...is that all his attacks take up too much damned time. You have a 5 minute timer in PvP and he alone can eat up 1/3 of it with all his counterattacks and bonus attacks.
In general counterattacks take WAY too much time and slow things down WAY too much. They are powerful enough without also eating the clock.
My guess is that eventually the game will be dominated by counterattack teams (of those who spend $100s on packs) because of this.
Quit 7/14/16. Best of luck to all of you.
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I personally like my froggy dooku
He needs to be hit with the nerf-bat -- hard. I like him, but it's too much. For starters, there should be no bonus attacks on the counter-attack. It's ridiculous.
They will nerf him in some way or another eventually I think.
I'm one of the few who has no issues at all with fighting against Dooku, but with the amount of people shouting OP the devs will have to do something about it at some point.
He is awesome. Surround him with healers and tanks and especially Chewy, but make sure he has all his gear for every lvl do to the fact his D is not that great. Good Luck!
exactly, Dooku isnt a tank, you either kill him outright or wait till the end, it simple strategy to counter him. I believe people want that easy fix and rather not try to work around him.
I've noticed that too and have had quite a few end in draws because I ran out of time. For Cantina or regular battles, he's awesome. I spend the SIMs to equally outfit my top players. Equipment is more important than stars. Use the credits to pay for training and shipments rather than stars.
Known as íN Quartus Ω in the game
Member of Team Instinct
That will help a bit.
People will still complain
Ironically of course the best counter to Dooku is Dooku. I will sometimes "trade" my Dooku for the opponent's, to some extent, sort of like in chess. Because if I land the stun, the guy is toast.
Second, he should get one of the three, an extra turn, ability block or stun on his offensive turns.
That or cut his health in half to make up for how offensive he is.
I stand by what I posted here two weeks ago: counterattacks are problematic because they chew up too much time on the clock, and Dooku is the worst offender. Also, counterattacks should never spawn bonus attacks, which compounds the problem.
CG/EA say they aim for game balance. This is an area that needs balancing. I say this as someone who uses Dooku in his starting five.