There is one critical element of this game that needs attention. That is the wasted experience points when you are at level cap. I strongly urge some brainstorming for this issue. Many other games have implemented alternate abilities or mitigation benefits that you can use experience on while you're at level cap so that it still has a purpose.
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Something like this yes
Thar might satisfy fair exchange for experience acquired from dailies but not fair exchange for experience gained from spending 3 refreshes on nodes.
That sounds interesting too.
Are you guys insane? The reward box is 2 pieces of purple gear that we already have over 1000 of because the same thing drops in challenges. They hardly ever get used and are just more excess. Are you even real players?
These aren't replacements for experience though. You start receiving them at 80 when you are still leveling for one. They also do nothing in place of gaining experience. I'm talking about something to spend your actual experience points on other than player level. You could even continue to toggle what your experience gets spent on after they raise level cap.
Everquest is the best example i can use with the alternate ability grind. The main thing that would require thought is translating that to player level over character development.
Do 1 50 crystal refresh for your 600 daily then and spend the other 400 on gear in the shop.
I don't have a preference. This isn't for me this for an economic solution to the surplus on experience points after level cap. I was also hoping for more educated responses involved in the discussion but as it stands, i just hope the development team sees it and understands what I'm getting at. Either way it doesn't matter. Just an idea they can take or leave.
This is something that would make perfect sense but as you said, there is no shortage on training droids either.