This is a classic case of unsportsmanlike behavior where teams put all weak teams in defense so they can use all their strong teams of offense; this results in both teams clearing the board and it ends up in a tie (a loss for both teams).
This happened to us and we cleared the board in 4 hours; in fact it was so easy that 1/3 of our guild weren't even awake by the time it was cleared.
Our opponents put in fleets that were around 150k; and this is a 120m GP guild. The difference between the guilds was 4m.
Our opponent had no intention of even trying to win, they just wanted to stop us from winning.
To combat this I would make 2 suggestions - Increase the rewards for winning OR reward 5 banners for a successful defence battle
James
Looking for 1 member with 3.5m+ GP roster to help in GEO TB; we are 185m guild who are 70-6 in TW.
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1. This is a viable strategy at lower levels because you really don't know what you are going to run into on the other team and you may need that g12 cls team because you are the only one in your guild that has it fully powered and ready to go
2. At higher levels where ties are so common personally I'd rather keep all my strong teams that I like using and put crap on defense because it's more fun to use strong teams especially if the outcome is going to be a tie anyways
As a possible solution you could leave your 120 mil guild find a 55 mil guild and come do tw down where it's fun and competitive and a tie isn't as likely and strategy really matters
In a real war killing all the troops means you get to the pillaging and slave trading!
A tie should be a very uncommon event. Or in loot box pride and accomplishment parlance the best chance for a tie should be equivalent to scoring 330 shards in a 5-330 pack
Frankly if I was in a guild where the leader aimed for a draw (and guaranteed last place prizes for his entire guild) I would absolutely be leaving for greener pastures.
Guild in the higher brackets they play for the draw are just chickens imo. Take the moral victory and move on.
I doubt anyone is playing for draws as there is absolutely zero to be gained. Only thing is bragging rights of not losing and haven't seen any of that. More game mechanics are broken for high level guilds where the number cap means it is not possible to post one that is good enough.
You may also have instances where people put a ton on defence, still lost (whether wiped out or not) and failed on attack so they changed the balance. Some of this is just learning from experience.
Regardless, while I do think the mechanics need fixing and a more complex matching system as well (at least include number participants with active GP) these constant complaints that are 90% the same are really rather tedious. The devs have known the issues since day 1 and said they were looking at it but claiming people are playing for a draw is rather ridiculous when you get same rewards as losing. My favoured solution is changing level caps based on GP bracket as well as participants as they have deeper rosters per player but others viable (not def points though), downside is more time but if you are in a 120m plus guild you are probably happy spending a bunch of time anyway. I think there needs to be a real decision between filling defence and saving for attack rather than just what to fill it with and that clearly isn't the case with high guilds now but this type of thing is more changing mechanics than scoring.
I personally think having small prizes for holding areas would be the better solution. It would promote holding on defense. Wouldn't have to be anything great just something. That way if you are in a guild that goes all out offense your missing out on gear pieces. I wouldn't stay in a guild that is losing out on rewards just to say we haven't lost.
I'm fine with that. Giving banners for successfull defenses just makes TW way too complex.
For some reason someone had argued it would be better to put it on the attacker - Like a win is 2 points for each surviving attacker (max 10) - I honestly don't care which. I'm but a simple man, and my small mind doesn't see how one is better then the other, but so it goes.
Point is, some variation in the numbers should have been addressed at TW inception. It was brought up in the Beta, multiple times. I don't see how it wasn't addressed.
In game guild: TNR Uprising
I beat the REAL T7 Yoda (not the nerfed one) and did so before mods were there to help
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Agreed. I have no respect for guilds that play for a tie. I actually hope their members look at that tactic and are so disgusted they leave the guild.
The last 3 territory Wars I was instructed to place 4 good teams on defense which I did. That left me a few synergized counter teams for offense with subpar mods. All 3 wars we barely cleared 50% of their side while they always cleared ours. It was no fun going against arena teams/mods with ewoks and G9 jedi.
This last TW I set my arena team on defense and 3 60-75000 GP decent/symergized teams that most here would probably consider “throwing crap” on defense...well you know what? I had a blast beating 4 quality arena teams of theirs and 2 other mediocre squads. We tied and i had a blast. So I don’t blame anyone who wants to actually compete on offense. And no none of my teams featured a leader with no ability/G7 or below toons/non synergy. Any guild leader who tries to deny me fun is a guild worth leaving.
I’m not saying they shouldn’t fix the ties, I’m just saying I refuse to put everything on defense. Give me some event free time and I will gear up better squads and farm better mods.
At least at the 120M range anyway.
How is a draw very common, if you had only two draws in 6 attempts?
1 in 5 would probably be a more fair ratio since no one knew what they were doing the first TW (wich would have likely resulted in a draw).
This. We tied our first 2. Haven't tied since.
In game guild: TNR Uprising
I beat the REAL T7 Yoda (not the nerfed one) and did so before mods were there to help
*This space left intentionally blank*
By not setting defensive teams gives you an extra 250 attacking teams; there is no defence set up possible to stop this.
I pitched something like that a while ago, but I like +1 for defense more however....
I’m now unsure if ties are actually a problem. If we cleared opponent’s map we should not be penalized for that, we wiped them out.
Invest in defense as much as you can without compromising your offensive capabilities. There’s a fine line balancing each which makes TW very interesting.
Sports has been used as an example saying that all teams want to win. Why yes, but sometimes teams choose to play for a tie, which is the best they can realistically expect. Nothing wrong with that.
Actually the guild leader of our last opposition openly admitted they were going for a draw.
Yes our def wasn't strong enough I agree. And that's fine. We put the very best we could in set so I'm happy with that.
If I were currently a member of that other guild I would be considering if my future there
this guy gets it
That’s completely different. I don’t think I need to explain it.
Our guild tanked on d once (last TW). Yes, it was an intentional troll move. That was the purpose.
We just got forced into a tie... The opposite guild had only 30-80k defensive teams (nothing you couldn't beat with a g8 phoenix team). We cleared their board in 3 hours and had NO fun whatsoever doing so. In the meantime, they had a lot of challenging battles to go through because our guild actually attempted to play like the game is supposed to be played.
So no.. I do not have any respect for them. The moment the TW started, they had their mind on forcing a tie. We spent countless hours planning a nice defence (because we enjoy the strategy part of the game) and then we get forced into this dump.
Playing for the opponent to not win is a perfectly viable strategy. With a bit of luck, you'll win a few even.
No I disagree. If you put a weak defense there is no way you can win. So playing for the tie or for the opponent to not win is not beneficial to either side - you both come away with the last place.
Congrats if you are aiming for 2nd. Sounds um great??
Also remember that offensively you are at huge advantage against the AI. You should be winning the majority of the time on offense.
I'm not asking about guilds that set bad defence
All TW's are matched against guilds around the same GP so if you don't try for the win then you can't.