I always run into QGJ lead teams, always stronger than my regular arena team, in node 12 in GW. Sometimes after 3-4 matches I can win, but most of the time Kenobi taunts nd I cant even get rid of his protection. Is there a best squad to face these type of teams?
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EP's shock shuts down Kenobi's taunt mechanic.
DN lead can also work due to lack of crits.
Biggest challenge is knocking out foresight and keeping your own toons from dying (which renews their foresight).
B2, Ventress, and Death Trooper, are all good dispellers (with B2 being the most universal).
A good squad to try is:
EP lead
Vader
RG
TFP
B2
TFP can ability block through foresight and he's fast enough to go before them especially if you have used him in earlier nodes.
My favorite squad is:
Zader
Tarkin
Death Trooper
Nihilus
RG/EP
Step 2:
He won't leave buff immunity on them if they dodge. However if you have someone go first with an AOE they're going to miss all 5 hits and clear all 5 foresights. Then you can use B2's AOE to apply buff immunity as he'll be almost guaranteed to gain 100% TM after 5 dodges from the enemy.
True. It wouldn't land on anyone who had foresight when he used it (or naturally dodged either).
https://swgoh.gg/u/poxx70/
Running a top 10 jedi team on a launch shard, I whole-heartedly disagree. Jedi hit EXTREMELY hard if built properly. Offense boost from speed, offense boost from R2, even R2 gains 40% offense on my team. Now, add to that every jedi on my team has an assist call. QGJ and Aayla boost their assists' damage even further.
I can easily drop 50k damage in 1 button push multiple times in an encounter.
Without R2 , yes they not hit hard.
Nihilus lead very weak to Jedi(Need zYoda)+R2, win of offense on auto.
Do you ever try zQGJ,zYoda,GK,JKA,R2
Yoda is game changer as give foresight 3-4 times per fight.
JKA with R2 can do 28k AOE crit damage(if case of squad lower than 50% health.
First team I sent in: Wiggs, Lando, EP, RG. Might replace Lando for anything if that set up didn't work right. I am reluctant to call this a suicide squad, although they would lost eventually. However they had a primary mission: to get rid of QGJ. If you achieve this, the Jedi are no longer a zeta team for next encounter.
2nd team: Anything that were good enough to kill the remaining jedi.
Only 1 time I failed to do this due to slightly mismanaged CD and health for battle in node 11.
however, running B2 or TFP (that will come SECOND) kinda win it. vader and savage are good aswell - cant be evaded attacks, and also vader can inflict ability block on jedis even when evades.
i use full sith team and i win the zQGJ teams. (Zaul, Zavage, Palp, Sidious, SA)
so even with the foresight to all and the fact that sith are mostly AoE's damagers, the sith are still counter for jedis - Maul double-DMG, Vader's skills, Palp unique (and shock, jedis gain a lot from buffs), sidious (under maul his evasion is more effective than foresight lol), Dooku's debuff chances, SA and SiT ignore protection and can savage finish a guy with 50% HP, 100% protection and a foresight on him.
just use the right team, Empire and Sith can do the work, b2 or TFP make it easier...
because its GW, you can always burn away some protection and skills with suicide squad and then finish with your strong team, and you can easily make TFP come second after AoE.
well this is a freaking great team. nice man
I had this team last night in node 12.
I used Rex, B2, Zylo, Boba and R2.
B2 is the key, like the first guy said
I use the same team as you, just with B2 instead of TFP
^^^
This. This is exactly what I do. Either Sid, or TFP or someone, then they alll get missed due to foresight, B2 gets ANGRY and unloads, no more tenacity, no more anything, and all have buff block, its a think of beauty.