Ive got two on my mind that would be interesting.
- A despell ability that would despell debuffs on your team and apply the same debuffs that were despelled onto the enemy team.
- A Taunt that would redirect a fraction of damage taken back at the enemy.
What about you guys?
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Right i expected to get a joke one but not right off the bat
Wait, I'm not joking! Maybe not something as weird as I described, but a character who increased the odds of getting valuable rewards from nodes would be welcome.
Back to main topic, I'd like to see a Dark Side character that gains TM each time an opponent gets debuffs just like Baze gains TM when opponents gain buffs.
Would be cool to have that for a turn or 2
They already have that on Asajj Ventress. Look it up.
Isn't that exactly what Death Mark does? Aside from making someone loss 50% of their max health per hit, doesn't it also effectively make them taunt?
- Han Solo: Han Shoots First - Unique - 50% chance to counter when attacked (doesn't apply to AoE). 50% chance to stun while countering. Han's counter attack occurs before the opponent's attack. If opponent is stunned or defeated their attack does not occur
- Darth Sidious: Order 66 - Special - Attack selected target and all clone allies are called to assist. If target is a Jedi, all clone enemies are also called to assist.
So you don't want toons to have abilities they displayed in the Star Wars universe? You should probably play a different game.
So, say you get shot at with a blaster; you have a chance to deflect the damage. I'd be a small chance to be viable, and could only work once in that toon's turn (so you deflect a shot from Boba, but then Dengar can shoot you with impunity). Could be fun.
1. Toon cannot be multi-attacked.
2. Reflection: Toon has a percent chance to reflect damage back to the attacker.
3. Toon heals protection for all toons as an ACTIVE ability. (a la Jedi healing)
4. Toon does massive AOE damage to enemies, but only targets protection.
5. You'll never do that again: Next time enemy toon with this debuff uses a special ability, that ability is locked for the remainder of the battle. Alternate, probably better: If an enemy uses as special ability while this buff is active, that enemy loses the special ability for the rest of the battle.
6. Debuffs placed on this toon have the opposite effect.
7. Unique: Any enemies who start a battle with buffs are automatically stunned for one round.
8. Overload: AOE - Damage and enemies with more than 2 buffs are stunned. This stun bypasses Tenacity Up.
9. Redirect: While this buff is active, redirect damage done to the toon to a random enemy other than the attacker who dealt it. Buff is dispelled after redirecting the damage.
10. Benevolent Mind Control - Force enemy toon to use an available non-damaging ability on your team instead. Cool downs apply.