Or just shock/ability block/stun him. Works too, and you'd have less players with pitchforks knocking at your door once their hard-earned Kenobi got nerfed/removed.
I have a rework idea for gk. He'll still maintain his viability, but will no longer be meta and will get some anti sith stuff
Basic: deal damage to an enemy with a 5% (doubled for sith enemies) to inflict defense down for 1 turn.
Special one: gain defense up for 1 turn and grant a random ally defense up also. If all allies have defense up, dispel one debuff from an ally.
Special 2: deal special damage to one random target with a 25% chance to give one ally 15% turn meter. If that ally was buffed, call them to assist dealing 75% less damage.
Leader ability: jedi allies gain 10% defense and tenacity, and other allies gain half that amount. If a jedi ally attacks a sith, they have a 30% chance to (wait for it) gain health up for 2 turns
Unique ability: while buffed, general kenobi gains 50% defense but loses 40% speed and cannot inflict critical hits or debuffs.
I think this will make the game much better and no one will complain about this.
I have a rework idea for gk. He'll still maintain his viability, but will no longer be meta and will get some anti sith stuff
Basic: deal damage to an enemy with a 5% (doubled for sith enemies) to inflict defense down for 1 turn.
Special one: gain defense up for 1 turn and grant a random ally defense up also. If all allies have defense up, dispel one debuff from an ally.
Special 2: deal special damage to one random target with a 25% chance to give one ally 15% turn meter. If that ally was buffed, call them to assist dealing 75% less damage.
Leader ability: jedi allies gain 10% defense and tenacity, and other allies gain half that amount. If a jedi ally attacks a sith, they have a 30% chance to (wait for it) gain health up for 2 turns
Unique ability: while buffed, general kenobi gains 50% defense but loses 40% speed and cannot inflict critical hits or debuffs.
I think this will make the game much better and no one will complain about this.
lol, you forgot the unique "Put GK back to original skillset after Georgemi6 unlocked him"
I have a rework idea for gk. He'll still maintain his viability, but will no longer be meta and will get some anti sith stuff
Basic: deal damage to an enemy with a 5% (doubled for sith enemies) to inflict defense down for 1 turn.
Special one: gain defense up for 1 turn and grant a random ally defense up also. If all allies have defense up, dispel one debuff from an ally.
Special 2: deal special damage to one random target with a 25% chance to give one ally 15% turn meter. If that ally was buffed, call them to assist dealing 75% less damage.
Leader ability: jedi allies gain 10% defense and tenacity, and other allies gain half that amount. If a jedi ally attacks a sith, they have a 30% chance to (wait for it) gain health up for 2 turns
Unique ability: while buffed, general kenobi gains 50% defense but loses 40% speed and cannot inflict critical hits or debuffs.
I think this will make the game much better and no one will complain about this.
So you are agreeing with OP to just remove him from the game? That has the be the most useless kit I have ever seen and that includes the Eeth, CUP, ME, Ugnaught, JKG
You have got the (IMO) most useless buffs/debuffs in the game
I have a rework idea for gk. He'll still maintain his viability, but will no longer be meta and will get some anti sith stuff
Basic: deal damage to an enemy with a 5% (doubled for sith enemies) to inflict defense down for 1 turn.
Special one: gain defense up for 1 turn and grant a random ally defense up also. If all allies have defense up, dispel one debuff from an ally.
Special 2: deal special damage to one random target with a 25% chance to give one ally 15% turn meter. If that ally was buffed, call them to assist dealing 75% less damage.
Leader ability: jedi allies gain 10% defense and tenacity, and other allies gain half that amount. If a jedi ally attacks a sith, they have a 30% chance to (wait for it) gain health up for 2 turns
Unique ability: while buffed, general kenobi gains 50% defense but loses 40% speed and cannot inflict critical hits or debuffs.
I think this will make the game much better and no one will complain about this.
LOOOOOOOOOOOOL! Might as well just remove him from the game instead!!
But we know it's a troll post because of the last line hahahahah no one would complain about this, sure! Hahahahahah
I have a rework idea for gk. He'll still maintain his viability, but will no longer be meta and will get some anti sith stuff
Basic: deal damage to an enemy with a 5% (doubled for sith enemies) to inflict defense down for 1 turn.
