It always been 3 turn cooldown for me. It still goes really quick though becuase I run him with Lumi and QGJ so the time between heals isn't bad at all.
His cooldown is 3 turns (when upgraded to lvl6). But cooldown counts the turn you use it on, so if you use his heal, next turn the ability should say 2.
Says his cooldown is 5. -1 at lvl3, and -1 at lvl6.
Cooldown counts the turn you use it on. Are you perhaps confusing your cooldown of 2 because of this?
Ok that makes absolutely no sence to count the round you using the skill
Cooldown doesnt count the turn you use them but by that character's (toon's) next turn he/she will show a 2 turn cooldown because one turn is decreased because the current turn is the first turn cooldown; if that's not too difficult to understand.
It's the same thing as 1-round debuffs falling off when delivered via counter-attack or 1-round buffs picked up as the result of a unit's own action (i.e. Ventress's rampage; Savage getting offense/defense up due to being counter-attacked) only to have them fall-off.
The game doesn't consider a character's turn-phase to be over until everything associated with it has occurred. So... A level 6 JC heal had a 3-round cool-down. It gets used, cool-down begins, his turn ends. Next turn, the JC's heal shows a counter value of 2 (instead of 3). So... Yeah. Mechanics of the game.
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Always has been 3 at current max but his basic attack has a percentage chance to reduce cooldown by 1
If you're running phasma lead and he gets called as an assist often or other variables like that may be why you just didn't notice the 3rd cooldown
swgohcantina.com/jedi-consular/
Says his cooldown is 5. -1 at lvl3, and -1 at lvl6.
Cooldown counts the turn you use it on. Are you perhaps confusing your cooldown of 2 because of this?
Ok that makes absolutely no sence to count the round you using the skill
Lol yep I agree. I think that's why in battle the skill says "Reusable in " rather than "Cooldown ".
Cooldown doesnt count the turn you use them but by that character's (toon's) next turn he/she will show a 2 turn cooldown because one turn is decreased because the current turn is the first turn cooldown; if that's not too difficult to understand.
Force quit and restart. That fixes it for me.
The game doesn't consider a character's turn-phase to be over until everything associated with it has occurred. So... A level 6 JC heal had a 3-round cool-down. It gets used, cool-down begins, his turn ends. Next turn, the JC's heal shows a counter value of 2 (instead of 3). So... Yeah. Mechanics of the game.