Profit minging event: 24 energy for 8400 credits each
Cantina battle stage 6: 5000 credits each
Complete dailies
Complete Galactic War
First three really don't give much though. And since the buff on GW most can't complete it anymore. Leveling a chracter from 1 to 70 costs 2,5 million. Ranks and gear costs an addition 2 million. *Jedi mind trick on developers* : You will improve credit income now.
Profit minging event: 24 energy for 8400 credits each
Cantina battle stage 6: 5000 credits each
Complete dailies
Complete Galactic War
First three really don't give much though. And since the buff on GW most can't complete it anymore. Leveling a chracter from 1 to 70 costs 2,5 million. Ranks and gear costs an addition 2 million. *Jedi mind trick on developers* : You will improve credit income now.
GW is as easy as ever. I clear it every day with a F2P team. Haven't sunk a cent into the game.
Mind you I'm in Australia. Top 100 all run L70, 6*+ teams but might not be as hard core as north American servers.
I hope they boost credit you we got from ls/ds. Leveling a toon one level cost 100k each. Almost like you need to do 200 battle just to gain enough credit. I hope they boost the credit event too
I hope they boost credit you we got from ls/ds. Leveling a toon one level cost 100k each. Almost like you need to do 200 battle just to gain enough credit. I hope they boost the credit event too
I would like to see more credits also but don't want to see it get out of hand, unless they are mucking with the level cap too soon. If we don't get to stay at 70 for a while then we need moar money.
Travel back in time, when the credit keycard event was actually worthwhile. Nerfing that credit source is the single most screwed up thing that CG/EA has done to the game and to the gamers. It used to be possible to farm ~2.5 million credits per day without spending more than 100 crystals on an energy refresh.
Yes, but there has to be a way to earn enough credits to level up your characters without using real money. As someone who does purchase crystals monthly, I have a problem with the lack of credit availability. I can imagine that f2p people feel they are falling behind.
The main point about Credits is to manage them carefully...
When you reached Level 50, you start to choose wisely how to spend them.
Your Credit Earnings come from:
- GW (Mainly ): every GW achieved gives you around 450k,
- Daily Quest: that's short, but you'll have some 200k every day,
- Credit Challenge: 250k 3-times a week,
Missions / Cantina are not relevant for earning credits...
Your main needs will be: leveling up, starring up and gearing.
By that statements, my strategy was this:
- leveling toons: your daily earnings through Quest/GW allow you to level up 5 toons until Level 70 without missing one Level Up,
- starring toons: your Credit Challenge will give you the credits to star up your 5 main toons,
- gearing toons: Missions / cantinas give you the credits needed.
After level 60+, it will take 2 days at least (3 on the last levels) to level up.
So, you will be able to level up some others toons on that days.
With this plan, you will have the credits necessary to reach Level 70 with 5 toons Lvl 70 and 7* (if you can grind the shards).
And probably a good bench, but 5 level below your main teams.
They really need to boost credits...in LS/DS seems like a good place. I'm thinking 10x what they give now. They sell every frickin resource either directly or indirectly.
Replies
Good luck getting a full clear now
- Profit minging event: 24 energy for 8400 credits each
- Cantina battle stage 6: 5000 credits each
- Complete dailies
- Complete Galactic War
First three really don't give much though. And since the buff on GW most can't complete it anymore. Leveling a chracter from 1 to 70 costs 2,5 million. Ranks and gear costs an addition 2 million.*Jedi mind trick on developers* : You will improve credit income now.
You forget its EA, so theyre a bunch of Sith lords.
"Give us your moneyz now"
GW is as easy as ever. I clear it every day with a F2P team. Haven't sunk a cent into the game.
Mind you I'm in Australia. Top 100 all run L70, 6*+ teams but might not be as hard core as north American servers.
I would like to see more credits also but don't want to see it get out of hand, unless they are mucking with the level cap too soon. If we don't get to stay at 70 for a while then we need moar money.
That one really works well seeing all the yoda's jumping around on my server! So we have to pay dooku for those extra credits huh ...
I understand that a lot of people can't clear it on a regular basis, but I'm completely F2P and I've gotten past that problem. Hang in there.
Even that has been nerfed though, before one was able to earn up to 1.5m credits when it procced 3x but not anymore.
When you reached Level 50, you start to choose wisely how to spend them.
Your Credit Earnings come from:
- GW (Mainly ): every GW achieved gives you around 450k,
- Daily Quest: that's short, but you'll have some 200k every day,
- Credit Challenge: 250k 3-times a week,
Missions / Cantina are not relevant for earning credits...
Your main needs will be: leveling up, starring up and gearing.
By that statements, my strategy was this:
- leveling toons: your daily earnings through Quest/GW allow you to level up 5 toons until Level 70 without missing one Level Up,
- starring toons: your Credit Challenge will give you the credits to star up your 5 main toons,
- gearing toons: Missions / cantinas give you the credits needed.
After level 60+, it will take 2 days at least (3 on the last levels) to level up.
So, you will be able to level up some others toons on that days.
With this plan, you will have the credits necessary to reach Level 70 with 5 toons Lvl 70 and 7* (if you can grind the shards).
And probably a good bench, but 5 level below your main teams.
Oh wait they did away with that. Never mind.