I was thinking Gar Saxon lead for counter chance, then veers, snowtrooper, stormtrooper, and deathtrooper.
You'd get great counter chances for everyone with basics that give buffs/debuffs as follows:
Snow: ability block
Storm: high dmg crit or expose
Death: daze
Veers: speeds up allies
Gar Saxon: speed down
So aoes against this team can be very detrimental for the opposing team!
Then you get a lot of turn meter manipulation with your tank in stormtrooper taking away 10% from the other team every time he's damaged and with veers every time an enemy is defeated. So this team will be very fast!
Let me know what y'all think and feel free to post changes you might make to the team.
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I've played around with the troopers a good bit and they really struggle vs maul... you need a cleanser of some sort to make it work.
GK can serve that role... but if he gets ability blocked or stunned then you are screwed
It's something to play around with... but tough vs those super fast Zaul teams with SA...
Zaul unique on average will give him about the same amount of potency, before any mods.
I think people were saying that Zaul is bugged so that he has basically infinite potency at this time.
Maybe, maybe not, but the math behind his unique still adds up to about 30% potency or so.
And since tenacity is always at a disadvantage 30% extra means nothing.
But every cleanser is like that. It's the double and triple cleaner teams that Zaul/SA has trouble with.