UPDATE 7/3 Hiya Holotable heroes!
Remember this ol' Chestnut? You may recall we excised some of the bugs that were meant for this update to address OTHER outstanding kerfuffles? Well, now that we're back on track, let's revisit those golden oldies. Cheers!
THRAWN AI AND BUG
After reviewing Thrawn’s performance in the wild, we’ve decided to make a few changes and updates to Thrawn’s AI and units’ AI using his granted Maneuver ability. Additionally, we’ve made a bug fix to abilities that count debuffs so that they correctly identify Fracture as a debuff.
- Grand Admiral Thrawn: Empire allies will now only use "Maneuver" (granted by "Legendary Strategist") when they are debuffed.
- Grand Admiral Thrawn: Will now use "Fracture" as though it were a regular attack, instead of only when an enemy is buffed. (He will still prefer buffed targets.)
- Grand Admiral Thrawn: "Fracture" will now consistently count as a debuff
KYLO REN RAID ESCAPE BUG
Recently, we said that we would be fixing a bug where Kylo Ren’s Unstoppable ability was causing the cooldown on the Escape ability granted in raids to reset in a way we did not intend. We’ve corrected the behavior in this release.
BUGSEWOKS
- Fixed the expiration conditions for Ewok Scout's unique ability so it recalculates properly whenever an Ewok ally is revived or dies.
- Fixed stealth in Teebo's "Scramble Tactics" so he does not get extra vulnerability from Boba Fett.
- Ewok Elder now grants Turn Meter from his basic to other allies if it first grants Turn Meter to himself.
- Ewok Elder's basic attack now grants himself 50% Turn Meter as intended
- Chief Chirpa will now gain turn meter on a killing blow if the enemy had more than 50% turn meter.
GENERAL
- Fixed an issue where Grand Master's Training Event Tier VII star requirement is wrong
LANGUAGE
- Spanish- Fixed a mistranslation of Mob Enforcer
- Spanish- Fixed a typo on Fulcrum Ahsoka
- Fixed grammar error Poe Dameron's X-Wing description
Replies
Pretty much. All this did was make it take a lot longer and make it more tedious.
You have to change that too or I would call this a complete zKylo NERF imo...
First off, many guilds were doing HAAT without the Zylo thing. I was in a F2P guild killing the tank before Zylo existed. Most don't need it.
Second, the devs said explicitly, and quite a while ago I might add, this was coming. You should have been planning for this. Besides if everyone in your guild has a garbage Jedi team you can get past P1. Or hit him like 2-3 times with any meta damage dealer. It's easy.
I don't know what you're talking about, but why give them ideas to nerf more? Seems like sharing information like that is the problem. It was when they nerfed Nute that everyone said that then you should also nerf Zylo, well, they complied. So don't ask for a nerf, or display something great, unless you actually want it nerfed.
I dont care lol
Landos escape refresh dosen't matter much anyways.. But if Kylo was a bug, then lando is too.
I was about to get him into weeks too. Now the top three of our guild is leaving for this new guild event. I understand, they want to be competitive. Then to add on top of this, phase 1 just got a whole lot harder. Bummer.
simple jedi squad for phase 1 resolve your problem... You only need to do 2% damage, thats a bit.
https://vk.com/swgoh - big community
I agree completely. Ability block has always affected escape, so escape should be treated like other abilities. Which means the escape cd should be reset along with other abilities. This is clearly a nerf & not a bug fix.
Please
very true
Seems like alot of people are about to perma bench a toon.
Thanks EA...
Recently, we said that we would be fixing a bug where Kylo Ren’s Unstoppable ability was causing the cooldown on the Escape ability granted in raids to reset in a way we did not intend. We’ve corrected the behavior in this release.
Ok, yes, I know they said they would fix it, and no, it doesn't affect our guild's ability to do haat, but I think we should look at the big picture here:
zkylo helps guilds right on the cusp to beat haat and get gk shards. it is the perfect stepping stone, get a few in guild and you can focus on p2 and p3, the tough ones. Taking away this "bug" means that those guilds on the cusp are no longer able to run haat, and those guilds planning a haat run in the next few weeks will have to put it off. Makes things harder for those people who just want to get some gk shards. This can lead to the best people in these cusp guilds possibly leaving, putting their old guilds in even worse shape.
The phase can still be soloed of course... just will make it must more frustrating for people to do. Think about how rage inducing it would be to know that you don't have enough damage and have to do it with zkylo and fail like 10 straight escapes. Always a good decision when you change something to make it far more frustrating for thousands of players...
It also brings up the issue of the escape mechanism in the first place. If a character is ability blocked, they cannot escape... but if it doesn't reset for zklyo, is it an ability? These contradict each other. So, should escape be adjusted now to not be affected by ability block? Or should zkylo's ability explanation be changed... and if it is, is it not a nerf?
Also, love that this got passed into the game while they give us a first taste of new content, for the first time in months. Well played.
Just devil's advocate here, as I said, this doesn't affect me, but it does affect a LOT of other players out there. I feel these are valid points, any thoughts?