Due to a new regulation in China it seems that game companies may have to disclose the odds for every little part of their games. So if the game is available in china we could too see the odds.
That's the way it should be in the US since money is involved. You pay for crystals to use to buy a chance at something which IS gambling unlike other P2P platforms where you know exactly what you are spending money for.
Imagine going to Amazon and Best Buy and the ONLY way to buy stuff was the same as buying stuff in this game. Oops sorry your 100 bucks didn't get you a PS4 but this nice plastic CD holder. Try again!
That's the way it should be in the US since money is involved. You pay for crystals to use to buy a chance at something which IS gambling unlike other P2P platforms where you know exactly what you are spending money for.
Imagine going to Amazon and Best Buy and the ONLY way to buy stuff was the same as buying stuff in this game. Oops sorry your 100 bucks didn't get you a PS4 but this nice plastic CD holder. Try again!
This.
Transparency, especially when (sometimes very large amounts of) money is involved should be a given. The fact that it's not required, coupled with the fact that EA/CG (and many other gaming companies) are not forthcoming about odds, percentages and probabilities is an absolute farce. The fact that the game companies won't willingly and proactively provide such information to their customers without having to be forced is also an absurdity.
Post edited by ShaolinPunk on
In game name: Lucas Gregory FORMER PLAYER - - - -"Whale blah grump poooop." - Ouchie
In game guild: TNR Uprising I beat the REAL T7 Yoda (not the nerfed one) and did so before mods were there to help
*This space left intentionally blank*
That's the way it should be in the US since money is involved. You pay for crystals to use to buy a chance at something which IS gambling unlike other P2P platforms where you know exactly what you are spending money for.
Imagine going to Amazon and Best Buy and the ONLY way to buy stuff was the same as buying stuff in this game. Oops sorry your 100 bucks didn't get you a PS4 but this nice plastic CD holder. Try again!
Oh like Bee-zid.com? Haha idk how or why people use those sites.. you dont even get a consolation prize.
Travelling through Hyperspace ain't like dustin' crops, boy!
This could get a lot of American based games like this one in huge trouble. If their stated rates do not match it could lead to legal trouble that could potentially stretch back to release. Please be careful and honest CG. I love this game.
You guys assume that they can't make different drop rates for China than they do the rest of the world. You know they don't have to keep versions the same worldwide right? That's why some countries/regions have gotten unique packs to buy.
You guys assume that they can't make different drop rates for China than they do the rest of the world. You know they don't have to keep versions the same worldwide right? That's why some countries/regions have gotten unique packs to buy.
There's a big difference between offering a promo pack in one country and maintaining different code bases. The original design wasn't based on something like this so they wouldn't have separate libraries for these type of functions requiring a complete overhaul AND maintaining separate libs and everything that is associated with it.
This is a type of idea thrown out by business and the engineering dept says no way in heck.
Can't wait for May 1st to prove this 33% drop rate wrong.
33% for shards? Pretty accurate over the long term. I tracked all my attempts for 3 weeks one time in cantina. Was at a 32.7% drop rate.
Shards aren't the issue in my book, it's mods, hard to obtain gear and most importantly packs. What if it shows that what appears to be a 25% chance at what you want because there's four things is really 5% and others are adjusted up. In addition, for each purchase it decreases because it assumes you will keep trying and that you are willing to spend money. There's lots of unscrupulous things they could do to increase profits and isn't that what a business is for, maximize profits?
You guys assume that they can't make different drop rates for China than they do the rest of the world. You know they don't have to keep versions the same worldwide right? That's why some countries/regions have gotten unique packs to buy.
There's a big difference between offering a promo pack in one country and maintaining different code bases. The original design wasn't based on something like this so they wouldn't have separate libraries for these type of functions requiring a complete overhaul AND maintaining separate libs and everything that is associated with it.
This is a type of idea thrown out by business and the engineering dept says no way in heck.
it is not a different code base - it is a parameter... so it is very easy
it is not a different code base - it is a parameter... so it is very easy
This. It's very easy to open or throttle drop rates based on any factors - location, time of day, device, etc.
This is an absurd assumption. It depends on how they implemented it which are based on requirements when it was written and could be implemented an infinite number of ways. That's why requirements lack implementation detail. They could of hardcoded it or even made it configurable.
Unless you did code it? If you didn't then you have no idea what it would take to modify it just like every answer to "how long" is "I don't know I have to look at the code".
it is not a different code base - it is a parameter... so it is very easy
This. It's very easy to open or throttle drop rates based on any factors - location, time of day, device, etc.
This is an absurd assumption. It depends on how they implemented it which are based on requirements when it was written and could be implemented an infinite number of ways. That's why requirements lack implementation detail. They could of hardcoded it or even made it configurable.
Unless you did code it? If you didn't then you have no idea what it would take to modify it just like every answer to "how long" is "I don't know I have to look at the code".
I run a software engineering team for a financial services company, but you're right, I didn't code this game.
But remember how they make new characters drop more frequently from cards at first? That's exactly the same thing. So I don't think my assumption was absurd at all.
