No it hasn't. You roll two dice three times a week with several days between most rolls. But that's still only six rolls a week, which is a tiny, unrepresentative sample size.
Be thankful that you even get Zetas. Some of us (pointing the finger at myself) haven't jumped on the ship yet because we didn't think ships were important enough (woe is me!!!).
Be thankful that you even get Zetas. Some of us (pointing the finger at myself) haven't jumped on the ship yet because we didn't think ships were important enough (woe is me!!!).
Give ships a try, you'll find it is just more challenging content for an already great game. You may even find that a lot of your ships will be strong right away since you've concentrated so much on the ground game. Ground stats heavily affect ship stats.
Be thankful that you even get Zetas. Some of us (pointing the finger at myself) haven't jumped on the ship yet because we didn't think ships were important enough (woe is me!!!).
Give ships a try, you'll find it is just more challenging content for an already great game. You may even find that a lot of your ships will be strong right away since you've concentrated so much on the ground game. Ground stats heavily affect ship stats.
Yeah I'm doing that now. Guild mates kept talking about Zetas and since I don't have a character that is ready for that yet I was ignorant of it and thought it was just a ship material that made ships better (and therefore ignored it). Unfortunately my focus on ships had been the light ships and the dark side had taken the back burner (Tie Fighter, First Order Tie Fighter, Geo Soldier). So now I've got to get those up to snuff, get Tarkin up to snuff (never put much in him since I used Ackbar's command ship), and then get some new Dark Side ships for the Executor challenge to even get to the point where I can get to the Zeta mats. All the while building a turn reduction team for the Rancor raid. I do love that about this game. There's ALWAYS something to do, improve on, build up to, etc...
This will not matter in a month or two, when the next level ability comes out that makes zeta a thing of the past and the level goes up to 90. Has no one figured this out yet? It is all meaningless after a month or two because the new stuff renders the old useless and pointless.
This will not matter in a month or two, when the next level ability comes out that makes zeta a thing of the past and the level goes up to 90. Has no one figured this out yet? It is all meaningless after a month or two because the new stuff renders the old useless and pointless.
It's just a game, and the game is based on an RPG style of endless toon-chasing. But that's the fun of it. Not the end goal, but the journey.
From Firefly:
Kaylee: How come you don't care where you're going?
Book: 'Cause how you get there is the worthier part.
You can't confirm that without doing actual statistics...
It won't help. People insist that <insert name of gear/shard/ship/item they are farming> drop rates have been nerfed, despite actual data that large numbers of people have tracked over significant sample sizes that prove the opposite.
In game name: Lucas Gregory FORMER PLAYER - - - -"Whale blah grump poooop." - Ouchie
In game guild: TNR Uprising I beat the REAL T7 Yoda (not the nerfed one) and did so before mods were there to help
*This space left intentionally blank*
This is making the game unlikeable. Thinking about just quitting because of it.
Seriously? Try mod farming for a while then.
Yeah but you can buy mods easily. You can't buy zetas easily. **** I spend 100 points and roll for mods at least I get 2 or 3 a day. So that's just about the dumbest comparison I think I have seen this week.
Must be having the worst RNG ever I guess. Was pretty consistent for my first 3 zetas but lately it's been terrible. 1/12 the last several challenges. Definitely slows things down.
Yeah but you can buy mods easily. You can't buy zetas easily. **** I spend 100 points and roll for mods at least I get 2 or 3 a day. So that's just about the dumbest comparison I think I have seen this week.
There is a rather large difference between picking up a couple of mods and picking up a couple of useful mods though.
Yeah but you can buy mods easily. You can't buy zetas easily. **** I spend 100 points and roll for mods at least I get 2 or 3 a day. So that's just about the dumbest comparison I think I have seen this week.
There is a rather large difference between picking up a couple of mods and picking up a couple of useful mods though.
You can refresh the mod store for 15 crystals. I get a good mod every day. It take 2 day to get enough to buy a zeta from shipments and you get none from the challenge. This also means you can't get ship shards because you are stuck buy the zeta. Your argument isn't valide. Mods are way easier to get.
