While the double drops r very helpful for achieving that last minute surge of characters. ZERO doubled is still ZERO! Instead of double drops how about in increase in drop rate instead. At least for the hard nodes. Cantina always seems to mathematically work its self out. But w just 5 sims or 10 w 1 refresh and still times only coming away w 2 shards is a bummer. Just a thought.
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Replies
+1
They should do that.
Pretty awesome in my books. Working as intended
I got about 4 shards from over 28 battles for Sabine during double drops. I think they lower drop rate during double drops
Did u not read the OP? I said for cantina nodes the math usually works out. You know bc u can get a bigger sample size and the odds play out more evenly.
Man whats w u guys. I said for the hard nodes lol
So you actually understand that it's a sample size issue, and yet you posted this anyway?
Quite happy with the double drop help, it could have better drop. But it's okay.. they also help by put FOTFP in fleet shipment
Maybe over time, over all. Doesn't help him now when he's getting zero shards
I'm ABSOLUTELY convinced that when they code for double rewards, they code for lower %.
Mine:
- FOST on 12/85, before 0/85
- FOTFP on 20/85, before 0/85. Buy 10 shards from fleet.
- The rest already *7 but i keep doing farmin on Kylo node to get extra shards for shard shop, also double token to buy Pao for TB. Kylo showing 173/100 now. Before is 102/100
Especially for packs in the store. Credit packs are horrendous.