A more interesting study would be on whether or not players knowledge of the statistics would actually decrease their activity. Personally, I'd bet it doesn't make a difference.
That's the way it should be in the US since money is involved. You pay for crystals to use to buy a chance at something which IS gambling unlike other P2P platforms where you know exactly what you are spending money for.
Imagine going to Amazon and Best Buy and the ONLY way to buy stuff was the same as buying stuff in this game. Oops sorry your 100 bucks didn't get you a PS4 but this nice plastic CD holder. Try again!
This.
Transparency, especially when (sometimes very large amounts of) money is involved should be a given. The fact that it's not required, coupled with the fact that EA/CG (and many other gaming companies) are not forthcoming about odds, percentages and probabilities is an absolute farce. The fact that the game companies won't willingly and proactively provide such information to their customers without having to be forced is also an absurdity.
Seriously, I used to play Blood Brothers which was run by one of the more notorious companies, and even they told you the odds on packs you bought. I mean, it was basically .01% on any new toon released but you knew that when buying the packs.
A more interesting study would be on whether or not players knowledge of the statistics would actually decrease their activity. Personally, I'd bet it doesn't make a difference.
If you don't think it would reduce purchases, then why do you think the odds are mysteriously not displayed until forced to do so?
A more interesting study would be on whether or not players knowledge of the statistics would actually decrease their activity. Personally, I'd bet it doesn't make a difference.
If you don't think it would reduce purchases, then why do you think the odds are mysteriously not displayed until forced to do so?
There is no drop rate it's programmed to get you close to your goal but fall short and have to use more resources . I spent 90 energy to get 1 low lvl green item from a battle node, that's 15 sims and still not get the piece I was goin for, if this wasn't star wars I would be playing something else.
A more interesting study would be on whether or not players knowledge of the statistics would actually decrease their activity. Personally, I'd bet it doesn't make a difference.
If you don't think it would reduce purchases, then why do you think the odds are mysteriously not displayed until forced to do so?
Hanlon's Razor
So you believe it's more likely ignorance than intention?
If forced to do it, they would likely release one version of drop rates in China and another version of drop rates for the rest of us. As already mentioned, it's sad that Casinos have to reveal their odds but games like this avoid it.
Replies
Imagine going to Amazon and Best Buy and the ONLY way to buy stuff was the same as buying stuff in this game. Oops sorry your 100 bucks didn't get you a PS4 but this nice plastic CD holder. Try again!
That release could have been the test run of making it "2 separate games"....
Or they will pull the game from that market...
I don't think they will do everything in their power to not give complete information....
I hope we get too see some solid info, not that it will really change anything. It will just give people specific numbers to complain about.
Bump for freedom!!!!
This.
Transparency, especially when (sometimes very large amounts of) money is involved should be a given. The fact that it's not required, coupled with the fact that EA/CG (and many other gaming companies) are not forthcoming about odds, percentages and probabilities is an absolute farce. The fact that the game companies won't willingly and proactively provide such information to their customers without having to be forced is also an absurdity.
In game guild: TNR Uprising
I beat the REAL T7 Yoda (not the nerfed one) and did so before mods were there to help
*This space left intentionally blank*
Oh like Bee-zid.com? Haha idk how or why people use those sites.. you dont even get a consolation prize.
33% for shards? Pretty accurate over the long term. I tracked all my attempts for 3 weeks one time in cantina. Was at a 32.7% drop rate.
I've tracked mine and got a 25.7% drop rate over the past month.
There's a big difference between offering a promo pack in one country and maintaining different code bases. The original design wasn't based on something like this so they wouldn't have separate libraries for these type of functions requiring a complete overhaul AND maintaining separate libs and everything that is associated with it.
This is a type of idea thrown out by business and the engineering dept says no way in heck.
Shards aren't the issue in my book, it's mods, hard to obtain gear and most importantly packs. What if it shows that what appears to be a 25% chance at what you want because there's four things is really 5% and others are adjusted up. In addition, for each purchase it decreases because it assumes you will keep trying and that you are willing to spend money. There's lots of unscrupulous things they could do to increase profits and isn't that what a business is for, maximize profits?
it is not a different code base - it is a parameter... so it is very easy
This. It's very easy to open or throttle drop rates based on any factors - location, time of day, device, etc.
This is an absurd assumption. It depends on how they implemented it which are based on requirements when it was written and could be implemented an infinite number of ways. That's why requirements lack implementation detail. They could of hardcoded it or even made it configurable.
Unless you did code it? If you didn't then you have no idea what it would take to modify it just like every answer to "how long" is "I don't know I have to look at the code".
I run a software engineering team for a financial services company, but you're right, I didn't code this game.
But remember how they make new characters drop more frequently from cards at first? That's exactly the same thing. So I don't think my assumption was absurd at all.
Seriously, I used to play Blood Brothers which was run by one of the more notorious companies, and even they told you the odds on packs you bought. I mean, it was basically .01% on any new toon released but you knew that when buying the packs.
If you don't think it would reduce purchases, then why do you think the odds are mysteriously not displayed until forced to do so?
Hanlon's Razor