Red 5 X Wing: Unlocks at 5*
Lucky rebel fighter that becomes powerful with critical hits.
Basic: Deal Physical damage to target enemy with a 75% chance to gain advantage for 2 turns. If Red 5 does not gain advantage, it gains critical damage up for 2 turns. TARGET LOCK: This attack is guaranteed critical hit.
Special: Deal Physical damage to target enemy with a 30% chance to inflict target lock for 2 turns. Also deal damage to all other enemies equal to 5% of their max health. TARGET LOCK: Gain advantage for 3 turns.
Special: Deal Special Damage to target enemy. If Red 5 has advantage, this deals damage equal to 50% of their max health, then Red 5 gains health equal to 25% of the damage dealt. This ability starts on cool down. TARGET LOCK: Deal extra damage equal to 10% of their max health.
Unique: Red 5 has 20% critical damage. Whenever Red 5 scores a critical hit, he gains +5% critical damage.
Unique: Whenever Red 5 scores a critical hit, rebel allies have a 20% chance to gain critical damage up for 2 turns, and a 10% chance to gain 30% turn meter.
These are just ideas, but leave feedback in comments below THNX
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Replies
Since none of the other X-Wings have a co-pilot, Luke won't either. The droid co-pilots will fall under hardware.
Jedi Pass
R2 is NOT HARDWARE
Cassian's U wing, Ghost and Phantom II can have 5 if no unique.
i'm so sorry but i have to do this
The greatest
Good idea!
Skillset:
Basic: randomly attack an enemy
Special: fly over to the enemies and explode dealing aoe damage to all enemies blinding them, red 5 dies in the process
(Blinding debuff: inflict evasion down, decrease accuracy)
Unique: on red5s 3rd turn of the encounter, randomly explode and inflict blinding buff to all allies!
Yes, however, there are only 5 abilities and we already have 4 ships that have 5 abilities so it wouldnt be that out of place. Just make the Crew Rebel Luke, R2-D2, and Ghost Old Ben.
@Qwat2
Where is this from??