Hi all
What does your guild do to those guild members that raid early?
Is there any point giving them chance after chance, or best to get rid for the sake of harmony amongst the rest of the guild that are sticking to the rules?
We have a 24 hour zero damage policy like a lot of other guilds, but always seem to get a handful of members raiding as soon as the raid starts, even if they do little damage.
Main reason to keep them is we struggle to fill the guild, though we do average 42-45 members most of the time.
Thoughts?
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Also communication is key, make sure everyone knows the rules and consequences. If someoine is not willing too play by the rules, you don't need them.
Main problem is communication, we have a few that have never appeared in chat (minor accounts?) so we have no way of knowing if they understand the rules.
I like the 3 strike rule, gives them a chance to explain or stop doing it, but hopefully keeps them in the guild for other contributions.
If your guild can do the raid quickly, and you don't have this rule, you'd have to be there when it launches or you miss out on rewards completely. This way everyone at least gets some gear/shards/currency.
Three transgressions resulted in demotion to a lesser guild.
But you need to publish an ongoing warning list and use a third-party chat provider like Line or Discord so people know where they stand. In-game messaging is completely and woefully inadequate for that purpose. It would be a nice QOL feature to enable officers to create a 'Rogue Actions' marker for raids.
Anyway the main offender got warned tonight, it kicked off a bit but he is now clear as to the rules and says he will stick to them.
Another 3 raided early with very low scores, we are getting there slowly.
The good news is that once the guild understands how to follow the rules, it gets way easier. Then the occasional infraction can just be brushed away.
The thing is we ask about preferred times to start raid and none of the early hitters speak up so we keep it the same.
Anyway thanks for the advice, seems we just have to be tough until we get where we want.
We post rules right before the raid is activated for any new people. Any offenders are warned, if they do it again for fail to acknowledge in chat they understand, they’re booted during the raid so they don’t get any prizes
We had a similar rule for a while, then we had someone come in and do over 2.5m damage, with the other little scores the Rancor was almost half over.
Changed it to the new rule and he left soon after.
Don't forget the little kicks.
With heroic rancor it has enough health levels 79 and under shouldn’t make too big of an impact. In any case, level 80 and above can enter the raid during the no damage phase and attack the guards so they don’t do damage to the captain. It’s usually only one character who is not well geared so they usually die before it’s their turn to attack anyways.
After 24 hours, and officer posts in chat that we can attack. Then it’s a free for all. Usually done in 15-20 minutes, but even if you miss the window you can still get rewards simply by doing 0 damage.
Do you do the same in Tank or is that fully open?
After 24 hours it is a free for all and lasts about 15 minutes, tops.
Tank raid is the same 24 hour rule, and then free for all. That lasts a few hours at least.
If someone repeatedly violates the rule, and they do not post their mistakes, they are gonna get the boot.
For Rancor we're currently running with a double standard rule: 85th level members are held to the traditional 0 score for 24 hours rule, 84th level and under get FFA. It's been working pretty well for us, and there's only been a little dissatisfaction (people misunderstanding the purpose of the 24 hour rule, or feeling bad for not contributing damage but getting rewards). We may change the rule, should the Rancor continue to wind up half-dead just from the under 85's (that may just be because we have half as many players at level 84 as we have at 85 at the moment, should resolve itself).
nAAT is still open, but I think we'll be doing a "are we ready for HAAT" run here soon.
Second try we got over halfway in P2.
As for recruiting, the in-game mechanism to join is useful, and follow the same strategy as above if you find someone who wants to join and you let them in. Try to get them in discord. If after a couple days they dont, boot. We've found at least 5-6 good members through the in-game joining interface. It's actually been much more reliable than posting on the forums.
Getting close!
For our test run we're going to see how far we get in nAAT with only 7 star characters without taking advantage of roster refreshes. We'll probably let it run for a couple days just so the 5 battle limit doesn't gimp us too much. If we do well we'll try HAAT; it should give us an idea of where we're at.
If that's an idea you guys wanna try?
Yes we talked about doing just that after our last attempt, I'm pretty sure we could clear NAAT in one day with a coordinated effort.
We were naïve on our previous HAAT attempts, having phase clearing teams in normal were woefully underpowered in Heroic.
A few of us are building up squads now, maybe get to P3 next time
With heroic rancor it has enough health levels 79 and under shouldn’t make too big of an impact. In any case, level 80 and above can enter the raid during the no damage phase and attack the guards