Has anyone else noticed that Greedo's thermal detonators blow up on the first turn of whichever enemy they are stuck to? All other bounty hunters with detonators, Zam and Dengar, have their detonators blow up on the second turn of whoever they are stuck to. Is this intentional? Because Greedo's thermal detonators are so much better and more useful than the other two, as it's harder to cleanse his before they can blow up. It would be fantastic if all bounty hunter detonators blew up as fast as Greedo's.
@CG_Carrie
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Dengar's?
Dengar's appear to be 2 turns like Zam's. I wish they'd all be one turn. It'd be so much better.
Omega Mini Mine Mayhem puts out a Detonator on a random enemy for each Bounty Hunter ally now. It's not tied to the number of crits you score, either.
Oh yeah, I forgot that got reworked (I don't have it yet). Thanks.
,Zam pops greedo's too.... And Dengars
Yes please, even if it needs to be a lower % damage.
Cleanse
Resist
Dodge
At least one of these needs to go.
I think the 1 turn explode is a step in the right direction, but still need some love.
Both those need to go
Are they weaker after the latest rework or were they nerfed just that once a long while ago? They seemed weaker, but that could have just been the insane defense of the contract event enemies. They definitely need more enhancements
I think they are a very powerful weapon so, they have to be cautious with changes that make them more viable.
I'm hoping we will see more changes down the road as they try to keep improving them and the BH that use them.
I think they can risk being more aggressive with them. Only 3 playable characters even have them, all are bounty hunters, and only Greedo and now Dengar are good characters (Zam is ok at best).
It's not like they are changing 'ability block' or 'offense down' or some other ability that 25% of toons have.
I would argue the opposite way. If they push them too far, it could push the meta to a small restricted set. People would invest in very specific toons, then they would "have to" nerf them....that's a bad approach, IMO.
All BH are f2p. The current meta is only mostly f2p. Even if it did push the meta, it wouldn't be bad.
More importantly, I don't think most people want thermal detonators to take 50% health per detonator. But consider: deathmark takes 50% health. I use DT in my non-zeta arena team and he's fabulous. But he's not meta.
I think most people just want thermal detonators to actually work. Either be undispellable, blow up upon dispel, be irresistible, or something. As of now, bounty hunters are blocked from their full potential because you need so much potency for detonators to be even remotely reliable. My BHs all have like 80% potency from mods, and their detonators only stick about 2/3 of the time. Crazy.
Edit: [and if they DO stick, they're way too easy to get rid of, and if they manage to stay long enough to blow, they don't do that much damage.
As of now, thermal detonators are
(1) Very Hard to apply
(2) Very easy to get rid of once applied, and
(3) Don't do much damage if applied and not cleansed.
At least one of those things needs to change. Two would make BH a strong team again. Three would make them meta and is, imo, too far].
Push the mega, yes, I have no issue. The concern is about focusing or restricting the meta.
I agree, they need more work, I just dont expect them do jump in with both feet. I think the 1 turn detonate is a toe in the water, but I'm not expecting them to jump in from there. So we should just keep the ideas flowing and see what road they take. I think the community has its 3 points of contention with the current system and hope they take us up on at least 1....then another.
I agree. I was too slow editing my post lol. I think this is the best blueprint:
As of now, thermal detonators are
(1) Very Hard to apply
(2) Very easy to get rid of once applied, and
(3) Don't do much damage if applied and not cleansed.
Two of these should be changed. Three is too much, one is nice but not enough. Greedo's faster detonators improved on #2 - faster explosion makes it slightly harder to cleanse. But since Chaze is still very strong and the "low-tier meta" that's no problem for Chirruit who will cleanse everyone else after his blows up.
I think the best solution would be this
(1) Cannot be resisted
(2) Explode upon dispel
(3) Same damage
They could still be evaded, and if they chose to go "cannot be resisted except by raid bosses" a-la Greedo, the rolling tenacity of the raid bosses ensures they must be applied shortly after an enemy to turn to stick.
Imo the damage is fine atm, but only if they were more reliable.
Agree,
I would also accept that if dispelled they did less damage, if they moved all TDs to 1 turn explode. But I dont think this would be a necessity.
I'd like to see that on all TDs, frankly. It feels like a good mechanic and it just fits with the notion of explosives. It gives the Hunters a little more AoE as well.
Maybe you can't leave it at 50/60% if you make it standard for all Detonators, but maybe you can. It's not THAT much damage even factoring in rolling Zam, and they are still limited by CDs.
First rule of swgoh is we dont mention or discuss nute. Second rule too....we have all learned our lesson.
But I'm still gonna be ready when the Separist rework hits... Eventually.
Nute is gonna be laughing stock no more!
I think Splash damage was before I started playing, but I like this idea as well
It's a terrific idea that should be on all bombs.
Sadly, with the amount of user generated hype over Jango... he is going to be Toon that makes unresistable, uncleansible dets. A monster of our own making. I'll be happy to repost this when they add him and two more republic era BH's (Embo, obviously, and likely Aura Sing) - he will be P2P. He's not a hero, and hype demands you need to $$ to use him early.
Semi-off subject - we haven't gotten anything fro the devs saying they worked on BH AI so they can accomplish the contract on defense, have we?
I had forgotten about Jawas, good point. BHs would need only their dets to be irrestible I suppose.
I'm also expecting new BH and reworks for Zam and Cad Bane when they do clone wars. Jango will likely be added to, but he won't be a hero's journey. Likely just a marquee unlock behind the same paywall as everyone else.
As for AI, one of the devs mentioned in a gamechangers video that the AI waa being tweaked to be better on defense, but they'd still be a lot better on offense. Only thing I can think of to test that is toss them in galactic war and hit auto. Or make IG88 your defense leader.
I believe that was only in 3v3 ships, not a general statement