How is “weakest” defined for Bossk’s abilities? Does weakest mean “least health currently”, “least GP”, “least Protection+Health”? It’s not clear to me.
How is “weakest” defined for Bossk’s abilities? Does weakest mean “least health currently”, “least GP”, “least Protection+Health”? It’s not clear to me.
Same question. Please and thank you.
In answer to the question the weakest character is the character with the least health currently I believe.
Up until now Hera was the only character that did something different if she attacked the "healthiest" enemy. With this being only an expose it was not game changing if you forgot who the healthiest enemy was.
Bossk's kit has been released and many if not all of his abilities deal with the "weakest" enemy. This is game changing if you forget who the weakest enemy is.
The addition of "contract" into the game also adds the new blue "status effect". This appears to not be a buff or a debuff, just a way for the player to know that that character is their target. I think that there should be a blue "status effect" for the healthiest and the weakest enemy. It would be very simple, whenever Hera is in play the healthiest enemy gets a blue heart status effect, and whenever Bossk is in play the weakest enemy gets a blue broken heart status effect.
This would be more convenient to players who use these characters, and it would solve two main issues: forgetting which enemy is the healthiest or weakest, and not knowing which is the healthiest or weakest when calling Hera or Bossk to assist.
Up until now Hera was the only character that did something different if she attacked the "healthiest" enemy. With this being only an expose it was not game changing if you forgot who the healthiest enemy was.
Bossk's kit has been released and many if not all of his abilities deal with the "weakest" enemy. This is game changing if you forget who the weakest enemy is.
The addition of "contract" into the game also adds the new blue "status effect". This appears to not be a buff or a debuff, just a way for the player to know that that character is their target. I think that there should be a blue "status effect" for the healthiest and the weakest enemy. It would be very simple, whenever Hera is in play the healthiest enemy gets a blue heart status effect, and whenever Bossk is in play the weakest enemy gets a blue broken heart status effect.
This would be more convenient to players who use these characters, and it would solve two main issues: forgetting which enemy is the healthiest or weakest, and not knowing which is the healthiest or weakest when calling Hera or Bossk to assist.
If you watched the videos, it literally labels who the weakest enemy is with an icon.
I apologize if this has already been asked; I don’t have time to read through everything. The basic attack reads as if it is guaranteed to critically hit with no conditions. The Game Changer videos have made it seem like it’s tied to the target being the weakest enemy. Which is it?
I apologize if this has already been asked; I don’t have time to read through everything. The basic attack reads as if it is guaranteed to critically hit with no conditions. The Game Changer videos have made it seem like it’s tied to the target being the weakest enemy. Which is it?
It is guaranteed crit. It deals double damage if weakest enemy. That's what the official reveal podcast said. I think the benefit of the guaranteed crit is that there is a contract (IG88?) that relies on crits...plus the obvious benefit of extra damage, of course
Bossk, no question.
Targeting the weakest character is a no-brainer. You are doing that anyway, how else are you going to win the match? Complete the contract by doing what you always do, then get +50 speed as a reward. Add Boba to your team, he gets a total of +100 speed when Bossk lead contract is satisfied.
Definitely Bossk lead, hands up.
I apologize if this has already been asked; I don’t have time to read through everything. The basic attack reads as if it is guaranteed to critically hit with no conditions. The Game Changer videos have made it seem like it’s tied to the target being the weakest enemy. Which is it?
It is guaranteed crit. It deals double damage if weakest enemy. That's what the official reveal podcast said. I think the benefit of the guaranteed crit is that there is a contract (IG88?) that relies on crits...plus the obvious benefit of extra damage, of course
No contract needed for it, just hit the weakest enemy and you will see a critical right there plus double damage. And improved and better version from Savage special as the enemy doesn't have to be below certain health, just being the weakest.
Gaining Frenzy and Taunt in the same ability seems a bit odd (Frenzy granting 100% TM when another ally uses a special, undermining Taunt's effectiveness). But otherwise I'm very much looking forward to the BH rework, they look as fun to play as Troopers.
Gaining Frenzy and Taunt in the same ability seems a bit odd (Frenzy granting 100% TM when another ally uses a special, undermining Taunt's effectiveness). But otherwise I'm very much looking forward to the BH rework, they look as fun to play as Troopers.
Not bad in my opinion, he can go back to back. Taunts for 3 turns and gain taunts after losing it like old ben does now.
Frenzy will just get him to use the skill again and make huge damage on the weakest enemy.
Replies
Same question. Please and thank you.
In answer to the question the weakest character is the character with the least health currently I believe.
In answer to this question here is a Dev. Post from about a month ago that should answer the question.
https://forums.galaxy-of-heroes.starwars.ea.com/discussion/164741/dev-blog-character-release-and-event-cadence-3-30-2018#latest
It's usually best to not have built up an expectation in your head, but rather take it as it is.
Bossk's kit has been released and many if not all of his abilities deal with the "weakest" enemy. This is game changing if you forget who the weakest enemy is.
The addition of "contract" into the game also adds the new blue "status effect". This appears to not be a buff or a debuff, just a way for the player to know that that character is their target. I think that there should be a blue "status effect" for the healthiest and the weakest enemy. It would be very simple, whenever Hera is in play the healthiest enemy gets a blue heart status effect, and whenever Bossk is in play the weakest enemy gets a blue broken heart status effect.
This would be more convenient to players who use these characters, and it would solve two main issues: forgetting which enemy is the healthiest or weakest, and not knowing which is the healthiest or weakest when calling Hera or Bossk to assist.
If you watched the videos, it literally labels who the weakest enemy is with an icon.
don't remember my source
Unfortunately no
It is guaranteed crit. It deals double damage if weakest enemy. That's what the official reveal podcast said. I think the benefit of the guaranteed crit is that there is a contract (IG88?) that relies on crits...plus the obvious benefit of extra damage, of course
Zombie is the great exception. Its the only toon where terminate, annihalete or execute didnt work as long there are other active NS in her Team.
Looking like bossk will bring some more to the table compared to boba, but until being able to play with it, can't really make a solid choice
Probably looks towards bossk lead once he’s available to 7* but could be boba depending on the battle you’re entering
Bossk, no question.
Targeting the weakest character is a no-brainer. You are doing that anyway, how else are you going to win the match? Complete the contract by doing what you always do, then get +50 speed as a reward. Add Boba to your team, he gets a total of +100 speed when Bossk lead contract is satisfied.
Definitely Bossk lead, hands up.
No contract needed for it, just hit the weakest enemy and you will see a critical right there plus double damage. And improved and better version from Savage special as the enemy doesn't have to be below certain health, just being the weakest.
He sounds awesome for a BH squad, I just hope he's still decent outside of an all-BH team as well.
Not bad in my opinion, he can go back to back. Taunts for 3 turns and gain taunts after losing it like old ben does now.
Frenzy will just get him to use the skill again and make huge damage on the weakest enemy.
Probably going to want to stack him with speed as I’m assuming he’ll be rather slow
Res Luk Ra'auf....
Check again