With this Phoenix Squad event we got to see a maxed out gear and level PS squad against meta squads like Nihilus lead, EP lead, and several others. In every run of this event I leave it completely up to the AI to beat the team to see how well they will perform on defence. They are terrible and 100% not worth investing in based on what I saw. A full maxed out PS squad versus an EP lead, with ShoreTroopet, TP, Tarkin, and DT completely wiped them with ease. Ok maybe that was just a fluke. Next round, a Nihilus lead with Maul, Savage, Vader, and I can't remember the 5th. Big shocker, they got wiped again because of Maul. Now none of the teams you fight in that event are high tier meta teams and no Zeta leads were used to my knowledge. They should be able to beat them with realative ease considering the price you would have to pay to acquire that team, but it requires your full attention and full strategy to even beat a terrible Empire team. What gives? They are some of the biggest benchwarmers in this game and some of the most expensive. Interesting idea for squad synergy but it doesn't work even in a 6v5 fight because that's the cherry on top of my findings. You have all 6 PS toons against terrible meta squads and you can still lose easily with the AI taking control. I can't understand why anybody would invest in these toons other than the fact that they just want to waste some money on some cool looking trophy toons.
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Well duh, sorry but the point that with some zetas they will be good doesn't make any sense. You could say that about literally any toon in the game including CUP and Mob Enforcer. They are terrible and considering the price you have to pay to get them, they better be able to solo HAAT and not just deal decent damage. While for the large part I agree with you, I don't think that we can base anything on the hypothetical situation that they get a meta shifting Zeta ability.
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> mods <
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I'm not sure mods would be able to fix them. Even if they were loaded with speed or whatever their synergy just doesn't work because it's too versatile. It relies too heavily on user input to be playable by the AI
If I'm being honest, Chaze and Zaul aren't the problem, mods are. The only reason Zaul and Chaze are a problem is because you can mod them to beat teams that theoretically should be able to beat them or counter them. Theoretically EP should be able to counter Chaze easily with the stuns and shock, but because you can mod Chaze to be fast and tanks those counters don't work as well as they should. PS toons theoretically should be able to counter teams with retribution and counter teams like GK, 5s, Aayla, and Dooku with ease because they all call assists which can't be countered, but because those teams have insane mods on them it doesn't work well in the current meta.
Well if both teams are running insane mods it kind of cancels each other out. The problem with Phoenix is rather then countering a zaul team they do the exact opposite. A strange move by cg and I'm sure it hurt them financially.
Jedi Speed is a Thing!
Not always, a TFP with +100 speed in secondaries will always go after a Sassy with +100 speed under a Zaul lead
So I'll say they're not even worth it.
Plus, you don't know the stats of the opponent, they might be underrated to let you think PS is a good squad either way.
Nobody has mods and they are around gear 9-10. That's exactly what I'm saying, the squads you fight aren't anywhere close to the current meta and you still lose to them if you leave it up to the AI.