Tell me the odds

Prev1
Due to a new regulation in China it seems that game companies may have to disclose the odds for every little part of their games. So if the game is available in china we could too see the odds.

http://www.pcgamer.com/chinese-law-will-force-game-makers-to-reveal-loot-box-drop-rates/

Replies

  • Options
    "Never tell me the odds"
  • Options
    About time. Casinos have to diclose the odds so why not these type of games that are designed exactly like that.
  • Options
    lol cool
  • Options
    That's the way it should be in the US since money is involved. You pay for crystals to use to buy a chance at something which IS gambling unlike other P2P platforms where you know exactly what you are spending money for.

    Imagine going to Amazon and Best Buy and the ONLY way to buy stuff was the same as buying stuff in this game. Oops sorry your 100 bucks didn't get you a PS4 but this nice plastic CD holder. Try again!
  • Kyno
    32087 posts Moderator
    Options
    What will stop them from changing the odds, I mean wasn't there already a release of a toon we don't see here?

    That release could have been the test run of making it "2 separate games"....

    Or they will pull the game from that market...

    I don't think they will do everything in their power to not give complete information....

    I hope we get too see some solid info, not that it will really change anything. It will just give people specific numbers to complain about.
  • Options
    no
  • Options
    Oh my, thats nice. That should be avaible for every game that runs on rng.

    Bump for freedom!!!!
  • Nikoms565
    14242 posts Member
    edited December 2016
    Options
    That's the way it should be in the US since money is involved. You pay for crystals to use to buy a chance at something which IS gambling unlike other P2P platforms where you know exactly what you are spending money for.

    Imagine going to Amazon and Best Buy and the ONLY way to buy stuff was the same as buying stuff in this game. Oops sorry your 100 bucks didn't get you a PS4 but this nice plastic CD holder. Try again!

    This.

    Transparency, especially when (sometimes very large amounts of) money is involved should be a given. The fact that it's not required, coupled with the fact that EA/CG (and many other gaming companies) are not forthcoming about odds, percentages and probabilities is an absolute farce. The fact that the game companies won't willingly and proactively provide such information to their customers without having to be forced is also an absurdity.



    Post edited by ShaolinPunk on
    In game name: Lucas Gregory FORMER PLAYER - - - -"Whale blah grump poooop." - Ouchie

    In game guild: TNR Uprising
    I beat the REAL T7 Yoda (not the nerfed one) and did so before mods were there to help
    *This space left intentionally blank*
  • Options
    Can't wait for May 1st to prove this 33% drop rate wrong.
  • Options
    That's the way it should be in the US since money is involved. You pay for crystals to use to buy a chance at something which IS gambling unlike other P2P platforms where you know exactly what you are spending money for.

    Imagine going to Amazon and Best Buy and the ONLY way to buy stuff was the same as buying stuff in this game. Oops sorry your 100 bucks didn't get you a PS4 but this nice plastic CD holder. Try again!

    Oh like Bee-zid.com? Haha idk how or why people use those sites.. you dont even get a consolation prize.
    Travelling through Hyperspace ain't like dustin' crops, boy!
  • Options
    This could get a lot of American based games like this one in huge trouble. If their stated rates do not match it could lead to legal trouble that could potentially stretch back to release. Please be careful and honest CG. I love this game.
  • Maegor
    1217 posts Member
    Options
    You guys assume that they can't make different drop rates for China than they do the rest of the world. You know they don't have to keep versions the same worldwide right? That's why some countries/regions have gotten unique packs to buy.
  • Maegor
    1217 posts Member
    Options
    Aknf2001 wrote: »
    Can't wait for May 1st to prove this 33% drop rate wrong.

    33% for shards? Pretty accurate over the long term. I tracked all my attempts for 3 weeks one time in cantina. Was at a 32.7% drop rate.
  • Options
    Maegor wrote: »
    Aknf2001 wrote: »
    Can't wait for May 1st to prove this 33% drop rate wrong.

    33% for shards? Pretty accurate over the long term. I tracked all my attempts for 3 weeks one time in cantina. Was at a 32.7% drop rate.

    I've tracked mine and got a 25.7% drop rate over the past month.
  • Options
    Maegor wrote: »
    You guys assume that they can't make different drop rates for China than they do the rest of the world. You know they don't have to keep versions the same worldwide right? That's why some countries/regions have gotten unique packs to buy.

    There's a big difference between offering a promo pack in one country and maintaining different code bases. The original design wasn't based on something like this so they wouldn't have separate libraries for these type of functions requiring a complete overhaul AND maintaining separate libs and everything that is associated with it.

    This is a type of idea thrown out by business and the engineering dept says no way in heck.
  • Options
    Maegor wrote: »
    Aknf2001 wrote: »
    Can't wait for May 1st to prove this 33% drop rate wrong.

    33% for shards? Pretty accurate over the long term. I tracked all my attempts for 3 weeks one time in cantina. Was at a 32.7% drop rate.

