I realize he isn't arena viable but does every character need to be. I use him in tank raids and gw preloaded Jedi team. Works well in those cases. Am I alone here.
Eh, he is slow, and really doesn't hit that hard. I use him as well, but only because I don't have any better jedi right now. He's good for clearing taunts and the like, but I think he could use a revision.
And fwiw, I have 5 toons at 7* for heroic rancor: Boba, Lumi, JC, Phasma, and Mace. My guild does a 24 hour rule before start, but you can "register" a toon. I always sacrifice Mace because he isn't as useful as the other 4.
You kind of also helped prove my point he's easy to 7*. One of the easiest toons to gear. Is he early game character sure but I have about 50 7* characters and still find a place for him. Ok decent leadership ability. Can clear buffs I hits harder then you give him credit for.
Relevancy has never really mattered in this game most characters that even non star wars fans have heard of are lousy in this game most characters would need a rework if you wanted them to represent there power level I. The starwars universe.
there's a lot of toons i don't mind the way they were before their rework. and no i don't think it's necessary for every character to be arena viable. but then again i also think the definition of viable for any part of this game is open to opinion and debate as well.
there's a lot of toons i don't mind the way they were before their rework. and no i don't think it's necessary for every character to be arena viable. but then again i also think the definition of viable for any part of this game is open to opinion and debate as well.
Well viable does mean different things. Stormtrooper believe or not is viable in P3 of HAAT when he hits Gear X, even better at Gear XI. In that same regard Mace Windu is viable in P1 of HAAT. So neither needs a rework in terms of viability. One of reasons asking for a Stormtrooper rework is no different than a Mace Windu rework.
Can clear buffs I hits harder then you give him credit for.
I have Lumi and Mace at G7, Lumi is at lvl 63, Mace at Lvl 62. Lumi hits harder than Mace. I have Ahsoka at G7 also, lvl 62, but only 5*, and she hits harder than Mace. If I get Chewie to G7, he will hit harder than Mace.
In my opinion, he hits like a wet noodle. And he's too slow.
I wish Mace was better. He was one of the best Jedi from the Prequels. They did him a serious injustice. Maybe he was good when he first came out, and he is a quick 7* (believe he wss my first), but I have little use for him now.
there's a lot of toons i don't mind the way they were before their rework. and no i don't think it's necessary for every character to be arena viable. but then again i also think the definition of viable for any part of this game is open to opinion and debate as well.
Well viable does mean different things. Stormtrooper believe or not is viable in P3 of HAAT when he hits Gear X, even better at Gear XI. In that same regard Mace Windu is viable in P1 of HAAT. So neither needs a rework in terms of viability. One of reasons asking for a Stormtrooper rework is no different than a Mace Windu rework.
this right here is a good example of how it varies. your talking raids others think arena and still others think GW, cantina and light and dark battles.
there's a lot of toons i don't mind the way they were before their rework. and no i don't think it's necessary for every character to be arena viable. but then again i also think the definition of viable for any part of this game is open to opinion and debate as well.
Every character should be viable. That's called balance.
there's a lot of toons i don't mind the way they were before their rework. and no i don't think it's necessary for every character to be arena viable. but then again i also think the definition of viable for any part of this game is open to opinion and debate as well.
Every character should be viable. That's called balance.
The question is how viable. Does every character need to be arena viable, that'd be nice, but an impossible task. In my opinion a character should at least be able to find a place on a raid team, and there's a lot of characters that can't even do that.
Mace Windu and Stormtrooper can be used in raids, so they're not in as dire straights; as CUP, Veers, JKG, Lobot, and I'm sure other characters that have been forgotten to most.
there's a lot of toons i don't mind the way they were before their rework. and no i don't think it's necessary for every character to be arena viable. but then again i also think the definition of viable for any part of this game is open to opinion and debate as well.
Every character should be viable. That's called balance.
The question is how viable. Does every character need to be arena viable, that'd be nice, but an impossible task. In my opinion a character should at least be able to find a place on a raid team, and there's a lot of characters that can't even do that.
Mace Windu and Stormtrooper can be used in raids, so they're not in as dire straights; as CUP, Veers, JKG, Lobot, and I'm sure other characters that have been forgotten to most.
Yep. To those who say it's not possible go try playing a real game like dota2 or league. A majority of the characters are viable, in dota nearly all of them are. In swgoh it's embarrassing really.
there's a lot of toons i don't mind the way they were before their rework. and no i don't think it's necessary for every character to be arena viable. but then again i also think the definition of viable for any part of this game is open to opinion and debate as well.
Every character should be viable. That's called balance.
by my definition every character is viable. i will put a toon in any part of this game upon activating.
there's a lot of toons i don't mind the way they were before their rework. and no i don't think it's necessary for every character to be arena viable. but then again i also think the definition of viable for any part of this game is open to opinion and debate as well.
Every character should be viable. That's called balance.
by my definition every character is viable. i will put a toon in any part of this game upon activating.
