I don't need a Phoenix pack, or a fleet pack, or a mod pack. I just need a Carbanti pack, please:
https://swgoh.gg/db/gear/108/mk-3-carbanti-sensor-array/
(A stun cuff pack wouldn't hurt either.)
Just bundle 10 of these units up and sell them, save us the misery of waiting for them to show up in shipments.
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10x carbs better come with a steep discount, or that's almost a vault worth?
But yeah, carbs are the new guns/cuffs
And yet, from all gear available, I got the mk4 stun gun, which I have over 2000.
100's of pieces of gear. *only uses carbantis*
Maybe for future characters it would be possible to focus more on other gear pieces
PS. Some of those MK3 Carbantis could be replaced by MK1 Carbantis - a lot more farm friendly and also give +25 to Agi and Int.
I counted 11, but that included the ones you would need for stun guns aswell
MK3 Holo Projectors are not even close to Carbanti/Stun Cuff level... Only need 249 of them. But, since they are just 20 pieces to combine, thats just a total of 4980.
swgoh.gg, under gear. You can see how many times a certain piece is used, by which character, on which gear level. It also shows if the gear is used by another piece and how many times that piece is needed etc.
eg: https://swgoh.gg/db/gear/108/mk-3-carbanti-sensor-array/
thanks. I never noticed the total amount before -_-
Agree. They increased the drop amounts of the carbantis from challenges but I've yet to see more than 5 drop at a time with the normal being 3. I average 18 each challenge day which speaks for the drop rate.
I think it would also be fair if carbantis, syringes, stun guns and cuffs were reduced to 750 crystals in shipments. The newer gold gear that is partial is cheaper for whatever reason.
Before QoL update it was almost guaranteed that you would get 5 carbanti every challenge at the top level. Now it is usually 3 or 4. I am pretty certain this is real as many other people have commented on here about the same thing.
If this is correct then it means from 3 challenge days per week we are getting only one full item compared to 1.5 per week pre QoL update.
That's kind of what I was referring to but maybe didn't word it as eloquently. I realise 7 is possible but I've never seen more than 5 which is pretty ridiculous considering how long ago the QOL update was. Cut the RNG and just make it an even 5 per drop.
Exactly, it still takes 2 days of challenges to make 1 full Carbanti. So every week you could farm 1.5 Carbantis. Even at 5 per drop that's not many. When a character like GK needs 9. It will take 6 weeks just to farm them.
You can farm carbantis. Between that and the challenges I'm about to get my second one this week.
The big grind for me right now is Mk 5 stun guns. I need 5 of them for my rebel team; it's insane.
You can easy get 3
I believe it's actually 8 total. And 2 of those are between gear 11 and 12. So it only takes 6 to actually get to gear 11.
https://www.reddit.com/r/SWGalaxyOfHeroes/comments/6af5j6/total_farmable_gear_for_100_game_completion/
(Yeah, I know you can farm them elsewise, they're in "raid" gear, and you pick a few up for events.... but stilll)