Honestly in mid game... Gear Challenges become an after thought.
Yeah.. there's those few Carbanti, Keypads, and syringes you need at higher lvls. But the TAC gear, *Mace Windu screen, becomes obsolete.
Only relevant during Daily Challenges- Guild Activities.
Why not another tier or make each tier reward relevant to lvl to complete. Not redundant rewards. Or you only need 1 of the gears rewarded. What's the use in having 1000's of a certain Gear? Your guildmates don't need them either. At least let us sell them.
3
Replies
Challenges used to drop different gear on different tiers. It was horrible to have to choose between getting a carbanti or a keypad or a droid caller vs a hype syringe.
Them adding gear as you reached tiers instead of replacing it was a QoL improvement a year ago. I do not want to go back to that.
If I could think of a change I would like to make to the challenges, I could come up with 2:
1. Make Carbantis drop no less than 5 each sim.
2. Add Stun Guns to Tac challenge, and Stun Cuffs to Agi challenge.
Yes more carbantis too...
Yeah different gear on each tier isn't exactly what I meant. Or choosing per se. I was speaking of how we have, let's take "AGI" for instance, you have droid callers and electrobinoculars Tier II - Tier V.
If not a re-working of the rewards, then add something I can do with the 2K+ spares I have all the low level gear.
Another good idea from my mates is just to sell the gear for guild tokens/guild event tokes, but for 10x lower price, than original. This would gave more freedom to players to buy required gear.