I want to run a sweet lineup of all Sith Lords but I can't because Offee, Luminara, and Jedi Councelor crush them. Really EA? There should be a cap of one healer per squad.. or something idk. You hardly ever see healing in the Star Wars universe and even when you do its not instantaneous like freaking Wolverine from X-Men. None of those healers should be even close to that powerful. Darth Sideous could take all those healers at once with one arm tied behind his back. Give me a break. So frustrating to see a team of the most powerful characters in the Star Wars universe get dominated by a team with 3 healers. Healers are ruining what could be a way more strategic game than seeing how many healers you can level up and stack.
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All-Jedi-healer teams aren't frustrating.. they are an easy win.
What has ruined the game is there is no viable way to defend.
You're right though. Healing in the Star Wars universe isn't instant like wolverine. We should make it more realistic. When you cast a heal it should take at least 3 days before the next turn in a pvp match. Maybe 2 days if they take some pain medicine and try not to do any strenuous activity.
I do agree though that the dark side is lacking healers atm compared to the light side.
Smart Players > Any "Dream Team"
Lesson learned.
I totally understand this and doing ds campaign I went full dmg because I didn't want to use telia or daka ( didn't have daka but your u get the Idea ). But then I learned healers are a must so I had to change.
I get the idea your useing sid. You do know about his immunity skill. That the target effected by it does not get healed. Except for barriss and she can only do it every 5 turns. Pick a target, save your cool downs and wait for barriss heal then unload on the one you want to kill ( don't target barriss, after her heal she is no threat at all and has a lot of health ).
I rarely say this....but learn to play. If you are using Darth Sidious you already have half the counter down. Use ability blockers in conjunction with his spammable heal debuff. If you time it all right you will have no issue at all.
This is the answer here, you unfortunately need not only a full squad for Arena, but leveled up alternates to swap in under certain circumstances. There is no one team for all adversaries.
I'd also say, go check out swgohcantina.com, they have great guides and stats to help you build and they break down all the complex jargon into more usable information. It really helped me...
more ppl like you ruined the game
L2P or ask people for advice instead cry like a baby.
Bariss doesn't heal through immunity block, it's just the first part of the skill, the HP equalization that you're seeing, not actually the heal which is the second part of the special.
Use it as a "anytime heal" = nothing.
I know this, I've had this talk with others where they swear her averaging out health was a heal, saying its a heal because it does give the target health, so decided to go with it instead of agruing. Easier that way.
Actually they ruin this forums. Game still fine to me so far.
It's like Heroes of Dragon Age forums here, but on steroids. The negativity/entitlement/complaining/whining happened much quicker than that other CG game forums.
It's pretty sad in the larger scheme of things, I look here for strategy and information and all I read is useless crap.
side note: The 3 healer teams are tough cookies to beat when you don't have enough damagers or units that are slower than them. If your damagers died, then the healers heal each other in cycle and it's over. Learn to break the pattern, kill the fastest healer first next time, or try the one with lowest health, experiment. Res Trooper, Sid, Dooku, Res Pilot, Lumi, Poe + any AOE, they all pump great damage quickly and/or expose which allows insta 20% damage on a target with next attack. I sometimes lost against those teams, but I won way more often than lost, and I only bought the 5$ Dooku. My roster is most likely like yours at this point.
Not sure what team you are running but I destroy those 3 healer teams. I run Sid(lead) Lando, Maul, Opress, and Lum. I might sub Maul out at times for Secura, ventress, Luke, or Vader, but the 3 AOE's in a row end Lum and JC and leave Barriss about dead. I blast her with Lum ability blocking if she survived the blast. Then anihiloiate the two remaining who are damaged from the AOE, Typically use Overpower to end one. Those 3 healer teams are easy if you hit hard and fast out of the gate.
Guess you haven't played since the patch?
If you're still getting beat by those it's likely they are ranked up more than you. Lum and JC are highly farmable.
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They should close useless topics like this.