Being in a Small Guild sucks under the Current Meta.
Large Guilds get better access to Raids based solely on Size.
Smaller Guilds are just left out.
I get that a guild has to work together daily to access Raids. I'm with that. I believe it to be the right philosophy.
But, a Player can only earn 600 raid tickets a day. So 4, 6, or 8 members have to wait months for the smallest Raid= 30,000 tickets
( 5 x 600= 3,000 Tickets) And most Raids cost 45,000- 90,000 tickets.
But if a Guild has 30-50 members, it has almost daily access to raids.
(30 x 600= 18,000 Tickets)
So, the Smaller Guilds just don't have access in a meaningful way to Raids, or the Rewards that are Locked behind Them.
Which makes most Small Guilds just disband, in order to progress. So, They can never developed bigger.
(I'm not sure if from a Tech Server stand point if it is better to have a few Large Guilds vs. Lots of Small/ Medium Guilds)
Every M.M.O. has this Bias against Small Guilds.
Star Trek Online, World of Tanks, World of Warships, Sim City Build It, Warcraft, etc.
Small Guilds, Fleets, Clans, etc are discouraged by the Meta.
So, Capital Games/ Electronic Arts- Can You break the Bias Mold?
1 solution is to tie the Raid entry barrier to Guild numbers. Not arbitrary thresholds.
A 5-10 member Guild has to put 4-7 days of teamwork together.
11-20 member Guild has to put 2-4 days
20+ members has to put 1-2 days.
It just takes making the Raid threshold Variable instead of Static and arbitrary.
With Guild Size as the Variable for the Threshold.
Keep the 600/day Ticket earning limit. Just make the Threshold Reachable.
I bought Gin Erso, but I can never get Her Leveled Up, because Her Shards are behind the Guild Store Barrier.
And The Raids are how I can earn the Guild Currency to Level Her.
So, many Characters are Blocked and unaccessible for Small Guild players.
I don't see Territory Wars being viable for Small Guilds. The Bigger Guilds can just overwhelm with Sheer numbers. So, that is a thing.
But, Territory Wars don't seem to block Us from earning any Guild Currency to level characters.
( I seriously don't know, because I have none of the qualifying characters to try the feature)
So, Capitol Games/ Electronic Arts, can You break the Bias Mold and be the 1 Developer to Show the little guys some Luv?
I see many of the Allies that are in My *Invite Allies* screen haven't been active for 150-200+ days. Level 50-60-70 players that put all the work in to this game. With No Guild, and Not Active for 150-200+ days???
Which tells Me that They just Quit and Uninstalled. This can encourage those newer players to stick around and stay invested.
Given the Level Rank and then Quiting- I assume They couldn't get beyond Lv 8 gear. (Where I am currently) because it is locked behind the Guild Wall.
And at this high of a Level- those Bigger Guilds only want Members that have Max Gear, Top Level, Max Star characters
FOR TERRITORY BATTLES. (Which I kinda Get, what Guild wants to lose because it accepted some new members that needs to level up, and sacrifice losing those Uber prizes)
This is why Small Guilds have a place. Allow the players to grow, and the Guilds will eventually grow as well. Making the other Features of Guilds more competive.
Star Trek Online is a Great Example of Stagnation. Small Fleets take 1-2 years to build Fleet Holdings. Just to get Elite Weapons, Pets, etc.
Large Fleets only take a week or two to build Fleet Holdings. Large Fleets don't have any reason to accept new members. They only use it as a resource for Gear.
I enjoyed the access to Top Level Gear, but it was so impersonal.
I left My Fleet because it was selfish and nobody even used the chat, unless They wanted to sell crafted gear.
I starred a Small Fleet and it is a Grind to build all those Holdings with 7 members. But, We are tight knit and actually talk.
I think that makes a community better. I'd rather have the Fleet that I have now, and lose access to the Top Gear, vs. the impersonal nature of the Big Guys.
We have Upgraded 2 holdings and are working on Our 3rd.
Anyway, I have My own Biased against Large Teams, that are just impersonal and selfish. So, Yes I am guilty.
But, I believe in the Little Guys and how They build players into communities.