    Shards aren't the issue in my book, it's mods, hard to obtain gear and most importantly packs. What if it shows that what appears to be a 25% chance at what you want because there's four things is really 5% and others are adjusted up. In addition, for each purchase it decreases because it assumes you will keep trying and that you are willing to spend money. There's lots of unscrupulous things they could do to increase profits and isn't that what a business is for, maximize profits?
  • Options
    Maegor wrote: »
    You guys assume that they can't make different drop rates for China than they do the rest of the world. You know they don't have to keep versions the same worldwide right? That's why some countries/regions have gotten unique packs to buy.

    There's a big difference between offering a promo pack in one country and maintaining different code bases. The original design wasn't based on something like this so they wouldn't have separate libraries for these type of functions requiring a complete overhaul AND maintaining separate libs and everything that is associated with it.

    This is a type of idea thrown out by business and the engineering dept says no way in heck.

    it is not a different code base - it is a parameter... so it is very easy
  • Options
    pargame wrote: »
    it is not a different code base - it is a parameter... so it is very easy

    This. It's very easy to open or throttle drop rates based on any factors - location, time of day, device, etc.

  • Options
    pargame wrote: »
    it is not a different code base - it is a parameter... so it is very easy

    This. It's very easy to open or throttle drop rates based on any factors - location, time of day, device, etc.

    This is an absurd assumption. It depends on how they implemented it which are based on requirements when it was written and could be implemented an infinite number of ways. That's why requirements lack implementation detail. They could of hardcoded it or even made it configurable.

    Unless you did code it? If you didn't then you have no idea what it would take to modify it just like every answer to "how long" is "I don't know I have to look at the code".

  • Options
    That's still a longs way to go. But I would love to see the odds.
  • Options
    dont forget they cant even fix the dst clock change lol.
    Lost in the 20th century
  • Options
    pargame wrote: »
    it is not a different code base - it is a parameter... so it is very easy

    This. It's very easy to open or throttle drop rates based on any factors - location, time of day, device, etc.

    This is an absurd assumption. It depends on how they implemented it which are based on requirements when it was written and could be implemented an infinite number of ways. That's why requirements lack implementation detail. They could of hardcoded it or even made it configurable.

    Unless you did code it? If you didn't then you have no idea what it would take to modify it just like every answer to "how long" is "I don't know I have to look at the code".

    I run a software engineering team for a financial services company, but you're right, I didn't code this game.

    But remember how they make new characters drop more frequently from cards at first? That's exactly the same thing. So I don't think my assumption was absurd at all.
  • Options
    I always thought these games used moderated rng or algorithms or whatnot. It's not as simple as a fixed rate is it?
  • Options
    A more interesting study would be on whether or not players knowledge of the statistics would actually decrease their activity. Personally, I'd bet it doesn't make a difference.
    **Please tag me (@ShaolinPunk) if you need assistance.** My Collection. . My Poll.. Ally Code: 332-622-913 Discord: shaolin_punk#2107
  • WrathofCaedus
    1880 posts Member
    edited December 2016
    Options
    Nikoms565 wrote: »
    That's the way it should be in the US since money is involved. You pay for crystals to use to buy a chance at something which IS gambling unlike other P2P platforms where you know exactly what you are spending money for.

    Imagine going to Amazon and Best Buy and the ONLY way to buy stuff was the same as buying stuff in this game. Oops sorry your 100 bucks didn't get you a PS4 but this nice plastic CD holder. Try again!

    This.

    Transparency, especially when (sometimes very large amounts of) money is involved should be a given. The fact that it's not required, coupled with the fact that EA/CG (and many other gaming companies) are not forthcoming about odds, percentages and probabilities is an absolute farce. The fact that the game companies won't willingly and proactively provide such information to their customers without having to be forced is also an absurdity.

    Seriously, I used to play Blood Brothers which was run by one of the more notorious companies, and even they told you the odds on packs you bought. I mean, it was basically .01% on any new toon released but you knew that when buying the packs.
    Post edited by ShaolinPunk on
  • Options
    A more interesting study would be on whether or not players knowledge of the statistics would actually decrease their activity. Personally, I'd bet it doesn't make a difference.

    If you don't think it would reduce purchases, then why do you think the odds are mysteriously not displayed until forced to do so?
  • Options
    Nebulous wrote: »
    A more interesting study would be on whether or not players knowledge of the statistics would actually decrease their activity. Personally, I'd bet it doesn't make a difference.

    If you don't think it would reduce purchases, then why do you think the odds are mysteriously not displayed until forced to do so?

    Hanlon's Razor
  • Kcm
    84 posts Member
    Options
    There is no drop rate it's programmed to get you close to your goal but fall short and have to use more resources . I spent 90 energy to get 1 low lvl green item from a battle node, that's 15 sims and still not get the piece I was goin for, if this wasn't star wars I would be playing something else.
  • Options
    Aldaron wrote: »
    Nebulous wrote: »
    A more interesting study would be on whether or not players knowledge of the statistics would actually decrease their activity. Personally, I'd bet it doesn't make a difference.

    If you don't think it would reduce purchases, then why do you think the odds are mysteriously not displayed until forced to do so?

    Hanlon's Razor
    So you believe it's more likely ignorance than intention?
  • KeyMan64x
    794 posts Member
    edited December 2016
    Options
    If forced to do it, they would likely release one version of drop rates in China and another version of drop rates for the rest of us. As already mentioned, it's sad that Casinos have to reveal their odds but games like this avoid it.
Sign In or Register to comment.