How’s this for feedback, STOP WITH THE LS CONSTANTLY FAVORED, MY WORD!!! A chance at G12 salvage but guess what we need? Massively geared and Zeta’d Rebels... your favoring of that single faction is out of control!!!
Hey so I understand that the mythic events and that ewok event are supposed to be hard but one thing I would like for y'all to possibly add is a suggested gear level to the event or tiers so we can prepare better for these events. Just hate going into an event I pass requirements but the gear level they have is waaay past mine and I can't even survive.
How’s this for feedback, STOP WITH THE LS CONSTANTLY FAVORED, MY WORD!!! A chance at G12 salvage but guess what we need? Massively geared and Zeta’d Rebels... your favoring of that single faction is out of control!!!
So far there has been one mythic event T3 requiring rebels and one requiring resistance. There are two coming that will require empire. They just haven't arrived yet. They'll be here next month, so there is no need to yell at the devs about this.
I enjoy the Mythic Events so far! My only suggestion is limit only the last tier as to how many times you can play it. The Mods earned from the first and second tier of the event are WAY BETTER than 99% of Mods farmed from challenges. I understand wanting to keep the gear 12 salvages limited. Please let us play the first two tiers as much as possible. Great new content but please get off the brakes!
I enjoy the Mythic Events so far! My only suggestion is limit only the last tier as to how many times you can play it. The Mods earned from the first and second tier of the event are WAY BETTER than 99% of Mods farmed from challenges. I understand wanting to keep the gear 12 salvages limited. Please let us play the first two tiers as much as possible. Great new content but please get off the brakes!
They want to gate the mods also not just the gear.
That logic doesn’t make since to me, beings mods have been in game for a long time now. If that is intentional then they need to eventually rework Mod Challenges to be a more effective way to farm decent/good mods.
That logic doesn’t make since to me, beings mods have been in game for a long time now. If that is intentional then they need to eventually rework Mod Challenges to be a more effective way to farm decent/good mods.
Gear has been in the game longer than mods and it is still a gate. Cuffs, carbanti, stun guns all still a gate since the beginning.
any reason why i have completely geared and maxed out lvl 85 resistance w/zeta and speed, and yet lvl 80 first order has over 900 speed each and almost %100 tenacity and wipes out my whole team before i get 3 shots in?
I like the Mythic events because they are only one encounter. They don't have a bunch of lame filler encounters before you get to the challenging/interesting one. The way I think events could be improved is if they mostly used preset teams- like if all units that are 7* G9 or higher are automatically maxed out at 7* G12 L8 abilities so you can tune the difficulty so that it is a bit of a challenge but doable.
any reason why i have completely geared and maxed out lvl 85 resistance w/zeta and speed, and yet lvl 80 first order has over 900 speed each and almost %100 tenacity and wipes out my whole team before i get 3 shots in?
It's part of the challenge. You need to think of a strategy that will allow your team to survive the first volley instead of a strategy that works in another area of the game. Once you get the expose chain going, it works out. Just got to get there.
Replies
So far there has been one mythic event T3 requiring rebels and one requiring resistance. There are two coming that will require empire. They just haven't arrived yet. They'll be here next month, so there is no need to yell at the devs about this.
They want to gate the mods also not just the gear.
They want to gate the mods also not just the gear. [/quote]
Gear has been in the game longer than mods and it is still a gate. Cuffs, carbanti, stun guns all still a gate since the beginning.
It's part of the challenge. You need to think of a strategy that will allow your team to survive the first volley instead of a strategy that works in another area of the game. Once you get the expose chain going, it works out. Just got to get there.