Special one: gain defense up for 1 turn and grant a random ally defense up also. If all allies have defense up, dispel one debuff from an ally.
Special 2: deal special damage to one random target with a 25% chance to give one ally 15% turn meter. If that ally was buffed, call them to assist dealing 75% less damage.
Leader ability: jedi allies gain 10% defense and tenacity, and other allies gain half that amount. If a jedi ally attacks a sith, they have a 30% chance to (wait for it) gain health up for 2 turns
Unique ability: while buffed, general kenobi gains 50% defense but loses 40% speed and cannot inflict critical hits or debuffs.
I think this will make the game much better and no one will complain about this.
So you are agreeing with OP to just remove him from the game? That has the be the most useless kit I have ever seen and that includes the Eeth, CUP, ME, Ugnaught, JKG
You have got the (IMO) most useless buffs/debuffs in the game
*sigh* Oh @Scuba.... He put a winky face at the end of the post. It was a complete joke lol. He knows those were the most useless buffs in the game, AND he took away 40% speed. No one could actually think that was good.
I have a rework idea for gk. He'll still maintain his viability, but will no longer be meta and will get some anti sith stuff
Basic: deal damage to an enemy with a 5% (doubled for sith enemies) to inflict defense down for 1 turn.
Special one: gain defense up for 1 turn and grant a random ally defense up also. If all allies have defense up, dispel one debuff from an ally.
Special 2: deal special damage to one random target with a 25% chance to give one ally 15% turn meter. If that ally was buffed, call them to assist dealing 75% less damage.
Leader ability: jedi allies gain 10% defense and tenacity, and other allies gain half that amount. If a jedi ally attacks a sith, they have a 30% chance to (wait for it) gain health up for 2 turns
Unique ability: while buffed, general kenobi gains 50% defense but loses 40% speed and cannot inflict critical hits or debuffs.
I think this will make the game much better and no one will complain about this.
So you are agreeing with OP to just remove him from the game? That has the be the most useless kit I have ever seen and that includes the Eeth, CUP, ME, Ugnaught, JKG
You have got the (IMO) most useless buffs/debuffs in the game
*sigh* Oh Scuba.... He put a winky face at the end of the post. It was a complete joke lol. He knows those were the most useless buffs in the game, AND he took away 40% speed. No one could actually think that was good.
Nerf everything! All the characters do too much damage! If each arena battle isn't a multi-hour long slug-fest where everyone has upwards of 30k health and the maximum damage is 20, then I don't see the point of playing!
No, we need to Nerf the player. I mean, how is it fair to the AI we can focus down targets while they just kind of... Attack? All characters will now disobey like Pokemon. Its completely balanced now! :P
Replies
Because I don't have her yet.
How do you know its a she?
Nerf you while their at it.
Basic: deal damage to an enemy with a 5% (doubled for sith enemies) to inflict defense down for 1 turn.
Special one: gain defense up for 1 turn and grant a random ally defense up also. If all allies have defense up, dispel one debuff from an ally.
Special 2: deal special damage to one random target with a 25% chance to give one ally 15% turn meter. If that ally was buffed, call them to assist dealing 75% less damage.
Leader ability: jedi allies gain 10% defense and tenacity, and other allies gain half that amount. If a jedi ally attacks a sith, they have a 30% chance to (wait for it) gain health up for 2 turns
Unique ability: while buffed, general kenobi gains 50% defense but loses 40% speed and cannot inflict critical hits or debuffs.
I think this will make the game much better and no one will complain about this.
lol, you forgot the unique "Put GK back to original skillset after Georgemi6 unlocked him"
I can't believe CUP is a woman!!
So you are agreeing with OP to just remove him from the game? That has the be the most useless kit I have ever seen and that includes the Eeth, CUP, ME, Ugnaught, JKG
You have got the (IMO) most useless buffs/debuffs in the game
LOOOOOOOOOOOOL! Might as well just remove him from the game instead!!
But we know it's a troll post because of the last line hahahahah no one would complain about this, sure! Hahahahahah
*sigh* Oh @Scuba.... He put a winky face at the end of the post. It was a complete joke lol. He knows those were the most useless buffs in the game, AND he took away 40% speed. No one could actually think that was good.