I always hear how Resistance under Zeta Finn is so fantastic. Okay, I'm on board. I just recently promoted all of my Resistance characters to 7*, but they're a bit lacking in gear levels. I have the zeta ready and waiting, so I was thinking about giving it to Finn, even though I have other characters who could use it as well (who doesn't?).
That said, I was curious about when you think Resistance is viable. Are they viable at G8? Do they all need to be GX to work? When I say "Viable" I'm talking about achieving that sweet, sweet, "GW is on Easy Mode because of Zinn and Friends". Yes, it's worth a zeta to me to get over this time sink without losing out on the already limited daily resources.
My question is: What gear level do they need to be in order to be usable for GW? Who is the most important to gear first? Any advice on building this team up would be welcome, though.
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You want to finish a fight with Poe at 50% tm or more. I recommend to leave three exposes on one enemy and kill him last since this will fill your tm to almost 100% when you finish him off and reset all your cooldowns.
For more info you can check out my swgoh.gg profile (the mods on them are exactly what I am using):
swgoh.gg/u/abellamort/
I should get my zeta today and have been grinding on my resistance team build. But I hadn't Zeta'd Finn to this point because the rest wasn't ready.
So, I'm farming RT now, but I have Finn and R2z at G12, bb8 and Rey at G11, working on building Poe now. I was wondering if anyone has subbed Sidious for for Poe?
I use Sid (with his zeta) currently with resistance in arena... you don't want to sub him for Poe but use him to move right after Poe to trigger the exposes and apply more... best setup is Finn (L), Poe, R2, RT & Sid.
Can easily beat anything in the current meta offensively... often without even taking a hit. Defensively it's not fantastic but holds about as well as any other "meta" teams I've used
https://m.youtube.com/watch?v=Mj4KSC8Jsr0
For arena, there can be arguments over whether they are viable at g11/12, but as all teams suck on defense, probably yes.
They are viable at gear 9
I would argue raid Han is almost a necessity, unless you have some godlike speed mods (and I mean godlike) and can ensure poe goes first.
I don't have godlike mods, (R2 is at 261, Poe at 249) and without raid Han I barely stand a chance against the top tier CLS meta... Zarris teams on the other hand are a breeze.
My setup involves raid Han stunning Thrawn if he's on the other team, otherwise stun R2 to avoid the smokescreen - my R2 usually goes next smokescreening, giving Poe foresight . Enemy CLS goes, uses special which is blocked by Poe's foresight - then Poe taunts and the train is rolling.
With godlike mods I wouldn't need Han for the initial stun, but even with +120 speed if I had it, it's rare that Poe will ever be faster than an enemy R2, at least against the best teams anyway...
Poe modded for speed and potency all the rest for Potency and damage (except R2 who is also speed and potency for my Arena squad).
tried them in all areas
GW - Standard squad (no R2 and no BB-8) - use them for first attack to get them tm loaded (and make sure Poe has more than half tm and his taunt is ready to go). Then bring them in later when needed for tougher battles. They rock and don't need to be much above 8 (been using them like this for months). really helps to finish off GW.
TB - Remove Rey and add BB-8 - load up BB-8 special and save for last round - only time I have gotten close to not finishing is if Poe is last attack in one stage and RNG isn't friendly. Here the added protection of the higher gears is nice, but not totally necessary though you may not finish one here or there if you are only Gear 8, Poe and Finn gear levels are the most important.
Raid - either standard or BB-8 inserted for Rey - can do massive damage at any gear, but of course gear level important
Arena - which is what I think you were pointing towards - gear level very important, but a fast R2 or any cleanse/tenacity up / faster taunt and the synergy is pretty much ruined. I've tried them all and they can beat most teams on offense, but they fall like a cinder block on defense. Tried pretty much every combination and they are no where near as good as CLS/Leia/RHan/R2/ATF which is my arena team. If you are looking for top 200 in an older shard, you might be able to hold that, if you are looking top 50 or higher, I would look somewhere else. I don't have zSid and I know that can help, but I still don't think they can hold as I haven't seen one in my top 50 since CLS arrived and got geared.
But they are a great team and the zeta is probably a top 5 zeta for all parts of the game.
Build up some TM at 2nd node, then they slice through any team at 12th node. FYI I keep Resistance team for 12th node, and use CLS team and others until 11th node.
They are good enough at gear 8, but higher gear level is always better, cause when you take a hit or two from enemy, gear level can make huge difference. This can happen when facing Han Solo or CLS team, cause they shoots first, or counterattacks you.
ZFinn: Necessity
For the leader skill. Also stuns and exposes the enemy.
Special skill that stuns and exposes, has short cooldown. Rarely uses basic ability.
Stun toons that grants tenacity up or clean debuffs.
Poe: Necessity
For AOE expose, and TM reduction.
TOP PRIORITY in gearing and modding.
Resistance Trooper: Highly Recommended.
When others can't expose auto-taunters(Baze or Shore), he's the guy to cleanse taunt.
There's time when you expose an enemy and enemy's turn comes faster before you can attack, but as ResTrooper gains 55% TM when enemy is exposed, it is less likely to happen.
When RNG isn't in favor, and Cooldown is not reduced, he's the only guy, as he exposes with basic ability.
R2-D2: Highly Recommended.
Doesn't expose enemy, but supports the team.
Some Screen prevents enemy's counter attack killing your toon outside their turn.
With Number Crunch Zeta, Resistance team gets extra Potency.
10% accuracy and burning effect make sure none of your attack get evaded.
BB-8: Recommended
Tenacity down, and Potency up from Secret Intel helps exposing enemy.
Can daze enemy.
Illuminated Destiny gives you do tons of damage. Useful in raid.
Resistance Pilot: Useful
TM gain makes her attack frequently.
Less preferable than ResTro, cause she exposes enemy with special ability.
Rey: Not as useful
High DPS, but no expose, and doesn't support the team.
Does more damage with Finn's leader skill, but Resistance team is about exposing enemy, team doesn't benefit from her.
Darth Sidious: Not as useful, but possibly better than Rey
AoE expose is good, but once Resistance toons attack, he will just stay sill until he gains TM from enemy's death.
Possibly better than Rey, because he can expose enemy. When things go wrong, and other guys can't expose enemy, he can save the day using AoE expose, while all Rey can do is to daze the enemy.
EDIT: Grammar error fixed.
Thanks again for all the info, everyone.
I find that sometimes it just depends on rng and stuns sticking...once you get the ball rolling on the exposes, they can take out any node 12 squad. Sometimes rng doesn't go so well and it requires some restarts trying things in a different order. R2 really helps in those situations, not only for an extra stun, but because stealthed characters can't be countered and foresight on Poe is always nice.
Potency and speed could help in the meantime.
Without resistance doesnt really work