I just fought a Palpatine, Vader, Nihilus, Sith Trooper, Sion team in the arean. All were gear 12, and I assume had Zetas. I killed everyone except Sion, so it was 5 on 1. Sion got his 'Held by hatred' buff up, so when I killed him he revived. When he revived he cast Held by Hatred and Torment immediately before I got to move. So I killed him again before he got another move. He revived and used both skills again. This went on until the arena timer ran down... I killed him at least 5 times and each time both skills were off cooldown. Darth Sion never got a turn except those that came up when I killed him.
Is that WAI? I don't see how he was able to use an ability with a 15 turn cooldown every time he revived. He was landing a couple of pains each cycle, so that reduces the cooldown a little, but not 15 turns. What am I missing?
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His zeta is amazing. Do it.
Do it, no regrets for me.
@OP Did it take you 10 hits to kill him after each revive? Assuming Torment landed 5 instances of pain, it would still take 10 hits and 10 extra applications of Pain to reduce his CD. (And it’s a little unlucky that none of your characters resisted the Pain)
while it is feasible for held by hatred to be ready immediately even against a 1 v 5, it's rather unlikely. Especially since you're saying he shot off torments. Unless he was stunned or some of your people resisted some of the pain from torment
my team was CLS, Chirrut, Baze, Thrawn, R2D2, all G12.
It may have taken 10 hits to kill him each time, he was pretty beefy. I was stunning him too, in answer to HK666. My team is all quite fast and he wasn't very fast, so I could easily have gotten 10 hits in before he attacked.
Also, he was only landing 2-3 pains each time he revived, and chirrut was putting tenacity up on my team, but from what I am reading reviewing his skills, that didn't actually matter because he cleanses my team before inflicting pain, and I can't tell if having tenacity up prevents the 'Lord of Pain' skill from reducing Held By Hatred's cooldown each time one of my units attacks.
All in all, seems like a pretty ridiculous mechanic to me. Maybe I'd love it if he was on my squad, but it felt like a bug playing against it.
I dont think he is OP as I lose plenty. But he gets stronger as the fight goes on. I was very unimpressed before his zeta, but his Lord of Pain zeta makes him very strong. I have him at 4* and love him.
****. it was a toss up for me, sion zeta or EP crackling doom. I chose wrong!
My 4* g11 has 77-85k health/prot depending on which mods I put on him. How much does yours have?
There is a guy in my arena top 10 that has him at 3* and modded for Crit chance and crit damage. That is unexpected. 2016 shard.
At any rate, Sion has made Arena fun for me after months (years, maybe?) of me begrudgingly dealing with it just to complete my dailies. Arena was the GoH's equivalent to brushing my teeth—I'll do it daily, but only because I have to. Seeing ONLY CLS teams for months and months made me cry. And cry. And cry. Now, I see CLS, JTR, GK and EP teams, along with the occasional NS team. Having a variety of ways to win in Arena is never a bad thing. And knowing is half the battle.
I need more cold medicine. Or less. I forget.
Having 80k health/prot means nothing if he has low armor/resistance, Sion needs to be tanky in a competitive shard, and at 4* he won't work at all.
Use both. I don’t have Thrawn yet so I use the original nightmare team. I’m top 20 in my shard and I’m still a week away from putting a zeta on Sion.
One other thing to mention is this does not occur if non of your characters have pain. If just one does he get to instantly cast held by hatred again
His cooldown does not restart or reset. But he cant do it every time he falls to zero. Just depends where his cooldown is when he "dies" (although he does not techinically die when he has the buff) so his cooldown remwins where it was. His AI could use some work as sometimes he casts it when he already has it just to heal himself 10%.
and, he gets a cleanse, a heal, and most importantly reduces his cooldowns so he can get his abilities out sooner
Didnt think about that. Hm...
Man I love Sion. Like his Model, like his mechanic. He is like a weaker GK at the start of the fight and turns into a weaker CLS with a taunt once he gets Hatred. He is just fun to play. A guy on my 2016 shard in top 20 has a 3* Sion modded for full Crit Damage and crit chance. If my math is right he can have 40k-ish crits against someone with pain modded that way. Maybe harder when he gets offense up from Palp. Runs him with Sith Trooper as main Tank.
My 4 star works just fine get top5 everyday would get 1 but in a rotation. On a early shard been playing since game launch so he definitely works on a competitive shard. I just recently switched too rex lead sion Dn Wampa Thrawn and its very good beats everything all standing and beats nightmare on full auto.
His unique zeta applies pain to the attacker when sion is attacked. If you attack sion 15 times his cooldown will reset.