i know that when you use him for gw, after the first battle with him as leader your protections are zero for the sith in the squad.
is this the same for an enemy in gw when you kill the nihilus in the first round? i fought a nihilus, kenobi, r2, sith trooper, and zylo so the only two affected by his lead is himself and sith trooper. i began the battle by removing nihilus and kenobi and thanks to buff immunity i didn't have to focus sith trooper from his auto taunt. after that i lose and when back into the battle but sith trooper had full protection at that point and i'm not sure that it was correct. shouldn't his protection be zero form the nihilus lead at this point?
unfortunately i don't have any pictures as i didn't expect that to happen and didn't think about it on the second battle
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that was my plan, but wanted to see if other people though it was a bug first or correct
i would as well but he had full blue protection on the second battle
I would document and send a bug report. Good catch.
now if he was say 50/50 even split health and prot normally, you use him with nihi, lose nihi and trooper is at 75% total health. next battle without that nihi ld he will have full health and only 50% protection.
yes this can be used to pseudo "heal" your sith in gw but it works correctly
that is the opposite of what happens. i've never seen them regain protection after nihilus lead when your using him
That's not true, once you've done a battle with Nihilus lead your sith lose their protection permanently for the rest of gw. UNLESS they've changed that in the past week when I switched to running empire for GW. If they haven't changed it in the past week then what I'm saying is my experience running DN lead for GW every day, from the time he was released until last week
Yes. I don't run Nihilus lead for this exact reason in GW. Palp is a much better alternative because of this.
Hmm, it would be nice if this were the case, but I've never had it work like that. If I use DN lead once, prot is gone on all used Sith for the rest of GW (regardless of lead). It seems to count prot as health and, at the end of battle, considers prot to be 0% and health to be 100%. This carries over into the next node as 0% prot and 100% health. Basically, if you use DN lead at the start to pre-load TM, you are sacrificing all protection for the rest of that GW.
This doesn't seem to be working as intended (though it makes sense with basic GW mechanics). Anyway, that is how it has always worked for me.
It does "disappear" in the sense that if you use another lead after using nihilus, the protection will be zero even if you took no damage under the nihilus lead
This is true, if you use DN lead and switch after (in GW) you lose all protection, even if at full health before the switch.
So knowing that, it should be the same for the other side, or changed on how it works for the player.
since yours is easier to prove then mine please show us some pic's once you do a gw
Maybe they fixed it. Are you sure your are completing at least one battle under nihilus?
Video then.
Never experienced that. My Sith always have no protection after a battle with Nihilus Lead, that is why i prefer EP lead. When I use Nihilus, it is because the enemy has a Rex lead, Zarris or GK, in order not to trigger their abilities on critical hits. And since their protection is gone then, I stick with Nihilus lead for the rest of the war when using my sith, unless their protection was already gone before using Nihilus.
JUST A THEORY
they still get the extra max health i think but they just need to refill there health bar. but it shows there health as if they have full. so lets say 30,000 protection and 30,000 hp would be 60,000 round 1... round 2 is 0/30,000 protection and 30,000/30,000 hp so there total would be 30,000/60,000 but the bar looks full and they need to refill it (this was the case i think in a question i had long ago, i belive its how it works at least)
or maybe the extra hp stays but they just don't have protections while still with nihilus aka round 2 total being 45,000/30,000 hp
Some of them might mechanically gain it back, like Dukes, but that's self evident.
True, but when you lose your team to an enemy GW squad their health, protection, TM and abilities all remain where they were when your last toon died. So Sith Trooper should technically have no protection left.
I mean, truthfully he SHOULD have as much protection left as additional health past his max health he had at the end of the battle, but if they can't code that for our squads in GW, they aren't going to bother coding that for the enemy teams.
I started using Kanan with my Jedi team. Will pop his protection up on Yoda, then share with yoda's ability.
Usually able to time it right where all but Yoda will still have it active at end of battle. My Yoda is just too fast (speed around 225) and his abilities usually will add turn meter. So he burns 2 rounds too fast normally and it expires before I finish node.
*Edit*
I did try to see if you could overcharge health on DN Sith team this way. It did not work,