Well on my shard we have our first Darth maul Zeta lead with tfp, palp, Vader and baze.
Not tried yet but seen him hold first most of day, my current squad is wiggs, chaze and K-2SO all maxed and G11.
Would just like to ask the community here what have you found to be effective counter to this squad?
This will allow me to plan gear / character have all character apart from GG and GK.
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sith will have 20% TM at the start of the encounter. so you'll need to get the speed of their EP and multiply it by 1.25
example:
EP:200 base speed (will have an effective first turn speed of 250)
chirrut/yoda/rex will need speed 251 to go first
He's ep is 208 and my chirrut is 230 but last the initial barrage and first time lost wiggs after i got palp down, then all just feeding me hots.
Though I think he can mods better as can I and may have to change tactics so the information from you greatly appreciated.
Well a guy in this thread is certain that his geonisian squad could take down a zeta maul.
LOLOLOLOLOLOL
Anyways I run zeta maul and have lost once on offense so far. It was against boba/wiggs/Solo/ep.
I just played it terrible not really thinking much about he fight. His boba is super fast tho. That team and wiggs/chaze is the only teams that can beat me atm.
@wisenuts: why 1.25 if it's 20% TM? Thanks in advance.
You need 100% tm to fill your tm bar..
The sith only need 80
100/80=1.25
They start out 1.25 times as fast
MATH!!!
Because they gain 20% of their speed at the beginning as turn meter
So if your EP is at 200 speed it would under a maul zeta actually start with 240 not 250 speed so to go first today or chirrup would only need 241 speed or higher
This is incorrect. The 1.25 ratio is the one to use.
Go back to school.
It works the exact way I said above.
@DarthMortalitis
Just looked at it again
Sorry man my bad
@Jetlife I understood now, finally someone explained it fair and simple. Thanks.