I think guild leaders (and Officers but who am I kidding?) should be able to put a banner on each territory while it's active with brief instructions for the rest of guild on how to allocate resources. This would make it easier for leaders, especially those with guild members in many time zones.
He unlocks at 7* and the players with that toon leave to a bigger guild. Makes no sense he should have been able to unlock at six then. You are holding many guild back now.
He unlocks at 7* and the players with that toon leave to a bigger guild. Makes no sense he should have been able to unlock at six then. You are holding many guild back now.
The mission requirement of 6* ist more for the rest of the squad. So you need up to 4x 6* lightside (I think) plus CLS (as he unlocks at 7*)
Well, I'm sure some of the toons needed in phase 1, will be unlocked at higher stars than 1*, but the requirement will be for 1*, why make a fuzz about it?? Couldn't get Luke? Well, get ready for next time.
Well, I'm sure some of the toons needed in phase 1, will be unlocked at higher stars than 1*, but the requirement will be for 1*, why make a fuzz about it?? Couldn't get Luke? Well, get ready for next time.
Phase 1 will require 2 star toons. Every phase up from there add a star.
He unlocks at 7* and the players with that toon leave to a bigger guild. Makes no sense he should have been able to unlock at six then. You are holding many guild back now.
He unlocks at 7* and the players with that toon leave to a bigger guild. Makes no sense he should have been able to unlock at six then. You are holding many guild back now.
The mission requirement of 6* ist more for the rest of the squad. So you need up to 4x 6* lightside (I think) plus CLS (as he unlocks at 7*)
I was confused at the news. This makes sense to me now. Thanks.
Sounds a great idea - would also like some better way to see who deployed where, who done combat missions etc. 2 ways currently - 1 - the leaderboard but that cumulative over all phases 2 - reading all the messages on each phase (not realistically an option). There is a counter on combats of how many done it but noway to see who.
Seeing who done what would allow me to plan better to maximise the stars (38 mil GP guild, just about to get 6th star).
How about adding a guild mission pane on the TB home screen so that we can put tactics up that people then see as soon as the go into the TB interface?
I think it would help with the communications challenges.
Another option would be the ability to add some color coding to territories so that guild officers could green light ones they want people to commit to, amber ones they just want people to do the combat missions etc in and red the ones they don't want people to deploy too.
It would be really nice to give total battles and contributions (guild wise) by phase as well as a running combined total. This would make it much easier to tell who has and hasn't done their part for the day. Thank you.
Need some way for the guild in game to indicate which areas to go/not go/etc.
Also, which platoons should try/not try to fill. (No sense trying to fill platoon where nobody has tie reaper, e.g.)
External chat doesn't do it. Means you have to have two devices (or run the game in an emulator on a PC). Takes far too long to launch the game for it to be reasonable to switch between chat and game. (The game will not stay open reliably when you run discord on android, not sure about line.)
Need some way for the guild in game to indicate which areas to go/not go/etc.
Also, which platoons should try/not try to fill. (No sense trying to fill platoon where nobody has tie reaper, e.g.)
External chat doesn't do it. Means you have to have two devices (or run the game in an emulator on a PC). Takes far too long to launch the game for it to be reasonable to switch between chat and game. (The game will not stay open reliably when you run discord on android, not sure about line.)
I think the game not staying open is a memory issue. I have to reload the game if switching to the browser, for example, but Line is thankfully the only program that seems to allow the game to stay open and paused.
Maybe give officers the ability to lock out regions of a phase.
Also, right now you cannot see who completed combat battles on a completed phase. Stats does show overall battles, but that doesn't tell a leader who missed what.
So our guild ran into some trouble with platoons today when we needed 3 different 4* Paploo's. I also had some friends say they needed Kylo's Command Shuttle and the Millennium Falcon.
If these toons/ships are going to be needed, shouldn't they be farmable?
#CloneHelmets4Life...VICTORY!!!! "I don't like sand. It's coarse and rough and irritating and it gets everywhere." The more you tighten your grip, CG/EA, the more whales will slip through your fingers (and go F2P or quit).
Really enjoying Territory Battles CG, but the tools included to manage TB's and guild members is lacking. The biggest gripe our guild has right now is not being able to see who has and who has not completed each Combat Mission. Seeing Waves Completed is nice, but it's not detailed enough and doesn't tell the whole story.
Same with the number, in the top right corner of the combat mission, that tells how many people that have attempted the mission. It's nice to see that 42/50 members have played the combat mission, but it doesn't tell officers who hasn't played. It's incredibly frustrating and difficult to get those certain players to play the combat mission when you have No idea who they are.
Again, we are really enjoying the new content. We would just like to see better tools to make TB's more manageable.
Replies
Yeah, it's only 10 currency lost (for player that hasn't got Luke)
Sorry for my English :]
The mission requirement of 6* ist more for the rest of the squad. So you need up to 4x 6* lightside (I think) plus CLS (as he unlocks at 7*)
https://swgoh.gg/g/6666/wieaiaieliegi0e/
Phase 1 will require 2 star toons. Every phase up from there add a star.
Your eyes can deceive you. Don't trust them.
I was confused at the news. This makes sense to me now. Thanks.
Due to a lack of understanding we are a few million short of 3 stars on both phase 2 territories.
If I could have flagged the territory with an instruction we'd have an extra star
Although I bet some people still wouldn't read it and deploy their whole roster to the wrong territory...
same boat.. a million short on the bottom. probably 15m wasted on the top
Seeing who done what would allow me to plan better to maximise the stars (38 mil GP guild, just about to get 6th star).
I think it would help with the communications challenges.
Another option would be the ability to add some color coding to territories so that guild officers could green light ones they want people to commit to, amber ones they just want people to do the combat missions etc in and red the ones they don't want people to deploy too.
Also, which platoons should try/not try to fill. (No sense trying to fill platoon where nobody has tie reaper, e.g.)
External chat doesn't do it. Means you have to have two devices (or run the game in an emulator on a PC). Takes far too long to launch the game for it to be reasonable to switch between chat and game. (The game will not stay open reliably when you run discord on android, not sure about line.)
I think the game not staying open is a memory issue. I have to reload the game if switching to the browser, for example, but Line is thankfully the only program that seems to allow the game to stay open and paused.
Also, right now you cannot see who completed combat battles on a completed phase. Stats does show overall battles, but that doesn't tell a leader who missed what.
If these toons/ships are going to be needed, shouldn't they be farmable?
In our guild, if we see a platoon with an unobtainable toon or ship, we just skip that platoon entirely. Having 14/15 does no good.
Same with the number, in the top right corner of the combat mission, that tells how many people that have attempted the mission. It's nice to see that 42/50 members have played the combat mission, but it doesn't tell officers who hasn't played. It's incredibly frustrating and difficult to get those certain players to play the combat mission when you have No idea who they are.
Again, we are really enjoying the new content. We would just like to see better tools to make TB's more manageable.