Can we get an update, or at least confirmation that something is still being looked at for tie breakers in TW?
I say this because our guild (125m GP) had about 10 people that only set defensive teams and didn't even attack, or only attacked once. I want to make sure CG knows that if there are less ties happening now, it is not because the problem is fixed. it is because they have created apathy towards the content that was just released.
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#Confirmed - the Tie Breaker fix IS ::drumroll:: Apathy. They fixed it.
want to DM me your defensive strat? my guild is at 80m gp and we are tying...
We are 125+ and we tied our first two - but haven't tied the most recent two. If everyone sets weak defense, you will tie. If guilds play it smart and start setting strong defenses and force the opponent to make strategic decisions, there won't be nearly as many ties (and according to the developers, there weren't that many in the first place).
If you are both clearing each other's boards, you are deploying defensive teams that are too weak.
In game guild: TNR Uprising
I beat the REAL T7 Yoda (not the nerfed one) and did so before mods were there to help
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Set your best teams on defence, see how far you get on offence with the left over teams. 3/4/5 squad teams depending on roster, 1 fleet per player.
2 losses, 1 win. Still better rewards than 3 draws.
And a heck of a lot more fun and strategic.
In game guild: TNR Uprising
I beat the REAL T7 Yoda (not the nerfed one) and did so before mods were there to help
*This space left intentionally blank*
That's a bug though. I've had connection losses (and draws) before, but a guildy could still take that team down for 10 banners afterwards.
You can always work on strategy. I know it seems hopeless to break the tie but it is possible.
I wouldn't count on any updates until they have something working in the pipeline.
One could think that leaving strong teams for offence would be the way to go, since you don't want to give the enemy guild banners when you need multiple teams to defeat their defence. If they're not going full defence now, i don't think defence win banners would encourage them either.
Defence win banners would make the game mode that much more complicated, i'm not a fan. More defence slots for 120m+ guilds is a far better sollution imo.
Maybe, from a straight, fix it, angle, maybe - but I and others don't want/need to do more battles on a day. The nice thing about current TW is it's ultimately a very low time input event. Single wave battles FTW.
How about 5 Banners for a win + 1 banner for each living attacker at end of fight? Chances are someones gonna lose a toon or two on offense at some point. If there is a tie even then - then it's pretty deserving of what it is.
People are starting to realize no one wins if you play for a strong offense and a weak defense. And thus, strategy is born.
I don’t want to see a larger set of slots for defense, I already feel spread thin and things have gone well without the increase.
i picked 120m+ because i keep hearing guilds still tie. Maybe some still haven't realized go def or go home is the way to go, and ties aren't even inevitable in the higher GP brackets. If going def still works at 130m, maybe there's no need for increased def slots at all.
This x 10000000000