now that we have more than IPD who can target lock, what does target lock do by itself?
i don't have IPD zeta'd, and it seems like its TL's description of "can't gain buffs" is really an effect of the zeta, so my question is, what does just regular target lock, say from ig88, do? just -25% evasion?
hoping the community can help out, many thanks
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I had the same question, so I boosted up my Probe Droid just enough to find out, took him to GW and had him debuff someone, and that was all it said.
Provides abilities with extra benefits, or something to that effect.
Someone else will elaborate I'm sure, but basically: unless it's told to modify an ability, it does nothing at all.
in case of IPD, he removes TM from target locked enemies.
Special · Level 8
Detect 4 turn cooldown
Dispel all buffs on all enemies with a 75% chance to inflict Target Lock for 2 turns. Then, remove 5% Turn Meter from Target Locked enemies. This attack can't be Evaded.
Self-Destruct
Special · Level 8
Self-Destruct 1 turn cooldown
Imperial Probe Droid instantly defeats itself and can't be Revived. Deal massive damage to target enemy. Deal bonus damage to other enemies equal to 30% of their Max Health. Expose all Target Locked enemies for 2 turns. This attack can't be Evaded. While Imperial Probe Droid has full Health, or has no active allies, the cooldown of this ability is set to max and can't be reduced.
Imperial Logistics
Unique · Level 8
Imperial Logistics
Imperial Probe Droid has +50% Max Health. At the end of each Droid ally turn, at the end of each Empire ally turn, and at the end of each Rebel enemy turn, Imperial Probe Droid gains 3% Turn Meter. While Imperial Probe Droid is active, Target Locked enemies have -25% Evasion and can't gain buffs.
Not who inflicts it, but who is present when it’s active. So there is now synergy between IPD and 88 because target lock will do more if they are both present.
having different character specific "effects" from TL, it grants a sort of synergy that wouldn't exsits if they were all from unique debuffs.
My only concern is that it is a very open-ended thing to balance. You have to make sure, if say 20 characters end up with target lock abilities, that none of them form a broken loop. That's 15k+ combinations that can potentially be formed if you make a 5 man team out of 20 possibilities. There's a lot of potential for brokenness here, which I think will ultimately limit how widely they use target lock.
Well I would think it's safe to say that it would be limited to droids.
Well, I'm not sure about that. Scout Trooper has an ability that inflicted target lock on one enemy, so he's probably keeping that when he'll turn to a playable toon.
I think the way to keep it balanced is to limit the number of toons that benefit from it. It might not all be droids, but if the only release 5 toons that with with TL, it could work.
And let's not forget one thing - the effects of TL depends on the toon staying alive. IG 88 is squishy, while Probe Droid literally blows himself up. So there are ways to control this.
Ig88
Ipd
Bb8
R2
Chopper
Plenty of synergy and bonuses and assists
So TL is basically a generic "unlock" for certain abilities on different characters.
HK still has the best droid leadership.
Yea HK is still definitely the best droid leader, IG88 might be good as a BH leader, either way you VERY MUCH want IG88 on either team, his unique + TL is crazy good, gives him way more survivability and... have you seen that zeta 0_o
I've used droids/Empire/BH almost 2 years I guess so I'm super excited to unlock IPD now!
HK just needs the BH tag and his own contract. I'm kind of looking forward to another DS pve level to try 88 lead and borrow an HK (or vice versa)
... but with Talzin, Target Lock means that you have Buff Immunity, Healing Immunity, and Protection Heal Immunity that can't be dispelled.
Plus IG88's bonuses vs. Target Locked enemies.
Add, say, GK and Zombie as tanks. Or GK and ROLO (for the 10 Dots that she can inflict with her AoE under IG88 lead) or whatever...
What do you mean by this? I don’t see what Talzin adds to the lineup
So you are essentially heal immune prot regen immune, and buff immune... and you can't do anything about it. Even Sion won't be able to taunt under those circumstances. Even CLS won't be able to get rid of Target Lock and Plague, since Call to Action (1) dispells all debuffs on Luke (which fails due to plague), and (2) heal 40% health and protection, which fails due to Target Lock.
i believe health equalizing never results in any toon "equalizing" to full health.
Correct. Most of them have heals attached at the end of them (Like Barriss or Hoda) which often bring many toons back to full health, but the equalizing effect will never bring anyone to 100% health.
OUCH!
Nerd Heaven!
It's not exactly new.... zzWampa + Talzin are already being used in many teams. This would just allow the combo to happen earlier in the match.
It does if they're all full health already.
The combo of zIG88, zProbot, and zTalzin does NOT work in practice. It fails due to IG88. His 3 health and 7 protection, and 2 potency, means that a care bear can kill him, he can't land target lock, and so he is a waste of space.
In a full BH squad he might be useful, but in squads made up of Boba, Talzin, IG88, Probot, Wampa, Zombie, GK, etc... well I cant get it to work at all. My last match was versus a Palp lead, and I pressed the screen a grand total of 0 times. Got no turns at all.