My first post in this forum, I thought I would share a few things I've learnt in my struggles with the Galactic War. The last week or so I've been unable to complete GW but the last 2 days have been fairly simple.
Unfortunately this method will take more time than usual as it requires retreating from the tougher fights.
The first thing to understand is fights in GW are NOT random. Every battle follows a set script that can be manipulated to your advantage.
For example.
I start a battle, I attack first with Darth Sidious and use his single target attack on an enemy Luminara. I hit her for 2700 damage. The enemy Darth Sidious is next up and uses his single target attack hitting my Luminara, he crits for 3800 damage. I now retreat and start the battle over. In this instance my Sid will ALWAYS go first, if I attack his Luminara it will ALWAYS hit for 2700 damage and his Sid will ALWAYS retaliate by hitting my Luminara for 3800 damage. No matter how many times I retreat and start over, this will happen every time so long as I hit the enemy Luminara first. This is what I mean by fights following a script.
This script applies for the entire fight, so if you do the entire fight, then retreat before the final blow, and do everything the same again the whole fight will remain the same. All attacks and all damage numbers will remain the same so long as you dont change the order of your attacks.
Once you understand this you can begin to manipulate the fights to your advantage.
So, say I retreat and start over again, this time I go first and attack his Sid instead of Lumi, the script changes and his retaliation may well be an AOE.
A common occurrence in my experience is when I fight a team that has Dooku in it, he will go first and attack one of my Jedi, this often leaves 2 of my characters stunned for the first round of attacks which is not an Ideal start. There is a simple way to alter this when it happens. Retreat out, then when you get to your squad selection switch out the Jedi that was attacked with a non Jedi character, so swap Luminara with Darth Sidious. No need to alter your squad, just their position in the roster. When you start the battle again Dooku will attack the same location, now hitting Sid instead of Luminara and you will most likely take less damage and avoid the stun. This is another way the script can be manipulated.
Switching out characters with someone off your bench will also alter the script, giving even more opportunities to gain the advantage.
The last way to alter the script to your advantage is to switch up who you attack, yesterday I came up against a team with Rey in it. I attacked her first and she retaliated by killing Qui-Gon Jin in one hit, 8k damage (My QGJ is only 4* with around 7k HP). I retreated and attacked Darth Sidious first instead, Then Rey attacked someone else for around 4k damage allowing me to kill her before her second attack.
If you have the time and patience to retreat out and change how you approach the fight you will be able to find a way to win pretty much every time without losing anyone. Every time something goes wrong start again and try a different approach.
Here is the team I use, currently lvl 65 all with gear lvl 8:
6* Phasma (Leader)
4*Qui-Gon Jin
7* Darth Sidious
6* Jedi Consular
7* Luminara Unduli
I only have 5* Daka, 5* Talia and 4* Vader as back up but I get through every fight with everyone alive so dont really need them.
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But the disparity Ive encountered in the last two is frustrating in the extreme. I want to gut punch whoever decided my team of maxmium lvl 62s should fight level 68s MID WAR, and now again level 69s at the end. The disparity in stars, gear are ridiculous, but that you apparently are no longer using level as well as some kind of measuring stick goes beyond logic. Having to fight people 2 levels above you, may have also had them at extra gear and stars, but the disparity was never so great I had to throw TWO back up teams as sacrifices to weaken the current challenge just to move on. ANd even then I still lost a member of my star team.
I shouldnt have to restart the game a million times to get it right. I shouldnt have to sacrifice loads of 2nd tier characters (or invest in making more than I already have) because of one god **** encounter in one mode of ONE GAME. Whatever happened to games you play on the shitter or during smoke breaks at work?
This is where the above strategy came from, I began to retreat to try again when the **** hit the fan. Which is when I noticed that these fights aren't random. It becomes like a code breaker puzzle. You try a combination that fails, the next combination might get you further into a fight before things go wrong, remember what works and what doesn't until you get it right and survive the fight with all characters alive and green in Hp.
You're right it shouldn't be this difficult, where we have to keep doing things over and over. But that was the situation I found myself in and so I thought I would share how I solved the problem.
The majority of fights I beat first time or need maybe 1 or 2 retreats. It's only 1 or 2 fights per GW that require more time spent on them.
However, I was able to finish Galactic War today for the first time since the "OP" update last week. Here's how I did it. For the very toughest opponents, I now send in my suicide squads. I have about 20 toons that are Level 1 that I've never improved. I will put 5 of them in to take the initial barrage from the OP opponent. Of course all of them croak with 1 shot each. But that seems to use up the quick first turns of toons like Sid and some of the special attacks (they are now on cool down & any buffs disappear once they kill off my suicide squad and I try again with my A-Team). I then use the "groundhog day" approach outlined above. It seems to take less retreats to find a winning script with this approach.
This is probably common knowledge for most forum folks - I'm new to the forums. And I could be wrong about all of this. I haven't tested it.
And by the way, I was ready to quit the game yesterday after 3 days of not even getting halfway through GW. I was very frustrated with the radical change (would have been better if it was less severe on the early battles). However the upside for me is that the ridiculousness of the change snapped me out of my spending spree. I was spending too much money (and time) on this. The frustration sobered me up and I took a step back and reassessed the fairness/challenge/balance of all of this. I saw the severity of change for what it was - another way to get me to spend money. That smacked me in the face for what it was and I'm now F2P from here on out. In a way, I'm thankful CG/EA overplayed their hand, even if it was accidental.
This would really shorten the amount of time taken to beat GW. I'll try it tomorrow, hope it works out.
The AI is smart enough not to target him first because of this special ability but usually the enemy's AoE attacks kill him off early enough to be a significant factor in that one battle.
Nice.. but I don't have Ben
Example would be
Node 1 lvl 53
Node 2 lvl 54
Node 3 lvl 55
Node 4 lvl 56
Node 5 lvl 57
Node 6 lvl 58
Node 7 lvl 59
Node 8 lvl 61
Node 9 lvl 62
Node 10 lvl 63
Node 11 lvl 64
Node 12 lvl 65
And once you hit max level nodes 8-12 will all be 70/max.
This way you know better what to expect but it would still be a gradual climb to a challenge.
Just try to push through, I hit level 66 today and the GW was so much easier I think I only needed to retreat 3 times throughout. Gonna be a cake walk by the time we hit level 70.
I'm trying to get a few more of my 5-star level-1 toons up to level 70 and geared up so I have more depth and can survive the war of attrition. I didn't finish GW again yesterday but had it down to 3 toons on the enemy team in the last battle before I ran out of my own toons. It was frustrating but reasonable. It should be a challenge.
My real frustration with this game now is that GW war changed so dramatically in one day, there's really no progression of difficulty now, and I suspect other players are not having the same challenge. That last point of inconsistency is my biggest complaint and why I went from P2P to F2P. It's not worth paying to play if it's not a level playing field, knowing other players are getting the rewards of completing GW with an easier challenge.
I'm feeling the same way, this game can be a blinding addiction. I've pulled my wallet out of the fire after the last update.