I'm beginning to think that mace might be the worst character in the game. There are only mob enforcer Koth and a few nightsisters in compitin with him. I don't know where he ranks in a list of all toons but it is defiantly so bad that he doesn't matter at all. He isn't p1 viable. That's a joke. When people are churning out Zylo p1 solos and 4-5 mil in the other phases just admit it that he is useless.
I'm beginning to think that mace might be the worst character in the game. There are only mob enforcer Koth and a few nightsisters in compitin with him. I don't know where he ranks in a list of all toons but it is defiantly so bad that he doesn't matter at all. He isn't p1 viable. That's a joke. When people are churning out Zylo p1 solos and 4-5 mil in the other phases just admit it that he is useless.
With that logic almost all Jedi are useless in aat raid.
there's a lot of toons i don't mind the way they were before their rework. and no i don't think it's necessary for every character to be arena viable. but then again i also think the definition of viable for any part of this game is open to opinion and debate as well.
Every character should be viable. That's called balance.
by my definition every character is viable. i will put a toon in any part of this game upon activating.
Mace's main issue is speed. He hits decently at higher levels, especially when modded correctly. Throw crit damage and chance sets on him, with a +30 speed mod and he's a lot more viable, especially in Tank. Under zQGJ lead he's particularly nasty, though he's not bad as lead himself.
He could really use a zeta on Shatterpoint. Something like "ignores taunts when an enemy is exposed, gains 50% TM when attacking an exposed hero, 75% chance to expose, 30% chance to double expose"
Replies
And fwiw, I have 5 toons at 7* for heroic rancor: Boba, Lumi, JC, Phasma, and Mace. My guild does a 24 hour rule before start, but you can "register" a toon. I always sacrifice Mace because he isn't as useful as the other 4.
He's a bit slow to be of any real use and will no doubt get less use as I gear more people up.
So's Stormtrooper. In terms of relevance and popularity I mean, obviously not power.
Well viable does mean different things. Stormtrooper believe or not is viable in P3 of HAAT when he hits Gear X, even better at Gear XI. In that same regard Mace Windu is viable in P1 of HAAT. So neither needs a rework in terms of viability. One of reasons asking for a Stormtrooper rework is no different than a Mace Windu rework.
I have Lumi and Mace at G7, Lumi is at lvl 63, Mace at Lvl 62. Lumi hits harder than Mace. I have Ahsoka at G7 also, lvl 62, but only 5*, and she hits harder than Mace. If I get Chewie to G7, he will hit harder than Mace.
In my opinion, he hits like a wet noodle. And he's too slow.
I wish Mace was better. He was one of the best Jedi from the Prequels. They did him a serious injustice. Maybe he was good when he first came out, and he is a quick 7* (believe he wss my first), but I have little use for him now.
this right here is a good example of how it varies. your talking raids others think arena and still others think GW, cantina and light and dark battles.
Every character should be viable. That's called balance.
The question is how viable. Does every character need to be arena viable, that'd be nice, but an impossible task. In my opinion a character should at least be able to find a place on a raid team, and there's a lot of characters that can't even do that.
Mace Windu and Stormtrooper can be used in raids, so they're not in as dire straights; as CUP, Veers, JKG, Lobot, and I'm sure other characters that have been forgotten to most.
Yep. To those who say it's not possible go try playing a real game like dota2 or league. A majority of the characters are viable, in dota nearly all of them are. In swgoh it's embarrassing really.
by my definition every character is viable. i will put a toon in any part of this game upon activating.
Let me know how lobot does.
Unfortunately
With that logic almost all Jedi are useless in aat raid.
Mace, G7 lvl 62....Physical Damage 1133.
Chewie, G6, lvl 54....Physical Damage 1016.
Where my guys stand, at the same level and gear, yeah, my Chewie would hit harder.
SWGOH.GG even shows Chewie's physical damage, when maxed, is higher than Mace's at max.
So tell me again how Chewie won't hit harder...
If your putting the same mods on them your probably right but that makes your chewy useless.
sorry i don't do rebels.
Dude, it doesn't matter about the mods. Did you completely miss what I said? At max, no mods, SWGOH.GG has Chewie with more damage output than Mace.
Chewie 2601
Mace 1863
And I don't care about Mace's special damage. He get's that once every 3 turns, and Chewie doesn't even do special damage.
I said you were right if you read my comment.
He could really use a zeta on Shatterpoint. Something like "ignores taunts when an enemy is exposed, gains 50% TM when attacking an exposed hero, 75% chance to expose, 30% chance to double expose"
And I said REGARDLESS OF MODS, if you'd read PERIOD.
Mace needs an additional 40% in offense mods to equal Chewie at his BASE offense if both are max stars, level, and gear.
Last I checked, SWGOH.GG stats don't take into account mods, because mods vary.
last i checked mace did more damage on his basic than chewy according to swgoh.gg
mace: 3577-3953 (special: 6112-6754)
chewy: 2910-3216 (no special)