I hereby suggest that the ability to inflict TM removal on any of the Rancor Pit units be removed from the raid mechanics. Obviously there was no intent to allow players to solo any of the phases and many of us have long been aware of rex/teebo/vader-related exploits that have unfairly allowed players to register large amounts of damage on the rancor raids.
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And make sure Nute and Jawas aren't allowed
Nute and jawas only worked in AAT
I'm trolling the OP back
Not trolling this time, just asking for consistency. Surprised you haven't snitched yet though.
Why wouldn't they work in rancor topple?
Because the Jawas don't get the assist bonus in the Rancor.
What you're suggesting would only be beatable by a handful of the guilds that can defeat the HAAT.
Shuttled this up to the team for review. Thanks!
That'll just destroy the chances of guilds who haven't even finished a heroic rancor yet?!
I think i died internally
Please read my inbox about how this is a ridiculous idea (You dont need to reply, i understand your very busy)
Thanks
I hope you are just trolling this guy back.
After all, look how buff the Rancor is. His arms are as big around as an elephant. There is no way to "de-buff" something that buff.
+2... one for each arm
Leave 1-H of Rancor alone. Make a legendary Mode where Rancor is immune to TMR. Add a new toon to it and higher amount of parts dropped.
But seriously, when I already through I've seen all kinds of bad ideas someone pops up to prove me I'm wrong.
You obviously haven't invested any time into building a TM reduction squad for the pit and feel the urge to cry about it. TM Reduction is and always has been the tactic for the pit, maybe actually build one of the teams instead of making Nerf threads about mechanics in the game that are perfectly fine, just because you have no access to team, doesn't mean it should be taken away from everyone else who has put effort into building specific pit team so you can gain a few places on your guilds scoreboard for little to no effort put in...
Have a zader squad that can full auto the pigs and with RNG luck could probably still solo the whole raid (i choose to auto instead)
So all fun and kidding aside. While the idea you have tries to rework the pit, I would agree that the idea would be to add another level of difficulty, and then remove that option, not to rework the current raid.
The mechanics in the raid are just fine, but I would rather see time invested in either fixing some other bugs in the game, or to add additional content (even reworked items like the pit as an additional tier with improved rewards)