist in the guild i do.

    raid starts and it's a free for all for whoever wants to participate. i've seen the raid be half done as soon as it's started. no limit on how many battles you can do or when you can do and no forcing the top guys to skip a phase next raid. like i said we consistently have the same members as top 3. none of us seem to be bothered by it.

    personally i just see guilds as a fun thing. not really a better way than farming to advance your toons. i'm not in a guild to advance my toons quicker. i'm just in one for fun and occasionally i get some cool needed gear. but i focus on farming for my gear.
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    Ivaxa wrote: »
    Seems kind of selfish wanting to block players who are contributing to the raid coins. Best advice to OP is get better at raids.

    Who said I wasn't good in raids? Read the post. It's an issue of communication, coordination and fairness, not competition.

    If we score top three in a raid, we sit out P1 next raid. That helps our middle and lower level players share in better rewards. There is nothing selfish in a request for tools to help manage raid participation.

    Similarly, many people want the daily guild ticket tracker fixed. Why? Because it's a tool that helps them track guild contributions. My guild encourages contribution but doesn't track it. However, I don't begrudge any guild for using it as a tool.
  • Options
    Pretty selfish to have someone in the guild contributing towards unlocking the next raid and then block them from participating.
  • Options
    Kyno wrote: »
    The heroic Rancor is too easy for my guild (and many others), even after the exodus of whales with the introduction of the AAT raid.

    As a result, we have experimented with different raid participation formats, most of which have been ineffective. There is no place to post raid rules and coordination efforts and no way to communicate with players too young to use chat.

    Guild officers should be able to lock out any non-officer members from participating in any portion of the raid. This would shift coordination away from a reliance on chat and actually allow us to use guild officer authority for something useful.

    Disclaimer: I am not a guild officer. Just looking to make raid participation more manageable.

    But then people could be blocked from rewards, while officers take advantage to get better rank.

    Just a thought

    If that happened the guild would have 1 person...
    Don't be a ****(4), and follow forum guidelines.
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