Ive been a F2P player on this game for a little over a year now and I have always known the best way to spend your crystals is on energy refreshes but lately since I have been watching videos of top players on youtube they have been talking about how they have ditched spending crystals on refreshes and instead migrated to saving crystals and purchasing fully crafted gear from the shipments. Can anyone vouch for this new strategy? Is it economically efficient? Most fully crafted gear in the shipments are 1,400 crystals which is 28 regular refreshes or 14 cantina refreshes. Also if you are spending it on gear are you just buying raid gear or are you also purchasing farmable gear? (stun cuffs/stun guns)
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50crystal refreshes are more efficient than buying gear from the store, 100crystal refreshes are less efficient.
Exception are the tenacity discs probably.
I run my own guild and don't have an energy requirement so that's not really an issue.
So keep your crystals for gears, it's the best investiment in game
I am in a very similar position to you and in the past month or so have migrated to saving crystals and buying the fully crafted gear.
My reasoning is that I am finding myself consistently bottlenecked by the level 8-9 gear wall requiring rancor raid gear and have more than enough characters sat at G8 that I want to gear up. So my focus changed from wanting character shards to raid gear and as you can only do raids a set amount, the only option to speed this up is buying items in the shop.
From a cost effective standpoint, I don't believe non-raid gear is economically efficient. I have read a few posts on here regarding this before and (forgive me if I don't recall the numbers quite correctly!) - given a rough drop rate of 30% (various people have analysed this and it seems to be the agreed rate) you need around 170 attempts to create a full stun cuff/stun gun. This equates to 1700 energy (when farming from a normal node at 10 energy) which will cost 15 refreshes at 50 crystals a refresh - 750 crystals. Even if you were doing the two 50 crystal refreshes anyway so want to cost it at the 100 crystal refresh then it's only 1500 crystals. Which obviously is slightly more expensive than the 1400 for buying it outright but hasn't yet taken into account the other gear/credits/training droid etc. rewards you get when farming through nodes and the free energy you get each day.
The downside of the farming route is that it will take you a while to get it compared to having it instantly.
Rough hints if you want to use your crystals efficiently:
You'll spend more than 300 crystals to farm 20 holo. Everytime I have enough crystals, I buy them.
Imo they are the best deal in the shop.
In the long term not true - I have a database which reads 1153 sims resulting in 280 Holo III pieces. When doing the calculation you are *slightly* better of farming than buying them: the droprate is 24.28% and farming is better than buying for Holo III if the droprate is above 22.22% (calculated for 8 energy nodes and 50 crystal refreshes)
Good to know.
For each node you get: bycatch(other objects), training droids, sim tickets, credit and XP and friendship points.
If you low on any of the of them -> do the node (enough XP is the reasen why 85er usualy stop)
If you are hardcore and have too much time -> you can even pile up sim tickets
This is a try to get the point, without using any maths, hope this helps as a rough guid.
Thanks Aachthor:
If you are running your own Guild and not having energy requirements then you're not doing maximum raids and getting the coveted gear that goes with it.
I have more toons sitting at 7*/level 1/gear 1 than I will ever be able to gear up in 10 lifetimes. So I cut out Cantina refreshes. My 50/50 goes to farming cuffs, and guns, and my extra crystals saved up go to better value gear. Mk 3 holos are a good value. So are the gold pieces for 750 that match up with the gold challenge gear we get tons of. And the AAT raid exclusive gear for 1250 isn't too bad. And occasionally I'll buy a cuff or gun if I really need one.
Also now that my fleet is in good shape, and I have a stockpile of Zetas, I'm starting to buy cuff, and gun salvage occasionally from fleet shipments when I have extra. Those two items are the best gear value for fleet currency. Extra fleet currency isn't hard to come by either since now I'm only buying Chirrut, Slave 1, and TIE Advanced with it, and they never show up.
So yeah, I've figured I need t do one refresh every other day to get 600 points and if I miss a day we aren't aces in the guild.
So I save crystals and buy gear, or DN shards It's taken away the pathetic grind quite a bit. Still at th epoint where I need to use chip currency for Zeta's in addition to the challenge (I'm a bit behind) but hope to be able to use it to also buy gear soon.
I mostly enjoy the game - but the way they have the gear grind is not working with refreshes, I really do think...
This is not true since then can be farmed on an 8 energy node and the drop rate is decent. Prob worth an occasional 100 refresh as well.
For guild donation request hairdryer and cabanti 3 since most people will donates those since it from challenge. Do not bother requesting stun cuff, stun gun, or halo projector 3 since everyone need it and it can only be farm.
720 energy gets you 90 attempts at Halo Projectors.
90 attempts at roughly a 1/3 drop rate is 30 pieces.
3 refreshes at 100 crystals each is 360 energy.
360 energy gets you 45 attempts at Halo Projectors.
45 attempts at roughly a 1/3 drop rate is 15 pieces.
It looks like 50 energy refreshes might be a good deal, but 100 energy refreshes are not... unless I'm missing something important.
Compared to what? The stun gun prototype is 50 pieces for 1274, cheaper than a stun cuff at 1400. The full stun gun is more expensive because it also includes the carbanti.