You can refresh the mod store for 15 crystals. I get a good mod every day. It take 2 day to get enough to buy a zeta from shipments and you get none from the challenge. This also means you can't get ship shards because you are stuck buy the zeta. Your argument isn't valide. Mods are way easier to get.
*sigh* I never said that mods aren't easier to get in general. I said that getting a decent mod is an entirely different matter, though you can choose to cherry pick bits of what I said and continue to build a red herring. You get decent speed secondaries with the needed primary every single day? I honestly find that hard to believe, but stranger claims have been made on the internet.
You can refresh the mod store for 15 crystals. I get a good mod every day. It take 2 day to get enough to buy a zeta from shipments and you get none from the challenge. This also means you can't get ship shards because you are stuck buy the zeta. Your argument isn't valide. Mods are way easier to get.
*sigh* I never said that mods aren't easier to get in general. I said that getting a decent mod is an entirely different matter, though you can choose to cherry pick bits of what I said and continue to build a red herring. You get decent speed secondaries with the needed primary every single day? I honestly find that hard to believe, but stranger claims have been made on the internet.
I have 14 max toon over 190 speed so yeah that really not that hard if you buy them in the mod store. I just buy the ones for credits. Plus you can get 30 Sims a day in mod challenges compared to 6 a week for zetas. That's a huge difference
Replies
You can't confirm that without doing actual statistics...
You just found yourself in a Tag Match. Holla holla playa!
Nice!
Two more for me as well and I'm drinking the Zody-ade. (More for helping out in HATT raid and on the hope that Clones will become viable again.)
Give ships a try, you'll find it is just more challenging content for an already great game. You may even find that a lot of your ships will be strong right away since you've concentrated so much on the ground game. Ground stats heavily affect ship stats.
Yeah I'm doing that now. Guild mates kept talking about Zetas and since I don't have a character that is ready for that yet I was ignorant of it and thought it was just a ship material that made ships better (and therefore ignored it). Unfortunately my focus on ships had been the light ships and the dark side had taken the back burner (Tie Fighter, First Order Tie Fighter, Geo Soldier). So now I've got to get those up to snuff, get Tarkin up to snuff (never put much in him since I used Ackbar's command ship), and then get some new Dark Side ships for the Executor challenge to even get to the point where I can get to the Zeta mats. All the while building a turn reduction team for the Rancor raid. I do love that about this game. There's ALWAYS something to do, improve on, build up to, etc...
In all seriousness I'm probably running a 25-30% drop rate. I'm fine with that.
It's just a game, and the game is based on an RPG style of endless toon-chasing. But that's the fun of it. Not the end goal, but the journey.
From Firefly:
Kaylee: How come you don't care where you're going?
Book: 'Cause how you get there is the worthier part.
Went 0/2 today for the first time
It won't help. People insist that <insert name of gear/shard/ship/item they are farming> drop rates have been nerfed, despite actual data that large numbers of people have tracked over significant sample sizes that prove the opposite.
In game guild: TNR Uprising
I beat the REAL T7 Yoda (not the nerfed one) and did so before mods were there to help
*This space left intentionally blank*
Yeah but you can buy mods easily. You can't buy zetas easily. **** I spend 100 points and roll for mods at least I get 2 or 3 a day. So that's just about the dumbest comparison I think I have seen this week.
There is a rather large difference between picking up a couple of mods and picking up a couple of useful mods though.
You can refresh the mod store for 15 crystals. I get a good mod every day. It take 2 day to get enough to buy a zeta from shipments and you get none from the challenge. This also means you can't get ship shards because you are stuck buy the zeta. Your argument isn't valide. Mods are way easier to get.
*sigh* I never said that mods aren't easier to get in general. I said that getting a decent mod is an entirely different matter, though you can choose to cherry pick bits of what I said and continue to build a red herring. You get decent speed secondaries with the needed primary every single day? I honestly find that hard to believe, but stranger claims have been made on the internet.
I have 14 max toon over 190 speed so yeah that really not that hard if you buy them in the mod store. I just buy the ones for credits. Plus you can get 30 Sims a day in mod challenges compared to 6 a week for zetas. That's a huge difference