First, the quest rewards are terrible. I'm fairly sure I'll never finish even one, but I'm leaving Sith Agent open b/c who knows, right? I abandoned Jedi. It's worse than worthless.
But in general, the Arena requirements virtually guarantee loss of Arena rank. It's possible, I suppose, to put together a 5 x Sith Arena team, and some people are going to have those already, but the vast majority of quests literally require a drop in arena rank that costs far more crystals than you earn.
This is bad design. I'd frankly rather you simply require things other than arena rank and charge people crystals to go up quest levels instead of giving tiny crystal rewards then requiring loss of Arena rank and crystals along the way. It's just more honest.
Then there's the Sith Agent quest. Now that I've bumped Ventress to g12 (she'd been sitting at g10 for a while), I finished p1 quickly enough, but then I find that she's not eligible for the 5 x g12 Sith requirement or the Sith Arena requirement.
I'm sorry, but you don't need to give Ventress a sith tag if you're opposed to it, but why would you make the Sith Agent requirements exclude Ventress at p2-p4 after requiring Ventress specifically at p1? That's not building up over time, that's discarding the work people have done.
I think the quest titles are badly designed, and I won't pursue them until they get revamped, but I'm not the only one playing this game and other people probably will go after them despite the Arena requirements and other problems. So, don't worry about me, I'm far too disenchanted for a small change to make much difference, but for the people who still manage to take these quests seriously you should really revamp the Sith Agent requirements to allow Ventress to count as a Sith for all p2+ requirements even if she doesn't get the faction tag.
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Also, having ventress at gear 12 is never a bad thing. She's amazing in 2 raids and TB/TW.
They are 100% meant to be vanity items. They are not designed to have rewards beyond that, they do and that's great (it's free stuff).
They are not designed to be things you need to do, and if you want to do them you have time, there is no rush (unless you choose to).
Zero.
probably less than 0.
SUBZERO!!!!!
"Here is Subzero - now plain zero!" - Ben Richards, The Running Man
https://youtu.be/FSZ25ikUKVY
Oh, I fully agree. And yes, you don't have to sacrifice arena rank for Sith, but you do for all the others. If you read the OP, first I was talking about the quests in general. Only later was I talking about Ventress specifically.
As for that, either Ventress is Sith or she isn't (which has nothing to do with how awesome she is). Requiring her for a Sith event without giving her the Sith tag is bad design. It's not that she's not worth the investment - she is! But (as far as this game goes) she's not Sith. Requiring her for the preliminaries of a quest and then throwing her away for the rest of the quest is just bad design. It's sending mixed messages.
She's Sith or she's not. If she's not, what is she doing in a Sith quest?
If the point is that it's a Sith agent quest and not a Sith quest, then she should be relevant throughout the whole quest. After all, Vader isn't a Sith Agent. He's just a Sith. Yet Vader counts towards the 5 x gear12 characters you need while Ventress doesn't.
It's not about taking the quests seriously or not seriously or too seriously. The just never thought through what it means to put a non-Sith in a Sith quest. Designers not thinking things through has nothing to do with whether or not players take the titles too seriously.
For the jedi arena one I have even heard of some shards setting aside a day for everyone to switch and get their 5 battles in.
That doesn't seem like it supports the spirit of these quests.
So is that not consistent with the rest of the game? Ewoks Vs Seperatists in Assault Battles for example?
There's plenty in the game that doesn't fit together in the exact way it should if you go by the Star Wars universe.
To my mind, the quests are primarily there to guide newer players to the characters that will be important for them either now or in the future.
There's plenty of new players coming into the game, this is designed to keep more of them here and that's a great thing.
"They never thought through what it means..."
Honestly it doesn't mean anything past Ventress being available early on, a great character and there's no Nightsister quest, why not throw her in there?
In my opinion that seems pretty well thought through.
I don't see any arena sacrifice for any of the quests. If you're a new player then these battles can be won with the required faction as you rise up. If you're a long time player, just do what everyone else does and speak to your shard mates. When you're both sitting at 1st and 2nd half hour before your payout then just put in weak teams and swap wins.
Finally, I don't think I mentioned anything about anyone taking anything too seriously or not. The game is there for everyone and I would hope most play it in the way that they want so they have fun and keep playing.
negative zero.
Thanks for clearing that up with an enormous image of a calculator
........That's the entire point. As detailed in, like, seven thousand other threads of people saying "I don't want to do this," the entire point is that you don't have to do it. It's intentionally designed that you can skip all of the title quests if you don't think they're worth your time or effort. If you want to do them because you want the title, then you can do it at your own pace.
If the rewards were good, everyone would do them and then two things would happen:
1) The titles would be common and mean nothing because everyone has them.
2) Everyone would complain about being forced to grind to get those important rewards.
This is the perfect balance. The challenges are really pretty easy if you want to do them, they just take some patience and occasionally lateral thinking (ie: Finding the node with a bunch of Imperial enemies so you can get it done as quickly as possible, or finding the right gear on the node so that doing it is rewarding) but also the material rewards are irrelevant enough that you don't miss out on anything by skipping them.
For real, folks, think two or three steps down the road any time you get mad about something and come up with an easy fix--how will that easy fix go horribly wrong?
Very glad her and Veers are awesome leaders and have not disappointed yet in performance.
It really come downs to the Arena. And if a Jedi luke, or a good Jedi pass is coming around at some point - everyone'll just get the arena quest then.. which isn't so prestigious. I've heard about arena-Jedi-day on the shards too, which is great, but defeats the purpose a bit. Kind of like colluding so multiple people can get 1st place in arena... but clearly that ship has set sales - christened by the devs.
I understand, some people love the day-old lumps of meat the devs throw to them... the rest of us kind of just want the stuff we already have to work, or be fun, or be worth it... then when we get extraneous stuff like the quests and it's like 'why even'.
Would recommend to add to it PVP in general - and let us do the quests in TB as well - if it must be pvp for whatever reason, open it up.