100% Offense vs +100 Offense

Hi all. So I found an old good thread that explains +100 offense, like from a mod.

https://forums.galaxy-of-heroes.starwars.ea.com/discussion/89968/offense-stat-ratio-to-damage

What about when it is "+100% Offense", like in the case of NS Initiate Zeta?

TIA

Replies

  • TVF
    36607 posts Member
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    +100% offense would double the offense.
    I need a new message here. https://discord.gg/AmStGTH
  • jayjonbeach
    697 posts Member
    edited May 2018
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    If this is the case, then it is HUGEEEEE, it is much more than double damage in many cases and puts any mod gains to shame for sure

    For example for NS Initiate, take her Cut down attack, if maxed should average around 8k

    https://swgoh.gg/characters/nightsister-initiate/

    If less than full health, she has +100% Offense, which would appear to calculate like the following:

    (Base offense x2) * move multiplier = damage dealt. => 8K x 2 =16K x 2.312 = ~37K damage before armor but not counting crits!

    Holy _____.
  • jayjonbeach
    697 posts Member
    edited May 2018
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    HAH! Okay I guess that was wishful thinking, she does 8K damage, she does NOT have 8K offense, ooops

    It is still huge though, just not 37k huge haha

    3532 x 2 x 2.312 = ~16K, in this case roughly double dmg
  • Darthpedro
    1175 posts Member
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    If this is the case, then it is HUGEEEEE, it is much more than double damage in many cases and puts any mod gains to shame for sure

    For example for NS Initiate, take her Cut down attack, if maxed should average around 8k

    https://swgoh.gg/characters/nightsister-initiate/

    If less than full health, she has +100% Offense, which would appear to calculate like the following:

    (Base offense x2) * move multiplier = damage dealt. => 8K x 2 =16K x 2.312 = ~37K damage before armor but not counting crits!

    Holy _____.

    You're a little bit off the 8k is after the modifier not before
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