Y’all are once again killing us with the barrage of content. This needs to be more organized and better able to be prepared for. Please quit loading us back to back. A TB between each TW is what we need!
I prefer tb rewards more, you get guild event tokens from one special mission more than a whole tw rewards. zetas are more abundant you get them from challenges and fleet store.
I could deal with this barrage of events better if they were more organized. Right now we never know what we are getting. It would do the majority justice to have TW on the weekends and not during what’s commonly a work week for most. TW requires more focus than a TB.
I could deal with this barrage of events better if they were more organized. Right now we never know what we are getting. It would do the majority justice to have TW on the weekends and not during what’s commonly a work week for most. TW requires more focus than a TB.
Never know what we’re getting?? Go look at the event calendar. Dates for TBs and TWs have been well communicated in advance.
I'd like for TW to not have less than 1/4th the guild event currency for more than 1/2 the time. Like seriously how are we supposed to get Yoda or Wampa when you've significantly reduced our income?
Y’all are once again killing us with the barrage of content. This needs to be more organized and better able to be prepared for. Please quit loading us back to back. A TB between each TW is what we need!
You don't HAVE to participate in all TWs. If you need a break simply sit one out or maybe sign up, and then only do the bare minimum to collect second place rewards.
I could deal with this barrage of events better if they were more organized. Right now we never know what we are getting. It would do the majority justice to have TW on the weekends and not during what’s commonly a work week for most. TW requires more focus than a TB.
I actually agree, TW are far more taxing for guild officers trying to plan what squads go where, especially in guilds that are higher end but still growing. We're getting more new teams each time they come around as everyone is still expanding their roster, but figuring out the best way to coordinate them is a lot more effort. Also TW just require constant attention unlike TB because you know exactly what to expect in a TB once the phase opens up and you see the platoons. TW changes whenever someone opens a new territory or even finishes a battle and leaves half a team behind. I'd much rather see TW get moved to the weekends, and/or have only one of them in between TB. I also wish that we'd be seeing TB's more often as it's going to take more than twice as long for guilds to get IPD shards than it did for ROLO shards. I just feel like TW are a lot more needless attention compared to TB.
I know you're all going to say "just don't register" "skip a TW" well I'd rather not miss out on content. We all play the game, and we all want it to be great, some people clearly just prefer the TB aspects more than the TW and would rather see those more often than the TWs which require far more attention than TB.
I'd like for TW to not have less than 1/4th the guild event currency for more than 1/2 the time. Like seriously how are we supposed to get Yoda or Wampa when you've significantly reduced our income?
This here a hundred times. Why is this being ignored?
2 TW’s last for 6 days. In 100-110M bracket it gives 2700 coins. During the same period of time from either TB we get 2.5 times that.
Devs, please address this issue.
Edit: ...and I forgot to write of the IPD/ROLO shard issue. Good someone else brought it up.
There is almost very little planning needed from Officers/Leaders (I am the leader of our guild) during setup stage if you prepare properly.. takes us 2 mins to enter commands for which squads per territory. All our guild uses the in game squad builder and has their squads ready for defensive stage setup (great for lower level members as they can see what squads they have and how they are progressing anyways) so it takes us no effort at all if your guild is organized. The issue seems more on your guild not properly working together and being organized as it really should be minimal effort for TW and you get zetas as a reward!
Replies
Zetas vs guild Event currency (g12 and rare characters).
I don't have answer honestly.
-Sun Tzu
Agreed. Id be happy with two tw running back to back and a tb at the same time then a day off then repeat.
I don't see the problem. My guild is either overmatched or undermatched, both cases require minimal effort.
This right here. there should always be a tw going imho, and TB should also be non stop we're perfectly capable of doing both on the same day
Having TB, TW, TW is sort of taxing, but increasing the coin would make it worthwhile.
Never know what we’re getting?? Go look at the event calendar. Dates for TBs and TWs have been well communicated in advance.
^^^ I’m with this guy.
Downvote @SnakesOnAPlane post.
You don't HAVE to participate in all TWs. If you need a break simply sit one out or maybe sign up, and then only do the bare minimum to collect second place rewards.
I actually agree, TW are far more taxing for guild officers trying to plan what squads go where, especially in guilds that are higher end but still growing. We're getting more new teams each time they come around as everyone is still expanding their roster, but figuring out the best way to coordinate them is a lot more effort. Also TW just require constant attention unlike TB because you know exactly what to expect in a TB once the phase opens up and you see the platoons. TW changes whenever someone opens a new territory or even finishes a battle and leaves half a team behind. I'd much rather see TW get moved to the weekends, and/or have only one of them in between TB. I also wish that we'd be seeing TB's more often as it's going to take more than twice as long for guilds to get IPD shards than it did for ROLO shards. I just feel like TW are a lot more needless attention compared to TB.
I know you're all going to say "just don't register" "skip a TW" well I'd rather not miss out on content. We all play the game, and we all want it to be great, some people clearly just prefer the TB aspects more than the TW and would rather see those more often than the TWs which require far more attention than TB.
This here a hundred times. Why is this being ignored?
2 TW’s last for 6 days. In 100-110M bracket it gives 2700 coins. During the same period of time from either TB we get 2.5 times that.
Devs, please address this issue.
Edit: ...and I forgot to write of the IPD/ROLO shard issue. Good someone else brought it up.